if (rotx) {
glRotatef(-rotx / divide, 0, 0, 1);
}
if (rotx) {
glRotatef(-rotx / divide, 0, 0, 1);
}
- float yaw, pitch, scale, lastscale;
+ float yaw, pitch, scale;
+ float lastscale = 1.0f;
}
void Object::MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale)
}
void Object::MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale)