- FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- FSOUND_SetVolume(channels[breaksound2], 300);
- FSOUND_SetPaused(channels[breaksound2], false);
+ OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
+ OPENAL_SetVolume(channels[breaksound2], 300);
+ OPENAL_SetPaused(channels[breaksound2], false);