+ // convenience functions
+ inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; }
+ inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
+ inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }
+ inline AnimationFrame& currentFrame() { return Animation::animations.at(animCurrent).frames.at(frameCurrent); }
+ inline AnimationFrame& targetFrame() { return Animation::animations.at(animTarget).frames.at(frameTarget); }