#define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
#include "glstubs.h"
#undef GL_FUNC
// cheat here...static destructors are calling glDeleteTexture() after
// the context is destroyed and libGL unloaded by SDL_Quit().
pglDeleteTextures = glDeleteTextures_doNothing;
#define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
#include "glstubs.h"
#undef GL_FUNC
// cheat here...static destructors are calling glDeleteTexture() after
// the context is destroyed and libGL unloaded by SDL_Quit().
pglDeleteTextures = glDeleteTextures_doNothing;