+ bool isSitting()
+ {
+ return animation_bits[targetanimation] & ab_sit;
+ }
+
+ bool isSleeping()
+ {
+ return animation_bits[targetanimation] & ab_sleep;
+ }
+
+ bool wasCrouch()
+ {
+ return animation_bits[currentanimation] & ab_crouch;
+ }
+ bool isCrouch()
+ {
+ return animation_bits[targetanimation] & ab_crouch;
+ }