-static int locateCorrectFile(char *buf, const char *mode)
-{
- if (*buf == '\0')
- return(0); /* Uh...I guess that's failure. */
-
- assert((mode[0] == 'w') || (mode[0] == 'r'));
-
- bool iswriting = (mode[0] == 'w');
- const char *prefpath = getPrefPath();
- size_t len = strlen(buf) + strlen(prefpath) + 2;
- char *prefpathfile = (char *) alloca(len);
- snprintf(prefpathfile, len, "%s/%s", prefpath, buf);
-
- int rc = locateCorrectCase(prefpathfile, iswriting); /* favor prefpath. */
- if ( (rc == 0) || ((rc == -1) && (iswriting)) ) // found or create?
- strcpy(buf, prefpathfile);
- else if ((rc < 0) && (!iswriting)) /* not writing? Try game dir... */
- rc = locateCorrectCase(buf, iswriting);
-
- return(rc);
-} /* locateCorrectFile */
-#endif
-
-// Dummified the function
-static char g_filename[4096];
-char* ConvertFileName( const char* orgfilename, const char *mode)
-{
- if (orgfilename == g_filename) // recursion?
- return g_filename;
-
- // translate filename into proper path name
- if (orgfilename[ 0] == ':')
- orgfilename++;
- strcpy( g_filename, orgfilename);
-
- for (int n = 0; g_filename[ n]; n++)
- {
- if (g_filename[ n] == ':')
- g_filename[ n] = '/';
-
- else if (g_filename[ n] == '\\')
- g_filename[ n] = '/';
- }
-
- #if PLATFORM_UNIX
- locateCorrectFile(g_filename, mode);
- #endif
-
- return g_filename;