- if (atype == boxtype) model[numobjects].loaddecal((char *)"Models/Box.solid", 0);
- if (atype == cooltype) model[numobjects].loaddecal((char *)"Models/Cool.solid", 0);
- if (atype == walltype) model[numobjects].loaddecal((char *)"Models/Wall.solid", 0);
- if (atype == tunneltype) model[numobjects].loaddecal((char *)"Models/Tunnel.solid", 0);
- if (atype == chimneytype) model[numobjects].loaddecal((char *)"Models/Chimney.solid", 0);
- if (atype == spiketype) model[numobjects].load((char *)"Models/Spike.solid", 0);
- if (atype == weirdtype) model[numobjects].loaddecal((char *)"Models/Weird.solid", 0);
- if (atype == rocktype) model[numobjects].loaddecal((char *)"Models/Rock.solid", 0);
- if (atype == treetrunktype) model[numobjects].load((char *)"Models/Treetrunk.solid", 0);
- if (atype == treeleavestype) model[numobjects].load((char *)"Models/Leaves.solid", 0);
- if (atype == bushtype) model[numobjects].load((char *)"Models/Bush.solid", 0);
+ if (atype == boxtype) model[numobjects].loaddecal("Models/Box.solid", 0);
+ if (atype == cooltype) model[numobjects].loaddecal("Models/Cool.solid", 0);
+ if (atype == walltype) model[numobjects].loaddecal("Models/Wall.solid", 0);
+ if (atype == tunneltype) model[numobjects].loaddecal("Models/Tunnel.solid", 0);
+ if (atype == chimneytype) model[numobjects].loaddecal("Models/Chimney.solid", 0);
+ if (atype == spiketype) model[numobjects].load("Models/Spike.solid", 0);
+ if (atype == weirdtype) model[numobjects].loaddecal("Models/Weird.solid", 0);
+ if (atype == rocktype) model[numobjects].loaddecal("Models/Rock.solid", 0);
+ if (atype == treetrunktype) model[numobjects].load("Models/TreeTrunk.solid", 0);
+ if (atype == treeleavestype) model[numobjects].load("Models/Leaves.solid", 0);
+ if (atype == bushtype) model[numobjects].load("Models/Bush.solid", 0);