texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
vertex[0].x = placex;
vertex[0].z = placez;
texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
vertex[0].x = placex;
vertex[0].z = placez;