- whichpatchx=sprites[i]->position.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=sprites[i]->position.z/(terrain.size/subdivision*terrain.scale*terraindetail);
+ whichpatchx=sprites[i]->position.x/(terrain.size/subdivision*terrain.scale);
+ whichpatchz=sprites[i]->position.z/(terrain.size/subdivision*terrain.scale);