- if (environment == 2)glScalef(1 + blurness / 1000, 1, 1 + blurness / 1000);
- if (environment != 2)glColor3f(.85 * skyboxr, .85 * skyboxg, .95 * skyboxb);
- else glColor3f(1 * skyboxr, .95 * skyboxg, .95 * skyboxb);
+ if (environment == 2)
+ glScalef(1 + blurness / 1000, 1, 1 + blurness / 1000);
+ if (environment != 2)
+ glColor3f(.85 * skyboxr, .85 * skyboxg, .95 * skyboxb);
+ else
+ glColor3f(1 * skyboxr, .95 * skyboxg, .95 * skyboxb);