-void DrawGL (Game & game)
-{
- if ( stereomode == stereoNone ) {
- game.DrawGLScene(stereoCenter);
- } else {
- game.DrawGLScene(stereoLeft);
- game.DrawGLScene(stereoRight);
- }
-}
-
-
-/*static KeyMap g_theKeys;
-
-void SetKey( int key)
-{
- g_theKeys[ key >> 3] |= (1 << (key & 7));
-}
-
-void ClearKey( int key)
-{
- g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
-}
-
-void GetKeys( unsigned char theKeys[16])
-{
- memcpy( theKeys, &g_theKeys, 16);
-}*/
-
-Boolean Button()
-{
- return SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(SDL_BUTTON_LEFT);
-}
-
-static inline int clamp_sdl_mouse_button(Uint8 button)
-{
- if (button == 2) // right mouse button is button 3 in SDL.
- button = 3;
- else if (button == 3)
- button = 2;
-
- if ((button >= 1) && (button <= 3))
- return button - 1;
- return -1;
-}
-