void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2, float ascale){
if((atype!=treeleavestype&&atype!=bushtype)||foliage==1){
scale[numobjects]=ascale;
void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2, float ascale){
if((atype!=treeleavestype&&atype!=bushtype)||foliage==1){
scale[numobjects]=ascale;