- LoadTexture("/Data/Textures/snowtree.png",&objects.treetextureptr,0,1);
- LoadTexture("/Data/Textures/bushsnow.png",&objects.bushtextureptr,0,1);
- LoadTexture("/Data/Textures/bouldersnow.jpg",&objects.rocktextureptr,1,0);
- LoadTexture("/Data/Textures/snowbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
OPENAL_Sample_Free(samp[footstepsound]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
OPENAL_Sample_Free(samp[footstepsound]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture("/Data/Textures/snow.jpg",&terraintexture,1,0);
+ LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
- LoadTexture("/Data/Textures/rock.jpg",&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
- skybox.load( "/Data/Textures/Skybox(snow):Front.jpg",
- "/Data/Textures/Skybox(snow):Left.jpg",
- "/Data/Textures/Skybox(snow):Back.jpg",
- "/Data/Textures/Skybox(snow):Right.jpg",
- "/Data/Textures/Skybox(snow):Up.jpg",
- "/Data/Textures/Skybox(snow):Down.jpg",
- "/Data/Textures/Skybox(snow):Cloud.jpg",
- "/Data/Textures/Skybox(snow):Reflect.jpg");
+ skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
+ ":Data:Textures:Skybox(snow):Left.jpg",
+ ":Data:Textures:Skybox(snow):Back.jpg",
+ ":Data:Textures:Skybox(snow):Right.jpg",
+ ":Data:Textures:Skybox(snow):Up.jpg",
+ ":Data:Textures:Skybox(snow):Down.jpg",
+ ":Data:Textures:Skybox(snow):Cloud.jpg",
+ ":Data:Textures:Skybox(snow):Reflect.jpg");
- LoadTexture("/Data/Textures/deserttree.png",&objects.treetextureptr,0,1);
- LoadTexture("/Data/Textures/bushdesert.png",&objects.bushtextureptr,0,1);
- LoadTexture("/Data/Textures/boulderdesert.jpg",&objects.rocktextureptr,1,0);
- LoadTexture("/Data/Textures/desertbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture("/Data/Textures/sand.jpg",&terraintexture,1,0);
+ LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
- LoadTexture("/Data/Textures/sandslope.jpg",&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
- skybox.load( "/Data/Textures/Skybox(sand):Front.jpg",
- "/Data/Textures/Skybox(sand):Left.jpg",
- "/Data/Textures/Skybox(sand):Back.jpg",
- "/Data/Textures/Skybox(sand):Right.jpg",
- "/Data/Textures/Skybox(sand):Up.jpg",
- "/Data/Textures/Skybox(sand):Down.jpg",
- "/Data/Textures/Skybox(sand):Cloud.jpg",
- "/Data/Textures/Skybox(sand):Reflect.jpg");
+ skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
+ ":Data:Textures:Skybox(sand):Left.jpg",
+ ":Data:Textures:Skybox(sand):Back.jpg",
+ ":Data:Textures:Skybox(sand):Right.jpg",
+ ":Data:Textures:Skybox(sand):Up.jpg",
+ ":Data:Textures:Skybox(sand):Down.jpg",
+ ":Data:Textures:Skybox(sand):Cloud.jpg",
+ ":Data:Textures:Skybox(sand):Reflect.jpg");
- LoadTexture("/Data/Textures/tree.png",&objects.treetextureptr,0,1);
- LoadTexture("/Data/Textures/bush.png",&objects.bushtextureptr,0,1);
- LoadTexture("/Data/Textures/boulder.jpg",&objects.rocktextureptr,1,0);
- LoadTexture("/Data/Textures/grassbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture("/Data/Textures/grassdirt.jpg",&terraintexture,1,0);
+ LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
- LoadTexture("/Data/Textures/mossrock.jpg",&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
- skybox.load( "/Data/Textures/Skybox(grass):Front.jpg",
- "/Data/Textures/Skybox(grass):Left.jpg",
- "/Data/Textures/Skybox(grass):Back.jpg",
- "/Data/Textures/Skybox(grass):Right.jpg",
- "/Data/Textures/Skybox(grass):Up.jpg",
- "/Data/Textures/Skybox(grass):Down.jpg",
- "/Data/Textures/Skybox(grass):Cloud.jpg",
- "/Data/Textures/Skybox(grass):Reflect.jpg");
+ skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
+ ":Data:Textures:Skybox(grass):Left.jpg",
+ ":Data:Textures:Skybox(grass):Back.jpg",
+ ":Data:Textures:Skybox(grass):Right.jpg",
+ ":Data:Textures:Skybox(grass):Up.jpg",
+ ":Data:Textures:Skybox(grass):Down.jpg",
+ ":Data:Textures:Skybox(grass):Cloud.jpg",
+ ":Data:Textures:Skybox(grass):Reflect.jpg");
- if(which==0)Loadlevel((char *)"/Data/Maps/map1");
- else if(which==1)Loadlevel((char *)"/Data/Maps/map2");
- else if(which==2)Loadlevel((char *)"/Data/Maps/map3");
- else if(which==3)Loadlevel((char *)"/Data/Maps/map4");
