- if(mainmenu==1||mainmenu==2){
- if(loaddistrib>4)transition+=multiplier/8;
- if(transition>1){
- transition=0;
- anim++;
- if(anim>4)anim=0;
- loaddistrib=0;
- }
- }
- OPENAL_SetFrequency(channels[stream_music3], 22050);
-
- if(entername){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
- for(j=255;j>=displayselected+1;j--){
- displaytext[0][j]=displaytext[0][j-1];
- }
- displaytext[0][displayselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
- displayselected++;
- displaychars[0]++;
- }
- if(i==MAC_DELETE_KEY&&displayselected!=0){
- for(j=displayselected-1;j<255;j++){
- displaytext[0][j]=displaytext[0][j+1];
- }
- displaytext[0][255]=' ';
- displayselected--;
- displaychars[0]--;
- }
- if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
- displayselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
- displayselected++;
- }
- if(i==MAC_RETURN_KEY&&entername){
- if(displaychars[0]){
- numaccounts++;
- strcpy(accountname[numaccounts-1],displaytext[0]);
- accountactive=numaccounts-1;
- accountdifficulty[accountactive]=1;
- accountprogress[accountactive]=0;
- accountpoints[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaignfasttime[accountactive]=0;
- accountcampaignhighscore[accountactive]=0;
- for(j=0;j<50;j++){
- accounthighscore[accountactive][j]=0;
- accountfasttime[accountactive][j]=0;
- }
- for(j=0;j<60;j++){
- accountunlocked[accountactive][j]=0;
- }
- accountcampaignchoicesmade[accountactive]=0;
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
-
- mainmenu=8;
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
-
-
- displayselected=0;
- }}
-
- if(i==MAC_RETURN_KEY&&mainmenu==13){
- if(displaychars[0]){
- sprintf (registrationname, "%s", displaytext[0]);
- if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
-
- mainmenu=5;
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
-
- displayselected=0;
- }}
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
- }
-
- if(!mainmenu){
- if(hostile==1)hostiletime+=multiplier;
- else hostiletime=0;
- if(!winfreeze)leveltime+=multiplier;
- if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
- chatting=0;
- console=0;
- freeze=0;
- displaychars[0]=0;
- }
-
- if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
- chatting=1;
- chattogglekeydown=1;
- togglekey[chatkey]=1;
- togglekeydelay[chatkey]=-20;
- }
-
- if(!IsKeyDown(theKeyMap, chatkey)){
- chattogglekeydown=0;
- }
-
- if(chatting){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
- for(j=255;j>=displayselected+1;j--){
- displaytext[0][j]=displaytext[0][j-1];
- }
- displaytext[0][displayselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
- displayselected++;
- displaychars[0]++;
- }
- if(i==MAC_DELETE_KEY&&displayselected!=0){
- for(j=displayselected-1;j<255;j++){
- displaytext[0][j]=displaytext[0][j+1];
- }
- displaytext[0][255]=' ';
- displayselected--;
- displaychars[0]--;
- }
- if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
- displayselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
- displayselected++;
- }
- if(i==MAC_RETURN_KEY){
- if(displaychars[0]){
- /*for(j=0;j<displaychars[0];j++){
- talkname[j]=displaytext[0][j];
- }
- talkname[displaychars[0]]='\0';
- sprintf (chatname, "%s: %s",playerName,talkname);
- //NetworkSendInformation(chatname);
- */
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- chatting=0;
- }
- }
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
-
- if(chatting)keyboardfrozen=1;
-
- if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
- freeze=1-freeze;
- if(freeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- }
- freezetogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
- freezetogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
- console=1-console;
- if(!console)freeze=0;
- if(console){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- }
- consoletogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
- consoletogglekeydown=0;
- }
-
- if(console)freeze=1;
-
- if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
- consoleselected++;
- consolechars[0]++;
- }
- else if(i==MAC_ENTER_KEY){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]='\n';
- consoleselected++;
- consolechars[0]++;
- }
- if(i==MAC_DELETE_KEY&&consoleselected!=0){
- for(j=consoleselected-1;j<255;j++){
- consoletext[0][j]=consoletext[0][j+1];
- }
- consoletext[0][255]=' ';
- consoleselected--;
- consolechars[0]--;
- }
- if(i==MAC_ARROW_UP_KEY){
- if(archiveselected<14)archiveselected++;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==MAC_ARROW_DOWN_KEY){
- if(archiveselected>0)archiveselected--;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
- consoleselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
- consoleselected++;
- }
- if(i==MAC_RETURN_KEY){
- archiveselected=0;
- cmd_dispatch(this, consoletext[0]);
-
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- consolechars[0]=0;
- consoleselected=0;
- }
- }
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
-
- consoleblinkdelay-=multiplier;
- if(consoleblinkdelay<=0){
- consoleblinkdelay=.3;
- consoleblink=1-consoleblink;
- }
- }
-
- if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream << "\nStereoMode:\n";
- opstream << stereomode;
- opstream << "\nStereoSeparation:\n";
- opstream << stereoseparation;
- opstream << "\nStereoReverse:\n";
- opstream << stereoreverse;
- opstream.close();
- }
- }
-
- static int oldwinfreeze;
- if(winfreeze&&!oldwinfreeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- if(winfreeze==0)oldwinfreeze=winfreeze;
- else oldwinfreeze++;
-
- if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
- if(winfreeze)winfreeze=0;
- oldjumpkeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
- if(winfreeze){
- mainmenu=9;
- gameon=0;
- }
- }
- if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
- oldjumpkeydown=1;
- }
- if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
-
- if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
-
- static bool oldbuttondialogue;
-
- if(indialogue!=-1)talkdelay=1;
- talkdelay-=multiplier;
-
- if(talkdelay<=0)
- if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
- for(i=0;i<numdialogues;i++){
- int realdialoguetype;
- bool special;
- if(dialoguetype[i]>49){
- realdialoguetype=dialoguetype[i]-50;
- special=1;
- }
- else if(dialoguetype[i]>39){
- realdialoguetype=dialoguetype[i]-40;
- special=1;
- }
- else if(dialoguetype[i]>29){
- realdialoguetype=dialoguetype[i]-30;
- special=1;
- }
- else if(dialoguetype[i]>19){
- realdialoguetype=dialoguetype[i]-20;
- special=1;
- }
- else if(dialoguetype[i]>9){
- realdialoguetype=dialoguetype[i]-10;
- special=1;
- }
- else {
- realdialoguetype=dialoguetype[i];
- special=0;
- }
- if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
- if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
- whichdialogue=i;
- for(j=0;j<numdialogueboxes[whichdialogue];j++){
- player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].velocity=0;
- player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
- player[participantfocus[whichdialogue][j]].targetframe=0;
- }
- directing=0;
- indialogue=0;
- dialoguetime=0;
- dialoguegonethrough[i]++;
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
- }
- }
- }
-
- windvar+=multiplier;
- smoketex+=multiplier;
- tutorialstagetime+=multiplier;
-
- static float hotspotvisual[40];
- if(numhotspots){
- XYZ hotspotsprite;
- if(editorenabled)
- for(i=0;i<numhotspots;i++)
- hotspotvisual[i]-=multiplier/320;
-
- for(i=0;i<numhotspots;i++){
- //if(hotspottype[i]<=10)
- while(hotspotvisual[i]<0){
- hotspotsprite=0;
- hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
- hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
- hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
- hotspotsprite+=hotspot[i];
- sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
- hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
- }
- }
-
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]<=10&&hotspottype[i]>0){
- hotspot[i]=player[hotspottype[i]].coords;
- }
- }
- }
-
- //Tutorial
- if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
- tutorialstage++;
- tutorialsuccess=0;
- if(tutorialstage<=1){
- canattack=0;
- cananger=0;
- reversaltrain=0;
- }
- if(tutorialstage==1){
- tutorialmaxtime=5;
- }
- if(tutorialstage==2){
- tutorialmaxtime=2;
- }
- if(tutorialstage==3){
- tutorialmaxtime=600;
- }
- if(tutorialstage==4){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==5){
- tutorialmaxtime=600;
- }
- if(tutorialstage==6){
- tutorialmaxtime=600;
- }
- if(tutorialstage==7){
- tutorialmaxtime=600;
- }
- if(tutorialstage==8){
- tutorialmaxtime=600;
- }
- if(tutorialstage==9){
- tutorialmaxtime=600;
- }
- if(tutorialstage==10){
- tutorialmaxtime=2;
- }
- if(tutorialstage==11){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==12){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==13){
- tutorialmaxtime=2;
- }
- if(tutorialstage==14){
- tutorialmaxtime=3;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- player[1].coords=(temp+temp2)/2;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- }
- if(tutorialstage==15){
- tutorialmaxtime=500;
- }
- if(tutorialstage==16){
- tutorialmaxtime=500;
- }
- if(tutorialstage==17){
- tutorialmaxtime=500;
- }
- if(tutorialstage==18){
- tutorialmaxtime=500;
- }
- if(tutorialstage==19){
- tutorialstage=20;
- //tutorialmaxtime=500;
- }
- if(tutorialstage==20){
- tutorialmaxtime=500;
- }
- if(tutorialstage==21){
- tutorialmaxtime=500;
- if(bonus==cannon){
- bonus=Slicebonus;
- againbonus=1;
- }
- else againbonus=0;
- }
- if(tutorialstage==22){
- tutorialmaxtime=500;
- }
- if(tutorialstage==23){
- tutorialmaxtime=500;
- }
- if(tutorialstage==24){
- tutorialmaxtime=500;
- }
- if(tutorialstage==25){
- tutorialmaxtime=500;
- }
- if(tutorialstage==26){
- tutorialmaxtime=2;
