- if (Person::players[closest]->creature == rabbittype) {
- Person::players[closest]->creature = wolftype;
- Person::players[closest]->whichskin = 0;
- Person::players[closest]->skeletonLoad();
- Person::players[closest]->scale *= 1.15;
-
- Person::players[closest]->damagetolerance = 300;
- } else { // wolftype
- Person::players[closest]->creature = rabbittype;
- Person::players[closest]->whichskin = 0;
- Person::players[closest]->skeletonLoad(true);
-
- Person::players[closest]->scale /= 1.15;
-
- Person::players[closest]->damagetolerance = 200;
- }
+ person_type nextType = static_cast<person_type>((Person::players[closest]->creature + 1) % PersonType::types.size());
+ Person::players[closest]->changeCreatureType(nextType);