-class Input {
- public:
- static bool isKeyDown(int k);
- static const char* keyToChar(unsigned short which);
- static void setKeyFor(Game* g);
+/**> CONSTANT DECLARATIONS <**/
+#define MOUSEBUTTON1 SDLK_LAST+SDL_BUTTON_LEFT
+#define MOUSEBUTTON2 SDLK_LAST+SDL_BUTTON_RIGHT
+
+/**> FUNCTION PROTOTYPES <**/
+class Input
+{
+public:
+ static void Tick();
+ static bool isKeyDown(int k);
+ static bool isKeyPressed(int k);
+ static const char* keyToChar(unsigned short which);
+ static unsigned short CharToKey(const char* which);
+ static Boolean MouseClicked();