+ std::string figureFileName;
+ std::string lowFigureFileName;
+ std::string clothesFileName;
+ std::string modelFileNames[7];
+ std::string lowModelFileName;
+ std::string modelClothesFileName;
+
+ std::vector<std::string> skins;
+
+ GLubyte bloodText[512 * 512 * 3] = { 0 };
+
+ PersonType();
+ bool hasAnimTalkIdle();
+