-#include "gl.h"
-#include "Quaternions.h"
-#include "Lights.h"
-#include "Skeleton.h"
-#include "fmod.h"
-#include "Terrain.h"
-#include "Sprites.h"
-//#include <agl.h>
-#include "Frustum.h"
-#include "Objects.h"
-#include "Weapons.h"
-#include "Person.h"
-#include "TGALoader.h"
-
-#include "Constants.h"
-
-bool visibleloading = 0;
-FSOUND_SAMPLE *samp[100] = {0};
-FSOUND_STREAM * strm[20] = {0};
-int channels[100] = {0};
-
-float volume = 0;bool buttons[3] = {0};
-bool oldbuttons[3] = {0};
-bool ismotionblur = 0;
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Graphic/Stereo.hpp"
+#include "Math/Quaternions.hpp"
+#include "Objects/Weapons.hpp"
+
+#include <SDL.h>
+#include <string>
+
+bool visibleloading = false;
+
+float volume = 0;
+bool ismotionblur = false;