- XYZ center;
- float radius;
- XYZ position[max_objects];
- int type[max_objects];
- float rotation[max_objects];
- float rotation2[max_objects];
- float rotx[max_objects];
- float rotxvel[max_objects];
- float roty[max_objects];
- float rotyvel[max_objects];
- int numobjects;
- bool possible[max_objects];
- Model model[max_objects];
- Model displaymodel[max_objects];
- float friction[max_objects];
- float scale[max_objects];
- float messedwith[max_objects];
- float checked[max_objects];
- GLuint boxtextureptr;
- GLuint treetextureptr;
- GLuint bushtextureptr;
- GLuint rocktextureptr;
- float shadowed[max_objects];
- float occluded[max_objects];
- bool checkcollide(XYZ startpoint, XYZ endpoint,int which);
- bool onfire[max_objects];
- float flamedelay[max_objects];
+ XYZ center;
+ float radius;
+ XYZ position[max_objects];
+ int type[max_objects];
+ float yaw[max_objects];
+ float pitch[max_objects];
+ float rotx[max_objects];
+ float rotxvel[max_objects];
+ float roty[max_objects];
+ float rotyvel[max_objects];
+ int numobjects;
+ bool possible[max_objects];
+ Model model[max_objects];
+ Model displaymodel[max_objects];
+ float friction[max_objects];
+ float scale[max_objects];
+ float messedwith[max_objects];
+ float checked[max_objects];
+ Texture boxtextureptr;
+ Texture treetextureptr;
+ Texture bushtextureptr;
+ Texture rocktextureptr;
+ float shadowed[max_objects];
+ float occluded[max_objects];
+ bool checkcollide(XYZ startpoint, XYZ endpoint, int which);
+ bool onfire[max_objects];
+ float flamedelay[max_objects];