- if (numplayers > 1)
- for (i = 0; i < numplayers; i++) {
- if (id != i && player[i].coords.y < coords.y && !player[i].skeleton.free) {
- distance = distsq(&player[i].coords, &coords);
+ if (Person::players.size() > 1)
+ for (i = 0; i < Person::players.size(); i++) {
+ if (id != i && Person::players[i]->coords.y < coords.y && !Person::players[i]->skeleton.free) {
+ distance = distsq(&Person::players[i]->coords, &coords);