-void SetUpLight(Light* whichsource, int whichlight){
- static float qattenuation[]={0.0002f};
- static float cattenuation[]={1.5f};
- static float lattenuation[]={0.5f};
- static float zattenuation[]={0.0f};
-
- //Initialize lights
- if(whichlight==0){
- GLfloat LightAmbient[]= { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f};
- GLfloat LightDiffuse[]= { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
- GLfloat LightPosition[]= { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f };
-
- //glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
- glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
- glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
- glEnable(GL_LIGHT0);
- }else{
- GLenum lightselect=GL_LIGHT1;
- switch (whichlight){
- case 2:
- lightselect=GL_LIGHT2;
- break;
- case 3:
- lightselect=GL_LIGHT3;
- break;
- case 4:
- lightselect=GL_LIGHT4;
- break;
- case 5:
- lightselect=GL_LIGHT5;
- break;
- case 6:
- lightselect=GL_LIGHT6;
- break;
- case 7:
- lightselect=GL_LIGHT7;
- break;
- }
-
- GLfloat LightAmbient[]= { 0, 0, 0, 1.0f};
- GLfloat LightDiffuse[]= { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
- GLfloat LightPosition[]= { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };