- PlaySoundEx( breaksound2, samp[breaksound2], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- FSOUND_SetVolume(channels[breaksound2], 300);
- FSOUND_SetPaused(channels[breaksound2], FALSE);
+ PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
+ OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
+ OPENAL_SetVolume(channels[breaksound2], 300);
+ OPENAL_SetPaused(channels[breaksound2], false);