if (whichhit != -1) {
if (Object::objects[k]->type == treetrunktype) {
Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(colpoint - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .1, 1, Random() % 360);
if (whichhit != -1) {
if (Object::objects[k]->type == treetrunktype) {
Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(colpoint - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .1, 1, Random() % 360);