- void DoMipmaps(int howmanylevels, float startx, float endx, float starty, float endy);
+ void DoMipmaps()
+ {
+ skeleton.drawmodel.textureptr.bind();
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skeleton.skinsize, skeleton.skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0]);
+ }
+