- else if(which==4)Loadlevel((char *)"/Data/Maps/map5");
- else if(which==5)Loadlevel((char *)"/Data/Maps/map6");
- else if(which==6)Loadlevel((char *)"/Data/Maps/map7");
- else if(which==7)Loadlevel((char *)"/Data/Maps/map8");
- else if(which==8)Loadlevel((char *)"/Data/Maps/map9");
- else if(which==9)Loadlevel((char *)"/Data/Maps/map10");
- else if(which==10)Loadlevel((char *)"/Data/Maps/map11");
- else if(which==11)Loadlevel((char *)"/Data/Maps/map12");
- else if(which==12)Loadlevel((char *)"/Data/Maps/map13");
- else if(which==13)Loadlevel((char *)"/Data/Maps/map14");
- else if(which==14)Loadlevel((char *)"/Data/Maps/map15");
- else if(which==15)Loadlevel((char *)"/Data/Maps/map16");
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)"/Data/Maps/tutorial");}
- else Loadlevel((char *)"/Data/Maps/mapsave");
+ if(which==0)Loadlevel((char *)":Data:Maps:map1");
+ else if(which==1)Loadlevel((char *)":Data:Maps:map2");
+ else if(which==2)Loadlevel((char *)":Data:Maps:map3");
+ else if(which==3)Loadlevel((char *)":Data:Maps:map4");
+ else if(which==4)Loadlevel((char *)":Data:Maps:map5");
+ else if(which==5)Loadlevel((char *)":Data:Maps:map6");
+ else if(which==6)Loadlevel((char *)":Data:Maps:map7");
+ else if(which==7)Loadlevel((char *)":Data:Maps:map8");
+ else if(which==8)Loadlevel((char *)":Data:Maps:map9");
+ else if(which==9)Loadlevel((char *)":Data:Maps:map10");
+ else if(which==10)Loadlevel((char *)":Data:Maps:map11");
+ else if(which==11)Loadlevel((char *)":Data:Maps:map12");
+ else if(which==12)Loadlevel((char *)":Data:Maps:map13");
+ else if(which==13)Loadlevel((char *)":Data:Maps:map14");
+ else if(which==14)Loadlevel((char *)":Data:Maps:map15");
+ else if(which==15)Loadlevel((char *)":Data:Maps:map16");
+ else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
+ else Loadlevel((char *)":Data:Maps:mapsave");
OPENAL_SetPaused(channels[whooshsound], true);
OPENAL_SetPaused(channels[stream_firesound], true);
OPENAL_SetPaused(channels[whooshsound], true);
OPENAL_SetPaused(channels[stream_firesound], true);
//if(Random()%2==0)player[i].creature=wolftype;
//else player[i].creature=rabbittype;
if(i==0&&mapvers<9)player[i].creature=rabbittype;
//if(Random()%2==0)player[i].creature=wolftype;
//else player[i].creature=rabbittype;
if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",0);
+ if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
- player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
- LoadTexture("/Data/Textures/Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+ player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
- player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
+ player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- /*LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1,1);
- LoadTexture("/Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1,1);
- LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1,0);
+ /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
+ LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+ LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
+ LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
+ LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
+ LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
+ LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
+ LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
fpackf(tfile, "Bi", mapvers);
//fpackf(tfile, "Bi", indemo);
fpackf(tfile, "Bi", maptype);
fpackf(tfile, "Bi", mapvers);
//fpackf(tfile, "Bi", indemo);
fpackf(tfile, "Bi", maptype);
donesomething=1;
}*/
if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
donesomething=1;
}*/
if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
- LoadTextureSave("/Data/Textures/Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
/*if(Compare(consoletext[0],"Pants ",0,5)){
donesomething=1;
}
/*if(Compare(consoletext[0],"Pants ",0,5)){
- AddClothes("/Data/Textures/Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
donesomething=1;
}*/
player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
donesomething=1;
}*/
