if (Object::objects[j]->onfire)
if (distsq(&Person::players[i]->coords, &Object::objects[j]->position) < sq(Object::objects[j]->scale) * 200)
if ( distsq(&Person::players[i]->coords, &Object::objects[j]->position) <
if (Object::objects[j]->onfire)
if (distsq(&Person::players[i]->coords, &Object::objects[j]->position) < sq(Object::objects[j]->scale) * 200)
if ( distsq(&Person::players[i]->coords, &Object::objects[j]->position) <