- }
- if(tutorialstage==27){
- tutorialmaxtime=4;
- reversaltrain=1;
- cananger=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==28){
- tutorialmaxtime=400;
- }
- if(tutorialstage==29){
- tutorialmaxtime=400;
- player[0].escapednum=0;
- }
- if(tutorialstage==30){
- tutorialmaxtime=4;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==31){
- tutorialmaxtime=13;
- }
- if(tutorialstage==32){
- tutorialmaxtime=8;
- }
- if(tutorialstage==33){
- tutorialmaxtime=400;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==34){
- tutorialmaxtime=400;
- }
- if(tutorialstage==35){
- tutorialmaxtime=400;
- }
- if(tutorialstage==36){
- tutorialmaxtime=2;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==37){
- damagedealt=0;
- damagetaken=0;
- tutorialmaxtime=50;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==38){
- tutorialmaxtime=4;
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==39){
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.numweapons++;
- }
- if(tutorialstage==40){
- tutorialmaxtime=300;
- }
- if(tutorialstage==41){
- tutorialmaxtime=300;
- }
- if(tutorialstage==42){
- tutorialmaxtime=8;
- }
- if(tutorialstage==43){
- tutorialmaxtime=300;
- }
- if(tutorialstage==44){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
-
- tutorialmaxtime=300;
- }
- if(tutorialstage==45){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- tutorialmaxtime=300;
- }
- if(tutorialstage==46){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.type[0]=sword;
-
- tutorialmaxtime=300;
- }
-
- if(tutorialstage==47){
- tutorialmaxtime=10;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=sword;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.numweapons++;
- }
- if(tutorialstage==48){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=15;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
- else weapons.type[0]=staff;
-
- weapons.numweapons++;
- }
- if(tutorialstage==49){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=200;
-
- weapons.position[1]=1000;
- weapons.tippoint[1]=1000;
-
- weapons.numweapons=1;
- weapons.owner[0]=0;
- player[1].weaponactive=-1;
- player[1].num_weapons=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=0;
-
- weapons.type[0]=knife;
-
- weapons.numweapons++;
- }
- if(tutorialstage==50){
- tutorialmaxtime=8;
-
- XYZ temp,temp2;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- player[1].num_weapons=0;
- player[1].weaponstuck=-1;
- player[1].weaponactive=-1;
-
- weapons.numweapons=0;
-
- weapons.owner[0]=-1;
- weapons.velocity[0]=0.1;
- weapons.tipvelocity[0]=-0.1;
- weapons.missed[0]=1;
- weapons.hitsomething[0]=0;
- weapons.freetime[0]=0;
- weapons.firstfree[0]=1;
- weapons.physics[0]=1;
- }
- if(tutorialstage==51){
- tutorialmaxtime=80000;
- }
- if(tutorialstage<=51)tutorialstagetime=0;
- }
-
- //Tutorial success
- if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
- if(tutorialstage==3){
- if(deltah||deltav)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==4){
- if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==5){
- if(player[0].jumpkeydown)tutorialsuccess=1;
- }
- if(tutorialstage==6){
- if(player[0].isCrouch())tutorialsuccess=1;
- }
- if(tutorialstage==7){
- if(player[0].targetanimation==rollanim)tutorialsuccess=1;
- }
- if(tutorialstage==8){
- if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==9){
- if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==11){
- if(player[0].isWallJump())tutorialsuccess=1;
- }
- if(tutorialstage==12){
- if(player[0].targetanimation==flipanim)tutorialsuccess=1;
- }
- if(tutorialstage==15){
- if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==16){
- if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==17){
- if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==18){
- if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
- }
- if(tutorialstage==19){
- if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==20){
- if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==21){
- if(bonus==cannon)tutorialsuccess=1;
- }
- if(tutorialstage==22){
- if(bonus==spinecrusher)tutorialsuccess=1;
- }
- if(tutorialstage==23){
- if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==24){
- if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
- }
- if(tutorialstage==25){
- if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
- }
- if(tutorialstage==28){
- if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
- }
- if(tutorialstage==29){
- if(player[0].escapednum==2){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==33){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==34){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==35){
- if(animation[player[0].targetanimation].attack==reversal){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==40){
- if(player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==41){
- if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==43){
- if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
- }
- if(tutorialstage==44){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==45){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==46){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==49){
- if(player[1].weaponstuck!=-1)tutorialsuccess=1;
- }
- if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
-
-
- if(tutorialstagetime==tutorialmaxtime-3){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
-
- if(tutorialsuccess>=1){
- if(tutorialstage==34||tutorialstage==35)
- tutorialstagetime=tutorialmaxtime-1;
- }
- }
-
- if(tutoriallevel){
- if(tutorialstage<14||tutorialstage>=50){
- player[1].coords.y=300;
- player[1].velocity=0;
- }
- }
-
- if(tutoriallevel!=1){
- if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- }
- else
- if(bonustime==0){
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- }
- if(bonustime==0){
- if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
- else bonusnum[bonus]+=0.15;
- if(tutoriallevel)bonusvalue=0;
- bonusvalue/=bonusnum[bonus];
- bonustotal+=bonusvalue;
- }
- bonustime+=multiplier;
-
- if(environment==snowyenvironment){
- precipdelay-=multiplier;
- while(precipdelay<0){
- precipdelay+=.04;
- if(!detail)precipdelay+=.04;
- XYZ footvel,footpoint;
-
- footvel=0;
- footpoint=viewer+viewerfacing*6;
- footpoint.y+=((float)abs(Random()%1200))/100-6;
- footpoint.x+=((float)abs(Random()%1200))/100-6;
- footpoint.z+=((float)abs(Random()%1200))/100-6;
- sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
- }
- }
- for(k=0;k<numplayers;k++){
- if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
- if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
-
- if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- }
-
-
- if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
- player[k].turnspeed*=2;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=2;
- }
-
- if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
- player[k].turnspeed*=4;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=4;
- }
-
- /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
- if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
- if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
- bool tempcollide=0;
-
- if(player[k].collide<-.3)player[k].collide=-.3;
- if(player[k].collide>1)player[k].collide=1;
- player[k].collide-=multiplier*30;
-
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
- lowpoint=player[k].coords;
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
- else lowpoint.y+=1.3;
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
- player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
- */
- if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- flatfacing=lowpoint-player[k].coords;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.3;
- player[k].collide=1;
- tempcollide=1;
- if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
- tempcoords1=lowpoint;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpleftanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumprightanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpbackanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint-player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpfrontanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].rotation+=180;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- }
- }
- }
- }
- }
- }
- else if(objects.type[i]==rocktype){
- lowpoint2=player[k].coords;
- lowpoint=player[k].coords;
- lowpoint.y+=2;
- if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
- player[k].coords=colpoint;
- player[k].collide=1;
- tempcollide=1;
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
- if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
-
- if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
- player[k].target=0;
- player[k].targetframe=0;
- player[k].onterrain=1;
-
- if(player[k].id==0){
- OPENAL_SetPaused(channels[whooshsound], true);
- OPENAL_SetVolume(channels[whooshsound], 0);
- }
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
- if(player[k].isFlip())player[k].jumppower=-4;
- player[k].targetanimation=player[k].getLanding();
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( landsound, samp[landsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
- OPENAL_SetVolume(channels[landsound], 128);
- OPENAL_SetPaused(channels[landsound], false);
- if(k==0){
- envsound[numenvsounds]=player[k].coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
-
- }
- }
- }
- }
- }
- if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- lowpoint=player[k].coords;
- lowpoint.y+=1.35;
- if(objects.type[i]!=rocktype)
- if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.35;
- player[k].collide=1;
-
- if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=player[k].coords;
- objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
- lowpoint=player[k].coords;
