+bool Input::isKeyPressed(int k)
+{
+ if (keyboardfrozen || k >= SDL_NUM_SCANCODES + 6)
+ return false;
+ return keyPressed[k];
+}
+
+const char* Input::keyToChar(unsigned short i)
+{
+ if (i < SDL_NUM_SCANCODES)
+ return SDL_GetScancodeName(SDL_Scancode(i));
+ else if (i == MOUSEBUTTON1)
+ return "mouse1";
+ else if (i == MOUSEBUTTON2)
+ return "mouse2";
+ else if (i == MOUSEBUTTON3)
+ return "mouse3";
+ else
+ return "unknown";
+}
+
+unsigned short Input::CharToKey(const char* which)
+{
+ for (unsigned short i = 0; i < SDL_NUM_SCANCODES; i++) {
+ if (!strcasecmp(which, SDL_GetScancodeName(SDL_Scancode(i))))
+ return i;
+ }
+ if (!strcasecmp(which, "mouse1")) {
+ return MOUSEBUTTON1;
+ }
+ if (!strcasecmp(which, "mouse2")) {
+ return MOUSEBUTTON2;
+ }
+ if (!strcasecmp(which, "mouse3")) {
+ return MOUSEBUTTON3;
+ }
+ return SDL_NUM_SCANCODES;
+}
+
+bool Input::MouseClicked()
+{
+ return isKeyPressed(SDL_NUM_SCANCODES + SDL_BUTTON_LEFT);
+}