- glVertex2i(16, 0); // Vertex Coord (Bottom Right)
- glTexCoord2f(cx + 0.0625f, 1 - cy - .001); // Texture Coord (Top Right)
- glVertex2i(16, 16); // Vertex Coord (Top Right)
- glTexCoord2f(cx, 1 - cy - +.001); // Texture Coord (Top Left)
- glVertex2i(0, 16); // Vertex Coord (Top Left)
- glEnd(); // Done Building Our Quad (Character)
+ glVertex2i(16, 0); // Vertex Coord (Bottom Right)
+ glTexCoord2f(cx + 0.0625f, 1 - cy - .001); // Texture Coord (Top Right)
+ glVertex2i(16, 16); // Vertex Coord (Top Right)
+ glTexCoord2f(cx, 1 - cy - +.001); // Texture Coord (Top Left)
+ glVertex2i(0, 16); // Vertex Coord (Top Left)
+ glEnd(); // Done Building Our Quad (Character)