Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 1, 1, .8, .3);
footvel = tippoint - position;
Normalise(&footvel);
Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 1, 1, .8, .3);
footvel = tippoint - position;
Normalise(&footvel);