- lowpoint.y+=.05;
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,0,player[k].targetrotation+180,0);
- lowpointtarget=lowpoint+facing*1.4;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1){
- lowpoint=player[k].coords;
- lowpoint.y+=.1;
- lowpointtarget=lowpoint+facing*1.4;
- lowpoint2=lowpoint;
- lowpointtarget2=lowpointtarget;
- lowpoint3=lowpoint;
- lowpointtarget3=lowpointtarget;
- lowpoint4=lowpoint;
- lowpointtarget4=lowpointtarget;
- lowpoint5=lowpoint;
- lowpointtarget5=lowpointtarget;
- lowpoint6=lowpoint;
- lowpointtarget6=lowpointtarget;
- lowpoint7=lowpoint;
- lowpointtarget7=lowpoint;
- lowpoint2.x+=.1;
- lowpointtarget2.x+=.1;
- lowpoint3.z+=.1;
- lowpointtarget3.z+=.1;
- lowpoint4.x-=.1;
- lowpointtarget4.x-=.1;
- lowpoint5.z-=.1;
- lowpointtarget5.z-=.1;
- lowpoint6.y+=45/13;
- lowpointtarget6.y+=45/13;
- lowpointtarget6+=facing*.6;
- lowpointtarget7.y+=90/13;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(objects.friction[i]>.5)
- if(whichhit!=-1){
- //if(k==0){
- if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
- if(checkcollide(lowpoint7,lowpointtarget7)==-1)
- if(checkcollide(lowpoint6,lowpointtarget6)==-1)
- if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
- for(j=0;j<45;j++){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.4;
- if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
- if(j<=6){
- j=100;
- }
- /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
- j=100;
- }*/
- if(j<=25&&player[k].targetanimation==jumpdownanim){
- j=100;
- }
- if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
- if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.3;
- flatfacing=player[k].coords;
- player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
- player[k].coords.y=lowpointtarget.y-.07;
- player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
-
- if(j>10||!player[k].isRun()){
- if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
- }
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- OPENAL_SetVolume(channels[jumpsound], 128);
- OPENAL_SetPaused(channels[jumpsound], false);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
-
- //player[k].velocity=lowpointtarget*.03;
- player[k].velocity=0;
-
- if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
- //player[k].currentanimation=climbanim;
- player[k].targetanimation=climbanim;
- player[k].jumppower=0;
- player[k].jumpclimb=1;
- }
- player[k].transspeed=6;
- player[k].target=0;
-
- //player[k].currentframe=1;
- player[k].targetframe=1;
- if(j>25){
- //player[k].currentframe=0;
- player[k].targetframe=0;
- //player[k].currentanimation=hanganim;
- player[k].targetanimation=hanganim;
- player[k].jumppower=0;
- }
- }
- j=100;
- }
- }
- }
- }
- //}
- }
- }
- }
- }
- }
- if(player[k].collide<=0){
- if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
- if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
- if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
- player[k].targetanimation=jumpdownanim;
- player[k].targetframe=0;
- player[k].target=0;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- if(k==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- }
- }
- player[k].velocity.y+=gravity;
- }
- }
- }
- }
- player[k].realoldcoords=player[k].coords;
- }
-
- static XYZ oldviewer;
-
- if(indialogue==-1){
- player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
- player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
- player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
- player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
- player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
- player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
- player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
- player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
- }
- else
- {
- player[0].forwardkeydown=0;
- player[0].leftkeydown=0;
- player[0].backkeydown=0;
- player[0].rightkeydown=0;
- player[0].jumpkeydown=0;
- player[0].crouchkeydown=0;
- player[0].drawkeydown=0;
- player[0].throwkeydown=0;
- }
-
- if(!player[0].jumpkeydown)player[0].jumpclimb=0;
-
-
- static bool endkeydown;
- if(indialogue!=-1){
- cameramode=1;
- if(directing){
- facing=0;
- facing.z=-1;
-
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
-
- flatfacing=0;
- flatfacing.z=-1;
-
- flatfacing=DoRotation(flatfacing,0,-rotation,0);
-
- if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
- if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
- if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
- if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
- if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
- if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
- if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
- ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
- int whichend;
- if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
- if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
- if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
- if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
- if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
- if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
- if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
- if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
- if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
- if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
- if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
- if(whichend!=-1){
- participantfocus[whichdialogue][indialogue]=whichend;
- participantlocation[whichdialogue][whichend]=player[whichend].coords;
- participantrotation[whichdialogue][whichend]=player[whichend].rotation;
- }
- if(whichend==-1){
- participantfocus[whichdialogue][indialogue]=-1;
- }
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- dialoguecamera[whichdialogue][indialogue]=viewer;
- dialoguecamerarotation[whichdialogue][indialogue]=rotation;
- dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
- indialogue++;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- }
-
- for(j=0;j<numplayers;j++){
- participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
- }
-
- endkeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
- )){
- int whichend;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
- participantfacing[whichdialogue][indialogue][whichend]=facing;
- }
- if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
- &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
- &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- if(!directing){
- OPENAL_SetPaused(channels[whooshsound], true);
- viewer=dialoguecamera[whichdialogue][indialogue];
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
- }
- rotation=dialoguecamerarotation[whichdialogue][indialogue];
- rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
- if(dialoguetime>0.5)
- if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
- ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
- indialogue++;
- endkeydown=1;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
- if(dialogueboxsound[whichdialogue][indialogue]!=-5){
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-5){
- hotspot[numhotspots]=player[0].coords;
- hotspotsize[numhotspots]=10;
- hotspottype[numhotspots]=-1;
-
- numhotspots++;
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-6){
- hostile=1;
- }
-
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- }
- }
- if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
- &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
- &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
- hostile=1;
- }
- if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
- windialogue=1;
- }
- if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
- hostile=1;
- for(i=1;i<numplayers;i++){
- player[i].aitype = attacktypecutoff;
- }
- }
- }
- }
- }
-
- if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
- else oldbuttondialogue=1;
-
- static float keyrefreshdelay=0,bigrefreshdelay=0;
-
- //Net updates
-
- /*keyrefreshdelay-=multiplier;
- bigrefreshdelay-=multiplier;
-
- if(keyrefreshdelay<=0){
- static int concat[4];
-
- concat[0]=player[0].forwardkeydown;
- concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
- concat[0]=concat[0]*2+player[0].rightkeydown;
- concat[0]=concat[0]*2+player[0].leftkeydown;
- concat[0]=concat[0]*2+player[0].backkeydown;
- concat[0]=concat[0]*2+player[0].jumpkeydown;
- concat[0]=concat[0]*2+player[0].jumptogglekeydown;
- concat[0]=concat[0]*2+player[0].crouchkeydown;
-
- concat[1]=player[0].crouchtogglekeydown;
- concat[1]=concat[1]*2+player[0].drawkeydown;
- concat[1]=concat[1]*2+player[0].drawtogglekeydown;
- concat[1]=concat[1]*2+player[0].throwkeydown;
- concat[1]=concat[1]*2+player[0].throwtogglekeydown;
- concat[1]=concat[1]*2+player[0].attackkeydown;
-
- //concat[2]=(char)((int)(rotation/2)%180);
-
- //concat[3]=(char)((int)(rotation2/2)%180);
-
- chatname[0]=concat[0]-128;
- chatname[1]=concat[1]-128;
- //chatname[2]=concat[2]-128;
- //chatname[3]=concat[3]-128;
- int temppoint=2;
- memcpy(chatname+temppoint,&rotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&rotation2,sizeof(float));
- temppoint+=sizeof(float);
-
- chatname[temppoint]='\0';
-
- //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
- //keyrefreshdelay=.01;
- keyrefreshdelay=.03;
- }
-
- if(bigrefreshdelay<=0){
- for(i=0;i<1;i++){
- /*int temppoint=0;
- memcpy(chatname+temppoint,&i,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].target,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
- temppoint+=sizeof(int);
- chatname[temppoint]='\0';
-
- sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
- //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
-
- sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
-
