if (bushtextureptr) glDeleteTextures( 1, (const unsigned long *)&bushtextureptr );
if (rocktextureptr) glDeleteTextures( 1, (const unsigned long *)&rocktextureptr );
};
if (bushtextureptr) glDeleteTextures( 1, (const unsigned long *)&bushtextureptr );
if (rocktextureptr) glDeleteTextures( 1, (const unsigned long *)&rocktextureptr );
};