-class Input {
- public:
- static bool isKeyDown(int k);
- static const char* keyToChar(unsigned short which);
- static void setKeyFor(Game* g);
+/**> CONSTANT DECLARATIONS <**/
+#define MOUSEBUTTON1 (SDL_NUM_SCANCODES + SDL_BUTTON_LEFT)
+#define MOUSEBUTTON2 (SDL_NUM_SCANCODES + SDL_BUTTON_RIGHT)
+#define MOUSEBUTTON3 (SDL_NUM_SCANCODES + SDL_BUTTON_MIDDLE)
+
+/**> FUNCTION PROTOTYPES <**/
+class Input
+{
+public:
+ static void Tick();
+ static bool isKeyDown(int k);
+ static bool isKeyPressed(int k);
+ static const char* keyToChar(unsigned short which);
+ static unsigned short CharToKey(const char* which);
+ static bool MouseClicked();