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
- //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
- }
- //bigrefreshdelay=.02;
- bigrefreshdelay=.1;
- }
- }*/
-
- if(!player[0].jumpkeydown){
- player[0].jumptogglekeydown=0;
- }
- if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
-
-
- dialoguetime+=multiplier;
- skybox.cloudmove+=multiplier;
- hawkrotation+=multiplier*25;
- realhawkcoords=0;
- realhawkcoords.x=25;
- realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
- hawkcalldelay-=multiplier/2;
-
- if(hawkcalldelay<=0)
- {
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=realhawkcoords.x;
- gLoc[1]=realhawkcoords.y;
- gLoc[2]=realhawkcoords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( hawksound, samp[hawksound], NULL, true);
- OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
- OPENAL_SetVolume(channels[hawksound], 128);
- OPENAL_SetPaused(channels[hawksound], false);
-
- hawkcalldelay=16+abs(Random()%8);
- }
- static float temptexdetail;
-
-
- if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
- player[0].damagetolerance=200000;
- player[0].damage=0;
- player[0].burnt=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- /*
- int whichchar;
- whichchar = abs(Random()%7);
- registrationname[whichchar]+=1;
- */
- }
-
- if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
- environment++;
- if(environment>2)environment=0;
- Setenvironment(environment);
-
- envtogglekeydown=1;
- }
-
-
- if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
- envtogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
- cameramode=1-cameramode;
- cameratogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
- cameratogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
- if(player[0].num_weapons>0){
- if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
- else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
- else weapons.type[player[0].weaponids[0]]=sword;
- if(weapons.type[player[0].weaponids[0]]==sword){
- weapons.mass[player[0].weaponids[0]]=1.5;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
-
- if(weapons.type[player[0].weaponids[0]]==knife){
- weapons.mass[player[0].weaponids[0]]=1;
- weapons.tipmass[player[0].weaponids[0]]=1.2;
- weapons.length[player[0].weaponids[0]]=.25;
- }
- }
-
- /*for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- for(j=0;j<objects.numobjects;j++){
- if(objects.type[j]==treetrunktype)
- if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
- objects.scale[i]=objects.scale[j];
- }
- }
- }*/
- detailtogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].num_weapons)
- {
- if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
- else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
- else weapons.type[player[closest].weaponids[0]]=sword;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- if(!player[closest].num_weapons)
- {
- player[closest].weaponids[0]=weapons.numweapons;
- weapons.owner[weapons.numweapons]=closest;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.numweapons++;
- player[closest].num_weapons=1;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- }
- detailtogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
-
- player[closest].rotation+=multiplier*50;
- player[closest].targetrotation=player[closest].rotation;
- }
-
-
- if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
-
- if(closest!=-1){
- player[closest].whichskin++;
- if(player[closest].whichskin>9)player[closest].whichskin=0;
- if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
-
- LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
- &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
-
- if(player[closest].numclothes){
- for(i=0;i<player[closest].numclothes;i++){
- tintr=player[closest].clothestintr[i];
- tintg=player[closest].clothestintg[i];
- tintb=player[closest].clothestintb[i];
- AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
- }
-
- detailtogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].creature==wolftype){
- headprop=player[closest].proportionhead.x/1.1;
- bodyprop=player[closest].proportionbody.x/1.1;
- armprop=player[closest].proportionarms.x/1.1;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
- if(player[closest].creature==rabbittype){
- headprop=player[closest].proportionhead.x/1.2;
- bodyprop=player[closest].proportionbody.x/1.05;
- armprop=player[closest].proportionarms.x/1.00;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
-
- if(player[closest].creature==rabbittype){
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=wolftype;
-
- player[closest].proportionhead=1.1;
- player[closest].proportionbody=1.1;
- player[closest].proportionarms=1.1;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.1;
- player[closest].scale=.23*5*player[0].scale;
-
- player[closest].damagetolerance=300;
- }
- else
- {
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=rabbittype;
-
- player[closest].proportionhead=1.2;
- player[closest].proportionbody=1.05;
- player[closest].proportionarms=1.00;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.05;
- player[closest].scale=.2*5*player[0].scale;
-
- player[closest].damagetolerance=200;
- }
-
- if(player[closest].creature==wolftype){
- player[closest].proportionhead=1.1*headprop;
- player[closest].proportionbody=1.1*bodyprop;
- player[closest].proportionarms=1.1*armprop;
- player[closest].proportionlegs=1.1*legprop;
- }
-
- if(player[closest].creature==rabbittype){
- player[closest].proportionhead=1.2*headprop;
- player[closest].proportionbody=1.05*bodyprop;
- player[closest].proportionarms=1.00*armprop;
- player[closest].proportionlegs=1.1*legprop;
- player[closest].proportionlegs.y=1.05*legprop;
- }
-
- }
- detailtogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
- detailtogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- slomo=1-slomo;
- slomodelay=1000;
- slomotogglekeydown=1;
- }
-
-
- if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144&&!player[i].headless)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah = player[i].coords;
- }
- }
-
- if(closest!=-1){
- XYZ headspurtdirection;
- int i = player[closest].skeleton.jointlabels[head];
- for(k=0;k<player[closest].skeleton.num_joints; k++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
- Normalise(&headspurtdirection);
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
- flatvelocity2+=headspurtdirection*8;
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
- }
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 100);
- OPENAL_SetPaused(channels[breaksound2], false);
-
- if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].headless=1;
- player[closest].DoBloodBig(3,165);
-
- camerashake+=.3;
- }
-
- explodetogglekeydown=1;
- }
-
- if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah=player[i].coords;
- }
- }
-
- if(closest!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
-
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 600);
- OPENAL_SetPaused(channels[breaksound2], false);
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- XYZ temppos;
- for(j=0;j<numplayers; j++){
- if(j!=closest){
- if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
- player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
- if(player[j].skeleton.free==2)player[j].skeleton.free=1;
- player[j].skeleton.longdead=0;
- player[j].RagDoll(0);
- for(i=0;i<player[j].skeleton.num_joints; i++){
- temppos=player[j].skeleton.joints[i].position+player[j].coords;
- if(findDistancefast(&temppos,&player[closest].coords)<25){
- flatvelocity2=temppos-player[closest].coords;
- Normalise(&flatvelocity2);
- player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
- }
- }
- }
- }
- }
-
- player[closest].DoDamage(10000);
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].coords=20;
- player[closest].skeleton.free=2;
-
- camerashake+=.6;
-
- }
-
- explodetogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
- explodetogglekeydown=0;
- }
-
- /*
- if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
- FILE *tfile;
- //tfile=fopen( ":Data:Maps:mapsave", "wb" );
- if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
- else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
- else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
- else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
- else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
- else tfile=fopen( ":Data:Maps:mapsave", "wb" );
-
- fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[0].rotation, 1, sizeof(float), tfile );
- fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
- fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
- for(j=0;j<player[0].num_weapons;j++){
- fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
- }
- fwrite( &environment, 1, sizeof(int), tfile );
-
- fwrite( &objects.numobjects, 1, sizeof(int), tfile );
- fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
- fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
- fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
- fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
-
- fwrite( &numplayers, 1, sizeof(int), tfile );
- if(numplayers>1&&numplayers<maxplayers)
- for(i=1;i<numplayers;i++){
- fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
- for(j=0;j<player[i].num_weapons;j++){
- fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
- }
- if(player[i].numwaypoints<30){
- fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
- }
- else{
- player[i].numwaypoints=0;
- player[i].waypoint=0;
- fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- }
- }
-
- fclose(tfile);
-
- slomotogglekeydown=1;
- }*/
-
- if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
- slomotogglekeydown=0;
- }
-
-
- if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
- player[0].onfire=1-player[0].onfire;
- if(player[0].onfire){
