char buf[32];
snprintf(buf, 32, "map%d", which + 1); // challenges
Loadlevel(buf);
char buf[32];
snprintf(buf, 32, "map%d", which + 1); // challenges
Loadlevel(buf);
funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius);
SetUpLighting();
funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius);
SetUpLighting();
Person::players[i]->aitype == getweapontype ||
Person::players[i]->aitype == gethelptype ||
Person::players[i]->aitype == searchtype) &&
Person::players[i]->aitype == getweapontype ||
Person::players[i]->aitype == gethelptype ||
Person::players[i]->aitype == searchtype) &&
(Person::players[i]->animTarget != sneakattackedanim &&
Person::players[i]->animTarget != knifesneakattackedanim &&
Person::players[i]->animTarget != swordsneakattackedanim)) {
(Person::players[i]->animTarget != sneakattackedanim &&
Person::players[i]->animTarget != knifesneakattackedanim &&
Person::players[i]->animTarget != swordsneakattackedanim)) {