- rabbittype = 0,
- wolftype = 1
-};
-
-struct InvalidPersonException : public exception {
- const char * what () const throw () {
- return "Invalid weapon number";
- }
-};
-
-class PersonType
-{
-public:
- // head, body, arms, legs
- XYZ proportions[4];
- animation_type animRun;
- animation_type animRunning;
- animation_type animCrouch;
- animation_type animStop;
- animation_type animLanding;
- animation_type animLandingHard;
- sound_type soundsAttack[4];
- sound_type soundsTalk[2];
-
- static std::vector<PersonType> types;
- static void Load();