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
player[0].skeleton.id=0;
if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
- LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
player[0].skeleton.id=0;
}
if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
/*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
donesomething=1;
}
/*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
- LoadTextureSave("/Data/Textures/Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"rambo ",0,5)){
donesomething=1;
}
if(Compare(consoletext[0],"rambo ",0,5)){
- LoadTextureSave("/Data/Textures/Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"david ",0,5)){
donesomething=1;
}
if(Compare(consoletext[0],"david ",0,5)){
- LoadTextureSave("/Data/Textures/David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"wolf ",0,4)){
donesomething=1;
}*/
if(Compare(consoletext[0],"wolf ",0,4)){
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"darkwolf ",0,8)){
donesomething=1;
}
if(Compare(consoletext[0],"darkwolf ",0,8)){
- LoadTextureSave("/Data/Textures/DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"snowwolf ",0,8)){
donesomething=1;
}
if(Compare(consoletext[0],"snowwolf ",0,8)){
- LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}/*
if(Compare(consoletext[0],"lizardwolf ",0,10)){
donesomething=1;
}/*
if(Compare(consoletext[0],"lizardwolf ",0,10)){
- LoadTextureSave("/Data/Textures/Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"white ",0,5)){
donesomething=1;
}*/
if(Compare(consoletext[0],"white ",0,5)){
- LoadTextureSave("/Data/Textures/fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"brown ",0,5)){
donesomething=1;
}
if(Compare(consoletext[0],"brown ",0,5)){
- LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"black ",0,5)){
donesomething=1;
}
if(Compare(consoletext[0],"black ",0,5)){
- LoadTextureSave("/Data/Textures/fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
- player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- //tfile=fopen( "/Data/Maps/mapsave", "wb" );
- if(whichlevel==0)tfile=fopen( "/Data/Maps/map1", "wb" );
- else if(whichlevel==1)tfile=fopen( "/Data/Maps/map2", "wb" );
- else if(whichlevel==2)tfile=fopen( "/Data/Maps/map3", "wb" );
- else if(whichlevel==3)tfile=fopen( "/Data/Maps/map4", "wb" );
- else if(whichlevel==4)tfile=fopen( "/Data/Maps/map5", "wb" );
- else tfile=fopen( "/Data/Maps/mapsave", "wb" );
+ //tfile=fopen( ":Data:Maps:mapsave", "wb" );
+ if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
+ else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
+ else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
+ else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
+ else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
+ else tfile=fopen( ":Data:Maps:mapsave", "wb" );
fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
fwrite( &player[0].rotation, 1, sizeof(float), tfile );
fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
fwrite( &player[0].rotation, 1, sizeof(float), tfile );
player[numplayers].creature=rabbittype;
player[numplayers].howactive=editoractive;
player[numplayers].skeleton.id=numplayers;
player[numplayers].creature=rabbittype;
player[numplayers].howactive=editoractive;
player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
+ player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
//texsize=512*512*3/texdetail/texdetail;
//if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
//texsize=512*512*3/texdetail/texdetail;
//if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- LoadTexture("/Data/Textures/Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
+ LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
player[numplayers].power=1;
player[numplayers].speedmult=1;
player[numplayers].currentanimation=bounceidleanim;
player[numplayers].power=1;
player[numplayers].speedmult=1;
player[numplayers].currentanimation=bounceidleanim;
//campaignnumlevels=0;
//accountcampaignchoicesmade[accountactive]=0;
ipstream.ignore(256,':');
//campaignnumlevels=0;
//accountcampaignchoicesmade[accountactive]=0;
ipstream.ignore(256,':');