- if (creature == rabbittype) {
- for (i = startx; i < endx; i++) {
- for (j = starty; j < endy; j++) {
- if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
- }
- }
- }
- }
- if (creature == wolftype) {
- for (i = startx; i < endx; i++) {
- for (j = starty; j < endy; j++) {
- if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
- color = Random() % 85 + 170;
- where = i * skeleton.skinsize * 3 + j * 3;
- if (skeleton.skinText[where + 0] > color / 2) {
- skeleton.skinText[where + 0] = color / 2;
- }
- skeleton.skinText[where + 1] = 0;
- skeleton.skinText[where + 2] = 0;
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2) {
+ skeleton.skinText[where + 0] = color / 2;