+ // animCurrent and animTarget are used to interpolate between different animations
+ // (and for a bunch of other things).
+ // animations interpolate with one another at various speeds.
+ // animTarget seems to determine the combat state?
+ int animCurrent;
+ int animTarget;
+
+ // frameCurrent and frameTarget are used to interpolate between the frames of an animation
+ // (e.g. the crouched animation has only two frames, lerped back and forth slowly).
+ // animations advance at various speeds.
+ int frameCurrent;
+ int frameTarget;
+
+ int oldanimCurrent;
+ int oldanimTarget;
+ int oldframeCurrent;
+ int oldframeTarget;