- ipstream.ignore(256,':');
- ipstream >> dialogueboxsound[whichdi][i];
- }
-
- ipstream.close();
-}
-
-static void ch_fixtype(Game *game, const char *args)
-{
- int dlg;
- sscanf(args, "%d", &dlg);
- dialoguetype[0] = dlg;
-}
-
-static void ch_fixrotation(Game *game, const char *args)
-{
- participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
-}
-
-static void ch_ddialogue(Game *game, const char *args)
-{
- if (numdialogues)
- numdialogues--;
-}
-
-static void ch_dhs(Game *game, const char *args)
-{
- if (numhotspots)
- numhotspots--;
-}
-
-static void ch_immobile(Game *game, const char *args)
-{
- player[0].immobile = 1;
-}
-
-static void ch_allimmobile(Game *game, const char *args)
-{
- for (int i = 1; i < numplayers; i++)
- player[i].immobile = 1;
-}
-
-static void ch_mobile(Game *game, const char *args)
-{
- player[0].immobile = 0;
-}
-
-static void ch_default(Game *game, const char *args)
-{
- player[0].armorhead=1;
- player[0].armorhigh=1;
- player[0].armorlow=1;
- player[0].protectionhead=1;
- player[0].protectionhigh=1;
- player[0].protectionlow=1;
- player[0].metalhead=1;
- player[0].metalhigh=1;
- player[0].metallow=1;
- player[0].power=1;
- player[0].speedmult=1;
- player[0].scale=1;
-
- if(player[0].creature==wolftype){
- player[0].proportionhead=1.1;
- player[0].proportionbody=1.1;
- player[0].proportionarms=1.1;
- player[0].proportionlegs=1.1;
- } else if(player[0].creature==rabbittype){
- player[0].proportionhead=1.2;
- player[0].proportionbody=1.05;
- player[0].proportionarms=1.00;
- player[0].proportionlegs=1.1;
- player[0].proportionlegs.y=1.05;
- }
-
- player[0].numclothes=0;
- game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
- &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
- &player[0].skeleton.skinsize);
-
- editoractive=typeactive;
- player[0].immobile=0;
-}
-
-static void ch_play(Game *game, const char *args)
-{
- int dlg;
- sscanf(args, "%d", &dlg);
- whichdialogue = dlg;
-
- if (whichdialogue >= numdialogues)
- return;
-
- for(int i=0;i<numdialogueboxes[whichdialogue];i++){
- player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
- player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
- player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
- player[participantfocus[whichdialogue][i]].velocity=0;
- player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
- player[participantfocus[whichdialogue][i]].targetframe=0;
- }
-
- directing=0;
- indialogue=0;
-
- playdialogueboxsound();
-}
-
-static void ch_mapkilleveryone(Game *game, const char *args)
-{
- maptype = mapkilleveryone;
-}
-
-static void ch_mapkillmost(Game *game, const char *args)
-{
- maptype = mapkillmost;
-}
-
-static void ch_mapkillsomeone(Game *game, const char *args)
-{
- maptype = mapkillsomeone;
-}
-
-static void ch_mapgosomewhere(Game *game, const char *args)
-{
- maptype = mapgosomewhere;
-}
-
-static void ch_viewdistance(Game *game, const char *args)
-{
- viewdistance = atof(args)*100;
-}
-
-static void ch_fadestart(Game *game, const char *args)
-{
- fadestart = atof(args);
-}
-
-static void ch_slomo(Game *game, const char *args)
-{
- slomospeed = atof(args);
- slomo = !slomo;
- slomodelay = 1000;
-}
-
-static void ch_slofreq(Game *game, const char *args)
-{
- slomofreq = atof(args);
-}
-
-static void ch_skytint(Game *game, const char *args)
-{
- sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
-
- skyboxlightr=skyboxr;
- skyboxlightg=skyboxg;
- skyboxlightb=skyboxb;
-
- game->SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
-static void ch_skylight(Game *game, const char *args)
-{
- sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
-
- game->SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
-static void ch_skybox(Game *game, const char *args)
-{
- skyboxtexture = !skyboxtexture;
-
- game->SetUpLighting();
-
- terrain.DoShadows();
- objects.DoShadows();
-}
-
-static void cmd_dispatch(Game *game, const string cmd)
-{
- int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
-
- for (i = 0; i < n_cmds; i++)
- if (cmd.substr(0,cmd.find(' '))==string(cmd_names[i]))
- {
- cout << "|" << cmd.substr(cmd.find(' ')+1) << "|" << endl;
- cmd_handlers[i](game, cmd.substr(cmd.find(' ')+1).c_str());
- break;
- }
- emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
-}
-
-/********************> Tick() <*****/
-extern bool save_image(const char * fname);
-void Screenshot (void)
-{
- char temp[1024];
- time_t t = time(NULL);
- struct tm *tme = localtime(&t);
- sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
-
- #if defined(_WIN32)
- mkdir("Screenshots");
- #else
- mkdir("Screenshots", S_IRWXU);
- #endif
-
- save_image(temp);
-}
-
-void Game::SetUpLighting(){
- if(environment==snowyenvironment)
- light.setColors(.65,.65,.7,.4,.4,.44);
- if(environment==desertenvironment)
- light.setColors(.95,.95,.95,.4,.35,.3);
- if(environment==grassyenvironment)
- light.setColors(.95,.95,1,.4,.4,.44);
- if(!skyboxtexture)
- light.setColors(1,1,1,.4,.4,.4);
- float average;
