#include "Graphic/Models.hpp"
#include "Graphic/Sprite.hpp"
#include "Graphic/Texture.hpp"
#include "Graphic/Models.hpp"
#include "Graphic/Sprite.hpp"
#include "Graphic/Texture.hpp"
static void ComputeRadius();
static void AddObjectsToTerrain();
static void LoadObjectsFromFile(FILE* tfile, bool skip);
static void ComputeRadius();
static void AddObjectsToTerrain();
static void LoadObjectsFromFile(FILE* tfile, bool skip);
static void DeleteObject(int which);
static void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);
static void Draw();
static void DeleteObject(int which);
static void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);
static void Draw();