- if (playerdetail)
- for (i = 0; i < skeleton.drawmodel.Triangles.size(); i++) {
- XYZ &v0 = skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]];
- XYZ &v1 = skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]];
- XYZ &v2 = skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]];
+ if (playerdetail) {
+ for (unsigned int i = 0; i < skeleton.drawmodel.Triangles.size(); i++) {
+ const XYZ &v0 = skeleton.drawmodel.getTriangleVertex(i, 0);
+ const XYZ &v1 = skeleton.drawmodel.getTriangleVertex(i, 1);
+ const XYZ &v2 = skeleton.drawmodel.getTriangleVertex(i, 2);