-void SaveSettings(Game &game) {
- if(game.newdetail<0) game.newdetail=0;
- if(game.newdetail>2) game.newdetail=2;
- if(game.newscreenwidth>3000) game.newscreenwidth=screenwidth;
- if(game.newscreenwidth<0) game.newscreenwidth=screenwidth;
- if(game.newscreenheight>3000) game.newscreenheight=screenheight;
- if(game.newscreenheight<0) game.newscreenheight=screenheight;
+void SaveSettings() {
+ if(newdetail<0) newdetail=0;
+ if(newdetail>2) newdetail=2;
+ if(newscreenwidth>3000) newscreenwidth=screenwidth;
+ if(newscreenwidth<0) newscreenwidth=screenwidth;
+ if(newscreenheight>3000) newscreenheight=screenheight;
+ if(newscreenheight<0) newscreenheight=screenheight;