glVertex3f(vertex[Triangles[i].vertex[0]].x, vertex[Triangles[i].vertex[0]].y, vertex[Triangles[i].vertex[0]].z);
glTexCoord2f(Triangles[i].gx[1], Triangles[i].gy[1]);
glVertex3f(vertex[Triangles[i].vertex[0]].x, vertex[Triangles[i].vertex[0]].y, vertex[Triangles[i].vertex[0]].z);
glTexCoord2f(Triangles[i].gx[1], Triangles[i].gy[1]);