- player[0].CatchFire();
- }
- if(!player[0].onfire){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_SetPaused(channels[stream_firesound], true);
- }
- slomotogglekeydown=1;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_L_KEY)){
- if(player[0].bleeding<=0)
- player[0].DoBlood(1,255);
- }*/
-
-
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- //player[closest]=player[numplayers-1];
- //player[closest].skeleton=player[numplayers-1].skeleton;
- numplayers--;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(max_objects>1)
- for(i=1;i<max_objects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- objects.position[closest].y-=500;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
- //drawmode++;
- //if(drawmode>2)drawmode=0;
- if(objects.numobjects<max_objects-1){
- XYZ boxcoords;
- boxcoords.x=player[0].coords.x;
- boxcoords.z=player[0].coords.z;
- boxcoords.y=player[0].coords.y-3;
- if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
- if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
- //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
- float temprotat,temprotat2;
- temprotat=editorrotation;
- temprotat2=editorrotation2;
- if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
- if(temprotat2<0)temprotat2=Random()%360;
-
- objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
- if(editortype==treetrunktype)
- objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
- }
-
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
- if(numplayers<maxplayers-1){
- player[numplayers].scale=.2*5*player[0].scale;
- player[numplayers].creature=rabbittype;
- player[numplayers].howactive=editoractive;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
-
- //texsize=512*512*3/texdetail/texdetail;
- //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
- //player[numplayers].skeleton.skinText.resize(texsize);
-
- k=abs(Random()%2)+1;
- if(k==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=0;
- }
- else if(k==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=1;
- }
- else {
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=2;
- }
-
- LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
- player[numplayers].power=1;
- player[numplayers].speedmult=1;
- player[numplayers].currentanimation=bounceidleanim;
- player[numplayers].targetanimation=bounceidleanim;
- player[numplayers].currentframe=0;
- player[numplayers].targetframe=1;
- player[numplayers].target=0;
- player[numplayers].bled=0;
- player[numplayers].speed=1+(float)(Random()%100)/1000;
-
- player[numplayers].targetrotation=player[0].targetrotation;
- player[numplayers].rotation=player[0].rotation;
-
- player[numplayers].velocity=0;
- player[numplayers].coords=player[0].coords;
- player[numplayers].oldcoords=player[numplayers].coords;
- player[numplayers].realoldcoords=player[numplayers].coords;
-
- player[numplayers].id=numplayers;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].updatedelay=0;
- player[numplayers].normalsupdatedelay=0;
-
- player[numplayers].aitype=passivetype;
- player[numplayers].aitarget=0;
-
- if(player[0].creature==wolftype){
- headprop=player[0].proportionhead.x/1.1;
- bodyprop=player[0].proportionbody.x/1.1;
- armprop=player[0].proportionarms.x/1.1;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[0].creature==rabbittype){
- headprop=player[0].proportionhead.x/1.2;
- bodyprop=player[0].proportionbody.x/1.05;
- armprop=player[0].proportionarms.x/1.00;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[numplayers].creature==wolftype){
- player[numplayers].proportionhead=1.1*headprop;
- player[numplayers].proportionbody=1.1*bodyprop;
- player[numplayers].proportionarms=1.1*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- }
-
- if(player[numplayers].creature==rabbittype){
- player[numplayers].proportionhead=1.2*headprop;
- player[numplayers].proportionbody=1.05*bodyprop;
- player[numplayers].proportionarms=1.00*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- player[numplayers].proportionlegs.y=1.05*legprop;
- }
-
- player[numplayers].headless=0;
- player[numplayers].onfire=0;
-
- if(cellophane){
- player[numplayers].proportionhead.z=0;
- player[numplayers].proportionbody.z=0;
- player[numplayers].proportionarms.z=0;
- player[numplayers].proportionlegs.z=0;
- }
-
- player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
-
- player[numplayers].damagetolerance=200;
-
- player[numplayers].protectionhead=player[0].protectionhead;
- player[numplayers].protectionhigh=player[0].protectionhigh;
- player[numplayers].protectionlow=player[0].protectionlow;
- player[numplayers].armorhead=player[0].armorhead;
- player[numplayers].armorhigh=player[0].armorhigh;
- player[numplayers].armorlow=player[0].armorlow;
- player[numplayers].metalhead=player[0].metalhead;
- player[numplayers].metalhigh=player[0].metalhigh;
- player[numplayers].metallow=player[0].metallow;
-
- player[numplayers].immobile=player[0].immobile;
-
- player[numplayers].numclothes=player[0].numclothes;
- if(player[numplayers].numclothes)
- for(i=0;i<player[numplayers].numclothes;i++){
- strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
- player[numplayers].clothestintr[i]=player[0].clothestintr[i];
- player[numplayers].clothestintg[i]=player[0].clothestintg[i];
- player[numplayers].clothestintb[i]=player[0].clothestintb[i];
- tintr=player[numplayers].clothestintr[i];
- tintg=player[numplayers].clothestintg[i];
- tintb=player[numplayers].clothestintb[i];
- AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- }
- if(player[numplayers].numclothes){
- player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
- }
-
- player[numplayers].power=player[0].power;
- player[numplayers].speedmult=player[0].speedmult;
-
- player[numplayers].damage=0;
- player[numplayers].permanentdamage=0;
- player[numplayers].superpermanentdamage=0;
- player[numplayers].deathbleeding=0;
- player[numplayers].bleeding=0;
- player[numplayers].numwaypoints=0;
- player[numplayers].waypoint=0;
- player[numplayers].jumppath=0;
- player[numplayers].weaponstuck=-1;
- player[numplayers].weaponactive=-1;
- player[numplayers].num_weapons=0;
- player[numplayers].bloodloss=0;
- player[numplayers].dead=0;
-
- player[numplayers].loaded=1;
-
- numplayers++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
- if(player[numplayers-1].numwaypoints<90){
- player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
- player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
- player[numplayers-1].numwaypoints++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
- if(numpathpoints<30){
- bool connected,alreadyconnected;
- connected=0;
- if(numpathpoints>1)
- for(i=0;i<numpathpoints;i++){
- if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
- alreadyconnected=0;
- for(j=0;j<numpathpointconnect[pathpointselected];j++){
- if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
- }
- if(!alreadyconnected){
- numpathpointconnect[pathpointselected]++;
- connected=1;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
- }
- }
- }
- if(!connected){
- numpathpoints++;
- pathpoint[numpathpoints-1]=player[0].coords;
- numpathpointconnect[numpathpoints-1]=0;
- if(numpathpoints>1&&pathpointselected!=-1){
- numpathpointconnect[pathpointselected]++;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
- }
- pathpointselected=numpathpoints-1;
- }
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected++;
- if(pathpointselected>=numpathpoints)pathpointselected=-1;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected--;
- if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
- if(pathpointselected!=-1){
- numpathpoints--;
- pathpoint[pathpointselected]=pathpoint[numpathpoints];
- numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
- for(i=0;i<numpathpointconnect[pathpointselected];i++){
- pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
- }
- for(i=0;i<numpathpoints;i++){
- for(j=0;j<numpathpointconnect[i];j++){
- if(pathpointconnect[i][j]==pathpointselected){
- pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
- numpathpointconnect[i]--;
- }
- if(pathpointconnect[i][j]==numpathpoints){
- pathpointconnect[i][j]=pathpointselected;
- }
- }
- }
- pathpointselected=numpathpoints-1;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- editorenabled=1-editorenabled;
- if(editorenabled){
- player[0].damagetolerance=100000;
- player[0].damage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- }
- if(!editorenabled){
- player[0].damagetolerance=200;
- player[0].damage=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editortype--;
- if(editortype==treeleavestype||editortype==10)editortype--;
- if(editortype<0)editortype=firetype;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editortype++;
- if(editortype==treeleavestype||editortype==10)editortype++;
- if(editortype>firetype)editortype=0;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation-=multiplier*100;
- if(editorrotation<-.01)editorrotation=-.01;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation+=multiplier*100;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorsize+=multiplier;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorsize-=multiplier;
- if(editorsize<.1)editorsize=.1;
- drawmodetogglekeydown=1;
- }
-
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapradius-=multiplier*10;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapradius+=multiplier*10;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.x+=multiplier*20;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.x-=multiplier*20;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.z+=multiplier*20;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.z-=multiplier*20;
- }
- */
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation2+=multiplier*100;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation2-=multiplier*100;
