- if (sprites[i]->position.y < tempviewer.y - 6)sprites[i]->position.y += 12;
- if (sprites[i]->position.y > tempviewer.y + 6)sprites[i]->position.y -= 12;
- if (sprites[i]->position.z < tempviewer.z - 6)sprites[i]->position.z += 12;
- if (sprites[i]->position.z > tempviewer.z + 6)sprites[i]->position.z -= 12;
- if (sprites[i]->position.x < tempviewer.x - 6)sprites[i]->position.x += 12;
- if (sprites[i]->position.x > tempviewer.x + 6)sprites[i]->position.x -= 12;
+ if (sprites[i]->position.y < tempviewer.y - 6) sprites[i]->position.y += 12;
+ if (sprites[i]->position.y > tempviewer.y + 6) sprites[i]->position.y -= 12;
+ if (sprites[i]->position.z < tempviewer.z - 6) sprites[i]->position.z += 12;
+ if (sprites[i]->position.z > tempviewer.z + 6) sprites[i]->position.z -= 12;
+ if (sprites[i]->position.x < tempviewer.x - 6) sprites[i]->position.x += 12;
+ if (sprites[i]->position.x > tempviewer.x + 6) sprites[i]->position.x -= 12;