- average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
- light.color[0]*=(skyboxlightr+average)/2;
- light.color[1]*=(skyboxlightg+average)/2;
- light.color[2]*=(skyboxlightb+average)/2;
- light.ambient[0]*=(skyboxlightr+average)/2;
- light.ambient[1]*=(skyboxlightg+average)/2;
- light.ambient[2]*=(skyboxlightb+average)/2;
-}
-
-int Game::findPathDist(int start,int end){
- int smallestcount,count,connected;
- int last,last2,last3,last4;
- int closest;
-
- smallestcount=1000;
- for(int i=0;i<50;i++){
- count=0;
- last=start;
- last2=-1;
- last3=-1;
- last4=-1;
- while(last!=end&&count<30){
- closest=-1;
- for(int j=0;j<numpathpoints;j++){
- if(j!=last&&j!=last2&&j!=last3&&j!=last4)
- {
- connected=0;
- if(numpathpointconnect[j])
- for(int k=0;k<numpathpointconnect[j];k++){
- if(pathpointconnect[j][k]==last)connected=1;
- }
- if(!connected)
- if(numpathpointconnect[last])
- for(int k=0;k<numpathpointconnect[last];k++){
- if(pathpointconnect[last][k]==j)connected=1;
- }
- if(connected)
- if(closest==-1||Random()%2==0){
- closest=j;
- }
- }
- }
- last4=last3;
- last3=last2;
- last2=last;
- last=closest;
- count++;
- }
- if(count<smallestcount)smallestcount=count;
- }
- return smallestcount;
-}
-
-int Game::checkcollide(XYZ startpoint,XYZ endpoint){
- static XYZ colpoint,colviewer,coltarget;
- static float minx,minz,maxx,maxz,miny,maxy;
-
- minx=min(startpoint.x,endpoint.x)-1;
- miny=min(startpoint.y,endpoint.y)-1;
- minz=min(startpoint.z,endpoint.z)-1;
- maxx=max(startpoint.x,endpoint.x)+1;
- maxy=max(startpoint.y,endpoint.y)+1;
- maxz=max(startpoint.z,endpoint.z)+1;
-
- for(int i=0;i<objects.numobjects;i++){
- if( objects.position[i].x>minx-objects.model[i].boundingsphereradius&&
- objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&
- objects.position[i].y>miny-objects.model[i].boundingsphereradius&&
- objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&
- objects.position[i].z>minz-objects.model[i].boundingsphereradius&&
- objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
- if( objects.type[i]!=treeleavestype&&
- objects.type[i]!=bushtype&&
- objects.type[i]!=firetype){
- colviewer=startpoint;
- coltarget=endpoint;
- if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
- }
- }
- }
-
- //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
-
- return -1;
-}
-
-int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
- static XYZ colpoint,colviewer,coltarget;
- static float minx,minz,maxx,maxz,miny,maxy;
- static int i; //FIXME: see below
-
- minx=min(startpoint.x,endpoint.x)-1;
- miny=min(startpoint.y,endpoint.y)-1;
- minz=min(startpoint.z,endpoint.z)-1;
- maxx=max(startpoint.x,endpoint.x)+1;
- maxy=max(startpoint.y,endpoint.y)+1;
- maxz=max(startpoint.z,endpoint.z)+1;
-
- if(what!=1000){
- if( objects.position[what].x>minx-objects.model[what].boundingsphereradius&&
- objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&
- objects.position[what].y>miny-objects.model[what].boundingsphereradius&&
- objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&
- objects.position[what].z>minz-objects.model[what].boundingsphereradius&&
- objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
- if( objects.type[what]!=treeleavestype&&
- objects.type[what]!=bushtype&&
- objects.type[what]!=firetype){
- colviewer=startpoint;
- coltarget=endpoint;
- //FIXME: i/what
- if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
- }
- }
- }
-
- if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
-
- return -1;
-}
-
-void Game::Setenvironment(int which)
-{
- LOGFUNC;
-
- LOG(" Setting environment...");
-
- float temptexdetail;
- environment=which;
-
- pause_sound(stream_snowtheme);
- pause_sound(stream_grasstheme);
- pause_sound(stream_deserttheme);
- pause_sound(stream_wind);
- pause_sound(stream_desertambient);
-
-
- if(environment==snowyenvironment){
- windvector=0;
- windvector.z=3;
- if(ambientsound)
- emit_stream_np(stream_wind);
-
- LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
-
- footstepsound = footstepsn1;
- footstepsound2 = footstepsn2;
- footstepsound3 = footstepst1;
- footstepsound4 = footstepst2;
-
- LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
-
- LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
-
-
-
- temptexdetail=texdetail;
- if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
- ":Data:Textures:Skybox(snow):Left.jpg",
- ":Data:Textures:Skybox(snow):Back.jpg",
- ":Data:Textures:Skybox(snow):Right.jpg",
- ":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg");
-
-
-
-
- texdetail=temptexdetail;
- } else if(environment==desertenvironment){
- windvector=0;
- windvector.z=2;
- LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
-
-
- if(ambientsound)
- emit_stream_np(stream_desertambient);
-
- footstepsound = footstepsn1;
- footstepsound2 = footstepsn2;
- footstepsound3 = footstepsn1;
- footstepsound4 = footstepsn2;
-
- LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
-
- LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-