- if (distance > 0) {
- if (1 == 1 || occluded[i] < 6) {
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- glEnable(GL_LIGHTING);
- glDepthMask(1);
- glTranslatef(position[i].x, position[i].y, position[i].z);
- if (type[i] == bushtype) {
- messedwith[i] -= multiplier;
- if (rotxvel[i] || rotx[i]) {
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] < 0)rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotx[i] < 0)rotxvel[i] += multiplier * 4;
- if (rotxvel[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotxvel[i] < 0)rotxvel[i] += multiplier * 4;
- if (fabs(rotx[i]) < multiplier * 4)rotx[i] = 0;
- if (fabs(rotxvel[i]) < multiplier * 4)rotxvel[i] = 0;
-
- rotx[i] += rotxvel[i] * multiplier * 4;
- }
- if (rotyvel[i] || roty[i]) {
- if (roty[i] > 0)rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
- if (roty[i] < 0)rotyvel[i] += multiplier * 8 * fabs(roty[i]);
- if (roty[i] > 0)rotyvel[i] -= multiplier * 4;
- if (roty[i] < 0)rotyvel[i] += multiplier * 4;
- if (rotyvel[i] > 0)rotyvel[i] -= multiplier * 4;
- if (rotyvel[i] < 0)rotyvel[i] += multiplier * 4;
- if (fabs(roty[i]) < multiplier * 4)roty[i] = 0;
- if (fabs(rotyvel[i]) < multiplier * 4)rotyvel[i] = 0;
-
- roty[i] += rotyvel[i] * multiplier * 4;
- }
- if (roty[i]) {
- glRotatef(roty[i], 1, 0, 0);
- }
- if (rotx[i]) {
- glRotatef(-rotx[i], 0, 0, 1);
- }
- if (rotx[i] > 10)rotx[i] = 10;
- if (rotx[i] < -10)rotx[i] = -10;
- if (roty[i] > 10)roty[i] = 10;
- if (roty[i] < -10)roty[i] = -10;
- }
- if (type[i] == treetrunktype || type[i] == treeleavestype) {
- messedwith[i] -= multiplier;
- if (rotxvel[i] || rotx[i]) {
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] < 0)rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
- if (rotx[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotx[i] < 0)rotxvel[i] += multiplier * 4;
- if (rotxvel[i] > 0)rotxvel[i] -= multiplier * 4;
- if (rotxvel[i] < 0)rotxvel[i] += multiplier * 4;
- if (fabs(rotx[i]) < multiplier * 4)rotx[i] = 0;
- if (fabs(rotxvel[i]) < multiplier * 4)rotxvel[i] = 0;
-
- rotx[i] += rotxvel[i] * multiplier * 4;
- }
- if (rotyvel[i] || roty[i]) {
- if (roty[i] > 0)rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
- if (roty[i] < 0)rotyvel[i] += multiplier * 8 * fabs(roty[i]);
- if (roty[i] > 0)rotyvel[i] -= multiplier * 4;
- if (roty[i] < 0)rotyvel[i] += multiplier * 4;
- if (rotyvel[i] > 0)rotyvel[i] -= multiplier * 4;
- if (rotyvel[i] < 0)rotyvel[i] += multiplier * 4;
- if (fabs(roty[i]) < multiplier * 4)roty[i] = 0;
- if (fabs(rotyvel[i]) < multiplier * 4)rotyvel[i] = 0;
-
- roty[i] += rotyvel[i] * multiplier * 4;
- }
- if (roty[i]) {
- glRotatef(roty[i] / 2, 1, 0, 0);
- }
- if (rotx[i]) {
- glRotatef(-rotx[i] / 2, 0, 0, 1);
- }
- if (rotx[i] > 10)rotx[i] = 10;
- if (rotx[i] < -10)rotx[i] = -10;
- if (roty[i] > 10)roty[i] = 10;
- if (roty[i] < -10)roty[i] = -10;
- }
- if (environment == snowyenvironment) {
- if (type[i] == treeleavestype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == treetrunktype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == bushtype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- }
- if (environment == grassyenvironment) {
- if (type[i] == treeleavestype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == treetrunktype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- if (type[i] == bushtype) {
- glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
- }
- }
- glRotatef(yaw[i], 0, 1, 0);
- glColor4f(1, 1, 1, distance);
- if (type[i] == treeleavestype) {
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight = terrain.getLighting(position[i].x, position[i].z);
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
- glAlphaFunc(GL_GREATER, 0);
- glDisable(GL_ALPHA_TEST);
- model[i].drawdifftex(treetextureptr);
- }
- if (type[i] == bushtype) {
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- terrainlight = terrain.getLighting(position[i].x, position[i].z);
- glDepthMask(0);
- glEnable(GL_BLEND);
- glColor4f(terrainlight.x, terrainlight.y, terrainlight.z, .3);
- glAlphaFunc(GL_GREATER, 0);
- glDisable(GL_ALPHA_TEST);
- model[i].drawdifftex(bushtextureptr);
- }
- glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glEnable(GL_LIGHTING);
+ glDepthMask(1);
+ glTranslatef(position[i].x, position[i].y, position[i].z);
+ if (type[i] == bushtype) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i], 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i], 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+ if (type[i] == treetrunktype || type[i] == treeleavestype) {
+ messedwith[i] -= multiplier;
+ if (rotxvel[i] || rotx[i]) {
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 8 * fabs(rotx[i]);
+ if (rotx[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotx[i] < 0) rotxvel[i] += multiplier * 4;
+ if (rotxvel[i] > 0) rotxvel[i] -= multiplier * 4;
+ if (rotxvel[i] < 0) rotxvel[i] += multiplier * 4;
+ if (fabs(rotx[i]) < multiplier * 4)
+ rotx[i] = 0;
+ if (fabs(rotxvel[i]) < multiplier * 4)
+ rotxvel[i] = 0;
+
+ rotx[i] += rotxvel[i] * multiplier * 4;
+ }
+ if (rotyvel[i] || roty[i]) {
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 8 * fabs(roty[i]);
+ if (roty[i] < 0) rotyvel[i] += multiplier * 8 * fabs(roty[i]);
+ if (roty[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (roty[i] < 0) rotyvel[i] += multiplier * 4;
+ if (rotyvel[i] > 0) rotyvel[i] -= multiplier * 4;
+ if (rotyvel[i] < 0) rotyvel[i] += multiplier * 4;
+ if (fabs(roty[i]) < multiplier * 4)
+ roty[i] = 0;
+ if (fabs(rotyvel[i]) < multiplier * 4)
+ rotyvel[i] = 0;
+
+ roty[i] += rotyvel[i] * multiplier * 4;
+ }
+ if (roty[i]) {
+ glRotatef(roty[i] / 2, 1, 0, 0);
+ }
+ if (rotx[i]) {
+ glRotatef(-rotx[i] / 2, 0, 0, 1);
+ }
+ if (rotx[i] > 10)
+ rotx[i] = 10;
+ if (rotx[i] < -10)
+ rotx[i] = -10;
+ if (roty[i] > 10)
+ roty[i] = 10;
+ if (roty[i] < -10)
+ roty[i] = -10;
+ }
+ if (environment == snowyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ }
+ if (environment == grassyenvironment) {
+ if (type[i] == treeleavestype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 1.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == treetrunktype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5)*.5 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);
+ }
+ if (type[i] == bushtype) {
+ glRotatef((sin(windvar + position[i].x * .3) + .5) * 4 * .5 * (sin(windvar * 2 + position[i].x * .3) + 1) / 2, 1, 0, 0);