- if(editorrotation2<-.01)editorrotation2=-.01;
- }
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
- drawmodetogglekeydown=1;
- }
-
-
- if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
- drawmodetogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
- //if(!player[0].skeleton.free)player[0].damage+=500;
- player[0].RagDoll(0);
- //player[0].spurt=1;
- //player[0].DoDamage(1000);
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=player[0].velocity.x;
- vel[1]=player[0].velocity.y;
- vel[2]=player[0].velocity.z;
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- //OPENAL_SetPaused(channels[whooshsound], true);
-
- texturesizetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
-
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- objects.scale[i]*=.9;
- }
- }
- texturesizetogglekeydown=1;
- }
-
- static XYZ relative;
- static int randattack;
- //Attack
- static bool playerrealattackkeydown=0;
-
- if(!buttons[0])oldbutton=0;
- if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
- if(oldattackkey)player[0].attackkeydown=0;
- if(oldattackkey)playerrealattackkeydown=0;
- if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
- if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
- if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
- for(k=0;k<numplayers;k++){
- if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
- player[k].Reverse();
- }
- }
-
- if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
-
- for(k=0;k<numplayers;k++){
- if(indialogue!=-1)player[k].attackkeydown=0;
- if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
- if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
- if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].jumppower-=2;
- }
- if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
- if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
- player[k].targetanimation=dodgebackanim;
- player[k].target=0;
- player[k].targetframe=0;
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- }
- if(player[k].targetanimation!=dodgebackanim){
- if(k==0)numflipped++;
- player[k].targetanimation=backhandspringanim;
- player[k].target=0;
- player[k].targetframe=0;
- player[k].targetrotation=-rotation+180;
- if(player[k].leftkeydown)player[k].targetrotation-=45;
- if(player[k].rightkeydown)player[k].targetrotation+=45;
- player[k].rotation=player[k].targetrotation;
- player[k].jumppower-=2;
- }
- }
- if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
- player[k].hasvictim=0;
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(!player[k].hasvictim)
- if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].aitype==playercontrolled){
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- else {
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
- if(player[k].weaponactive==-1)randattack=abs(Random()%5);
- else randattack=abs(Random()%5);
- if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
- if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
- }
- if(player[k].weaponactive!=-1){
- if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
- else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- }
- }
- if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
- }
- if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
- if(player[k].weaponactive==-1){
- player[i].targetanimation=sneakattackedanim;
- player[i].currentanimation=sneakattackedanim;
- player[k].currentanimation=sneakattackanim;
- player[k].targetanimation=sneakattackanim;
- player[k].oldcoords=player[k].coords;
- player[k].coords=player[i].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
- player[i].targetanimation=knifesneakattackedanim;
- player[i].currentanimation=knifesneakattackedanim;
- player[k].currentanimation=knifesneakattackanim;
- player[k].targetanimation=knifesneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
- player[i].targetanimation=swordsneakattackedanim;
- player[i].currentanimation=swordsneakattackedanim;
- player[k].currentanimation=swordsneakattackanim;
- player[k].targetanimation=swordsneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targettilt2=0;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].targetrotation=player[i].rotation;
- player[k].rotation=player[i].rotation;
- player[i].targetrotation=player[i].rotation;
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- oldattackkey=1;
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targetanimation=knifefollowedanim;
- player[i].currentanimation=knifefollowedanim;
- player[i].targettilt2=0;
- player[i].targettilt2=player[k].targettilt2;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].currentanimation=knifefollowanim;
- player[k].targetanimation=knifefollowanim;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[k].rotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- }
- }
- }
- bool hasstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
- }
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
- if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
- if(player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].weaponactive!=-1&&tutoriallevel!=1){
- if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
- if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
- if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
- }
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
- player[k].targetanimation=killanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- if(!player[i].dead||musictype!=2)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
- player[k].targetanimation=dropkickanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
- rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
- }
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
- }
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
-
- if(player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=30;
- }
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- }
- }
- if(!player[k].hasvictim){
- for(i=0;i<numplayers;i++){
- if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- }
- if(player[k].hasvictim&&!player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
- player[k].victim=&player[i];
- }
- }
- }
- if(player[k].aitype==playercontrolled)
- if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
- oldattackkey=1;
- player[k].targetanimation=rabbitkickanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(animation[player[k].targetanimation].attack&&k==0){
- numattacks++;
- bool armedstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
- }
- bool armedsword=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
- }
- bool armedknife=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
- }
- if(armedstaff)numstaffattack++;
- else if(armedsword)numswordattack++;
- else if(armedknife)numknifeattack++;
- else numunarmedattack++;
- }
- }
- }
- }
-
- //Collisions
- static float collisionradius;
- if(numplayers>1)
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
- if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
- if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
- if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3){
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].onfire||player[k].onfire){
- if(!player[i].onfire)player[i].CatchFire();
- if(!player[k].onfire)player[k].CatchFire();
- }
- }
-
- tempcoords1=player[i].coords;
- tempcoords2=player[k].coords;
- if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
- if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
- collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[0].hasvictim)
- if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
- if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
- if(k==0)
- if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[k].coords.y=player[i].coords.y;
- player[i].velocity=player[k].velocity;
- player[i].skeleton.free=0;
- player[i].rotation=0;
- player[i].RagDoll(0);
- player[i].DoDamage(20);
- if(k==0)camerashake+=.3;
- player[i].skeleton.longdead=0;
- player[k].lastcollide=1;
- }
- if(i==0)
- if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[i].coords.y=player[k].coords.y;
- player[k].velocity=player[i].velocity;
- player[k].skeleton.free=0;
- player[k].rotation=0;
- player[k].RagDoll(0);
- player[k].DoDamage(20);
- if(i==0)camerashake+=.3;
- player[k].skeleton.longdead=0;
- player[i].lastcollide=1;
- }
-
- if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
- rotatetarget=player[k].velocity-player[i].velocity;
- if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
- if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
- //If hit by body
- if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(tutoriallevel!=1){
- PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
- OPENAL_SetVolume(channels[heavyimpactsound], 256);
- OPENAL_SetPaused(channels[heavyimpactsound], false);
- }
- //player[i].velocity=player[k].velocity;
- //player[k].velocity=player[i].velocity;
-
- player[i].RagDoll(0);
- if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
- }
- player[i].DoDamage(findLengthfast(&rotatetarget)/4);
- player[k].RagDoll(0);
- if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
- }
- player[k].DoDamage(findLengthfast(&rotatetarget)/4);
-
- //if(player[i].skeleton.oldfree){
- for(j=0;j<player[i].skeleton.num_joints;j++){
- player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
- }
- //}
- //if(player[k].skeleton.oldfree){
- for(j=0;j<player[k].skeleton.num_joints;j++){
- player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
- }
- //}
-
- }
- }
- if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
- //If bumped
- if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
- if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- rotatetarget=player[k].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[k].coords=(player[k].coords+player[i].coords)/2;
- player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[k].howactive==typeactive||hostile)
- if(player[k].isIdle()){
- if(player[k].howactive<typesleeping){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
- else if(player[k].howactive==typesleeping)
- {
- player[k].targetanimation=getupfromfrontanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(!editorenabled)player[k].howactive=typeactive;
- }
- if(player[i].howactive==typeactive||hostile)
- if(player[i].isIdle()){
- if(player[i].howactive<typesleeping){
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- }
- else
- {
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
- if(!editorenabled)player[i].howactive=typeactive;
- }
- }
- if(hostile){
- if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
- player[i].velocity=player[k].velocity;
- player[k].velocity=player[k].velocity*-.5;
- //player[i].velocity.y-=10;
- player[k].velocity.y=player[i].velocity.y;
- player[i].DoDamage(20);
- player[i].RagDoll(0);
- player[k].lastcollide=1;
- if(k==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
- }
- if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
- player[k].velocity=player[i].velocity;
- player[i].velocity=player[i].velocity*-.3;
- //player[k].velocity.y-=10;
- player[i].velocity.y=player[k].velocity.y;
- player[k].DoDamage(20);
- player[k].RagDoll(0);
- player[i].lastcollide=1;
- if(i==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
- }
- }
- }
- }
- }
- player[i].CheckKick();
- player[k].CheckKick();
- }
- }
- }
- }
-
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
- if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
- player[i].victim=&player[k];
- player[i].targetanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversalanim;
- player[k].targetanimation=jumpreversalanim;
- player[i].targettilt2=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[k].currentframe=0;
- player[k].targetframe=1;
- if(player[i].coords.y<player[k].coords.y+1){
- player[i].targetanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversalanim;
- player[k].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].targettilt2=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[k].targetrotation=player[i].targetrotation;
- player[k].rotation=player[i].targetrotation;
- player[k].victim=&player[i];
- if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
- }
- if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
- player[k].victim=&player[i];
- player[k].targetanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversalanim;
- player[i].targetanimation=jumpreversalanim;
- player[k].targettilt2=0;
- player[i].targettilt2=0;
- player[k].currentframe=0;
- player[k].targetframe=1;
- player[i].currentframe=0;
- player[i].targetframe=1;
- if(player[k].coords.y<player[i].coords.y+1){
- player[k].targetanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversalanim;
- player[i].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].target=0;
- player[k].velocity=0;
- player[i].velocity=0;
- player[i].oldcoords=player[i].coords;
- player[k].coords=player[i].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[i].victim=&player[k];
- if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
- }
- }
- }
- }
- }
-
- for(k=0;k<numplayers;k++)
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
-
- //pile
- /*
- XYZ tempdiff;
- XYZ tempoldpos;
- XYZ temp1,temp2;
- bool isgood;
- static float checkdelay;
- checkdelay-=multiplier;
- int m;
- static bool checkedcoll[maxplayers][maxplayers];
- static bool above[maxplayers];
-
- for(i=0;i<maxplayers;i++){
- for(j=0;j<maxplayers;j++){
- checkedcoll[i][j]=0;
- }
- }
-
- if(numplayers>1&&checkdelay<=0){
- checkdelay=.015;
- for(k=0;k<numplayers;k++){
- if(player[k].skeleton.free!=2)above[k]=-1;
-
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if(!checkedcoll[i][k]){
- checkedcoll[i][k]=1;
- checkedcoll[k][i]=1;
- if(player[i].skeleton.free&&player[k].skeleton.free)
- if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3)
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- int stuck,moving;
- if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
- stuck=i;
- moving=k;
- }
- else
- {
- moving=i;
- stuck=k;
- }
- isgood=1;
-
- if(isgood){
- above[moving]=stuck;
- for(l=0;l<player[moving].skeleton.num_joints;l++){
- for(m=0;m<player[stuck].skeleton.num_joints;m++){
- while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
- {
- player[moving].skeleton.joints[l].position.y+=.003;
- if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
-
- }
- }
- }
- }
- }
- }
- }
- }
- }
-
- */
-
- if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
- texturesizetogglekeydown=0;
- }
+void Game::doAI(int i){
+ static bool connected;
+ if(player[i].aitype!=playercontrolled&&indialogue==-1){
+ player[i].jumpclimb=0;
+ //disable movement in editor
+ if(editorenabled)
+ player[i].stunned=1;
+
+ player[i].pause=0;
+ if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&
+ player[0].coords.y>player[i].coords.y+2&&
+ !player[0].onterrain)
+ player[i].pause=1;
+
+ //pathfinding
+ if(player[i].aitype==pathfindtype){
+ if(player[i].finalpathfindpoint==-1){
+ float closestdistance;
+ float tempdist;
+ int closest;
+ XYZ colpoint;
+ closest=-1;
+ closestdistance=-1;
+ for(int j=0;j<numpathpoints;j++)
+ if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
+ closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
+ closest=j;
+ player[i].finaltarget=pathpoint[j];
+ }
+ player[i].finalpathfindpoint=closest;
+ for(int j=0;j<numpathpoints;j++)
+ for(int k=0;k<numpathpointconnect[j];k++){
+ DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
+ if(sq(tempdist)<closestdistance)
+ if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<
+ findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
+ closestdistance=sq(tempdist);
+ closest=j;
+ player[i].finaltarget=colpoint;
+ }
+ }
+ player[i].finalpathfindpoint=closest;
+
+ }
+ if(player[i].targetpathfindpoint==-1){
+ float closestdistance;
+ float tempdist;
+ int closest;
+ XYZ colpoint;
+ closest=-1;
+ closestdistance=-1;
+ if(player[i].lastpathfindpoint==-1){
+ for(int j=0;j<numpathpoints;j++){
+ if(j!=player[i].lastpathfindpoint)
+ if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance)){
+ closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
+ closest=j;
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ for(int j=0;j<numpathpoints;j++)
+ if(j!=player[i].lastpathfindpoint)
+ for(int k=0;k<numpathpointconnect[j];k++){
+ DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
+ if(sq(tempdist)<closestdistance){
+ if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<
+ findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
+ closestdistance=sq(tempdist);
+ closest=j;
+ }
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ }
+ else
+ {
+ for(int j=0;j<numpathpoints;j++)
+ if(j!=player[i].lastpathfindpoint&&
+ j!=player[i].lastpathfindpoint2&&
+ j!=player[i].lastpathfindpoint3&&
+ j!=player[i].lastpathfindpoint4){
+ connected=0;
+ if(numpathpointconnect[j])
+ for(int k=0;k<numpathpointconnect[j];k++)
+ if(pathpointconnect[j][k]==player[i].lastpathfindpoint)
+ connected=1;
+ if(!connected)
+ if(numpathpointconnect[player[i].lastpathfindpoint])
+ for(int k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++)
+ if(pathpointconnect[player[i].lastpathfindpoint][k]==j)
+ connected=1;
+ if(connected){
+ tempdist=findPathDist(j,player[i].finalpathfindpoint);
+ if(closest==-1||tempdist<closestdistance){
+ closestdistance=tempdist;
+ closest=j;
+ }
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ }
+ }
+ player[i].losupdatedelay-=multiplier;
+
+ player[i].targetrotation=roughDirectionTo(player[i].coords,pathpoint[player[i].targetpathfindpoint]);
+ player[i].lookrotation=player[i].targetrotation;
+
+ //reached target point
+ if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
+ player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
+ player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
+ player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
+ player[i].lastpathfindpoint=player[i].targetpathfindpoint;
+ if(player[i].lastpathfindpoint2==-1)
+ player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
+ if(player[i].lastpathfindpoint3==-1)
+ player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
+ if(player[i].lastpathfindpoint4==-1)
+ player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
+ player[i].targetpathfindpoint=-1;
+ }
+ if( findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<
+ findDistancefastflat(&player[i].coords,&player[i].finaltarget)||
+ findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*sq(player[i].scale*5)||
+ player[i].lastpathfindpoint==player[i].finalpathfindpoint) {
+ player[i].aitype=passivetype;
+ }
+
+ player[i].forwardkeydown=1;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8 && !player[i].jumpkeydown && player[i].collided<.8)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+ if((tutoriallevel!=1||cananger)&&
+ hostile&&
+ !player[0].dead&&
+ findDistancefast(&player[i].coords,&player[0].coords)<400&&
+ player[i].occluded<25){
+ if(findDistancefast(&player[i].coords,&player[0].coords)<12&&
+ animation[player[0].targetanimation].height!=lowheight&&
+ !editorenabled&&
+ (player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
+ player[i].aitype=attacktypecutoff;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<30&&
+ animation[player[0].targetanimation].height==highheight&&
+ !editorenabled)
+ player[i].aitype=attacktypecutoff;
+
+ if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
+ player[i].losupdatedelay=.2;
+ for(int j=0;j<numplayers;j++)
+ if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype)
+ if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+ if(findDistancefast(&player[i].coords,&player[j].coords)<400)
+ if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
+ if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
+ if(!player[j].isWallJump()&&-1==checkcollide(
+ DoRotation(player[i].getJointFor(head).position,0,player[i].rotation,0)
+ *player[i].scale+player[i].coords,
+ DoRotation(player[j].getJointFor(head).position,0,player[j].rotation,0)
+ *player[j].scale+player[j].coords)||
+ (player[j].targetanimation==hanganim&&
+ normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[j].coords;
+ player[i].lastseentime=12;
+ }
+ }
+ }
+ if(player[i].aitype==attacktypecutoff&&musictype!=2)
+ if(player[i].creature!=wolftype){
+ player[i].stunned=.6;
+ player[i].surprised=.6;
+ }
+ }
+
+ if(player[i].aitype!=passivetype&&leveltime>.5)
+ player[i].howactive=typeactive;
+
+ if(player[i].aitype==passivetype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].losupdatedelay-=multiplier;
+ player[i].lastseentime+=multiplier;
+ player[i].pausetime-=multiplier;
+ if(player[i].lastseentime>1)
+ player[i].lastseentime=1;
+
+ if(player[i].aiupdatedelay<0){
+ if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[i].waypoints[player[i].waypoint]);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+
+ if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
+ if(player[i].waypointtype[player[i].waypoint]==wppause)
+ player[i].pausetime=4;
+ player[i].waypoint++;
+ if(player[i].waypoint>player[i].numwaypoints-1)
+ player[i].waypoint=0;
+
+ }
+ }
+
+ if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)
+ player[i].forwardkeydown=1;
+ else
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+
+ //hearing sounds
+ if(!editorenabled){
+ if(player[i].howactive<=typesleeping)
+ if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
+ for(int j=0;j<numenvsounds;j++){
+ float vol=player[i].howactive==typesleeping?envsoundvol[j]-14:envsoundvol[j];
+ if(vol>0&&findDistancefast(&player[i].coords,&envsound[j])<
+ 2*(vol+vol*(player[i].creature==rabbittype)*3))
+ player[i].aitype=attacktypecutoff;
+ }
+
+ if(player[i].aitype!=passivetype){
+ if(player[i].howactive==typesleeping)
+ player[i].setAnimation(getupfromfrontanim);
+ player[i].howactive=typeactive;
+ }
+ }
+
+ if(player[i].howactive<typesleeping&&
+ ((tutoriallevel!=1||cananger)&&hostile)&&
+ !player[0].dead&&
+ findDistancefast(&player[i].coords,&player[0].coords)<400&&
+ player[i].occluded<25){
+ if(findDistancefast(&player[i].coords,&player[0].coords)<12&&
+ animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<30&&
+ animation[player[0].targetanimation].height==highheight&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+
+ //wolf smell
+ if(player[i].creature==wolftype){
+ XYZ windsmell;
+ for(int j=0;j<numplayers;j++){
+ if(j==0||(player[j].dead&&player[j].bloodloss>0)){
+ float smelldistance=50;
+ if(j==0&&player[j].num_weapons>0){
+ if(weapons[player[j].weaponids[0]].bloody)
+ smelldistance=100;
+ if(player[j].num_weapons==2)
+ if(weapons[player[j].weaponids[1]].bloody)
+ smelldistance=100;
+ }
+ if(j!=0)
+ smelldistance=100;
+ windsmell=windvector;
+ Normalise(&windsmell);
+ windsmell=windsmell*2+player[j].coords;
+ if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+ }
+ }
+ }
+
+ if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
+ player[i].losupdatedelay=.2;
+ for(int j=0;j<numplayers;j++){
+ if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
+ if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+ if(findDistancefast(&player[i].coords,&player[j].coords)<400)
+ if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
+ if((-1==checkcollide(
+ DoRotation(player[i].getJointFor(head).position,0,player[i].rotation,0)*
+ player[i].scale+player[i].coords,
+ DoRotation(player[j].getJointFor(head).position,0,player[j].rotation,0)*
+ player[j].scale+player[j].coords)&&
+ !player[j].isWallJump())||
+ (player[j].targetanimation==hanganim&&
+ normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
+ player[i].lastseentime-=.2;
+ if(j==0&&animation[player[j].targetanimation].height==lowheight)
+ player[i].lastseentime-=.4;
+ else
+ player[i].lastseentime-=.6;
+ }
+ if(player[i].lastseentime<=0){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[j].coords;
+ player[i].lastseentime=12;
+ }
+ }
+ }
+ }
+ }
+ //alerted surprise
+ if(player[i].aitype==attacktypecutoff&&musictype!=2){
+ if(player[i].creature!=wolftype){
+ player[i].stunned=.6;
+ player[i].surprised=.6;
+ }
+ if(player[i].creature==wolftype){
+ player[i].stunned=.47;
+ player[i].surprised=.47;
+ }
+ numseen++;
+ }
+ }
+
+ //search for player
+ int j;
+ if(player[i].aitype==searchtype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].losupdatedelay-=multiplier;
+ if(!player[i].pause)
+ player[i].lastseentime-=multiplier;
+ player[i].lastchecktime-=multiplier;
+
+ if(player[i].isRun()&&!player[i].onground){
+ if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
+ XYZ test2=player[i].coords+player[i].facing;
+ test2.y+=5;
+ XYZ test=player[i].coords+player[i].facing;
+ test.y-=10;
+ j=checkcollide(test2,test,player[i].laststanding);
+ if(j==-1)
+ j=checkcollide(test2,test);
+ if(j==-1){
+ player[i].velocity=0;
+ player[i].setAnimation(player[i].getStop());
+ player[i].targetrotation+=180;
+ player[i].stunned=.5;
+ //player[i].aitype=passivetype;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ else player[i].laststanding=j;
+ }
+ }
+ //check out last seen location
+ if(player[i].aiupdatedelay<0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[i].lastseen);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+ if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*sq(player[i].scale*5)||player[i].lastchecktime<0){
+ player[i].forwardkeydown=0;
+ player[i].aiupdatedelay=1;
+ player[i].lastseen.x+=(float(Random()%100)-50)/25;
+ player[i].lastseen.z+=(float(Random()%100)-50)/25;
+ player[i].lastchecktime=3;
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)player[i].targetrotation+=90;
+ else player[i].targetrotation-=90;
+ }
+ }
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+ if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
+ for(int k=0;k<numenvsounds;k++){
+ if(findDistancefast(&player[i].coords,&envsound[k])<2*(envsoundvol[k]+envsoundvol[k]*(player[i].creature==rabbittype)*3)){
+ player[i].aitype=attacktypecutoff;
+ }
+ }
+
+ if(!player[0].dead&&
+ player[i].losupdatedelay<0&&
+ !editorenabled&&
+ player[i].occluded<2&&
+ ((tutoriallevel!=1||cananger)&&hostile)){
+ player[i].losupdatedelay=.2;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
+ //TODO: factor out canSeePlayer()
+ if(findDistancefast(&player[i].coords,&player[0].coords)<400)
+ if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
+ if((checkcollide(
+ DoRotation(player[i].getJointFor(head).position,0,player[i].rotation,0)*
+ player[i].scale+player[i].coords,
+ DoRotation(player[0].getJointFor(head).position,0,player[0].rotation,0)*
+ player[0].scale+player[0].coords)==-1)||
+ (player[0].targetanimation==hanganim&&normaldotproduct(
+ player[0].facing,player[i].coords-player[0].coords)<0)){
+ /* //TODO: changed j to 0 on a whim, make sure this is correct
+ (player[j].targetanimation==hanganim&&normaldotproduct(
+ player[j].facing,player[i].coords-player[j].coords)<0)
+ */
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ }
+ //player escaped
+ if(player[i].lastseentime<0){
+ //player[i].aitype=passivetype;
+ numescaped++;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ }
+
+ if(player[i].aitype!=gethelptype)
+ player[i].runninghowlong=0;
+
+ //get help from buddies
+ if(player[i].aitype==gethelptype) {
+ player[i].runninghowlong+=multiplier;
+ player[i].aiupdatedelay-=multiplier;
+
+ if(player[i].aiupdatedelay<0||player[i].ally==0) {
+ player[i].aiupdatedelay=.2;
+
+ //find closest ally
+ //TODO: factor out closest search somehow
+ if(!player[i].ally) {
+ int closest=-1;
+ float closestdist=-1;
+ for(int k=0;k<numplayers;k++) {
+ if(k!=i&&k!=0&&!player[k].dead&&
+ player[k].howactive<typedead1&&
+ !player[k].skeleton.free&&
+ player[k].aitype==passivetype) {
+ float distance=findDistancefast(&player[i].coords,&player[k].coords);
+ if(closestdist==-1||distance<closestdist) {
+ closestdist=distance;
+ closest=k;
+ }
+ closest=k;
+ }
+ }
+ if(closest!=-1)
+ player[i].ally=closest;
+ else
+ player[i].ally=0;
+ player[i].lastseen=player[0].coords;
+ player[i].lastseentime=12;
+ }
+
+
+ player[i].lastchecktime=12;
+
+ XYZ facing=player[i].coords;
+ XYZ flatfacing=player[player[i].ally].coords;
+ facing.y+=player[i].getJointFor(head).position.y*player[i].scale;
+ flatfacing.y+=player[player[i].ally].getJointFor(head).position.y*player[player[i].ally].scale;
+ if(-1!=checkcollide(facing,flatfacing))
+ player[i].lastseentime-=.1;
+
+ //no available ally, run back to player
+ if(player[i].ally<=0||
+ player[player[i].ally].skeleton.free||
+ player[player[i].ally].aitype!=passivetype||
+ player[i].lastseentime<=0){
+ player[i].aitype=searchtype;
+ player[i].lastseentime=12;
+ }
+
+ //seek out ally
+ if(player[i].ally>0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[player[i].ally].coords);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+ if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
+ player[i].aitype=searchtype;
+ player[i].lastseentime=12;
+ player[player[i].ally].aitype=searchtype;
+ if(player[player[i].ally].lastseentime<player[i].lastseentime){
+ player[player[i].ally].lastseen=player[i].lastseen;
+ player[player[i].ally].lastseentime=player[i].lastseentime;
+ player[player[i].ally].lastchecktime=player[i].lastchecktime;
+ }
+ }
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if(player[i].collided>.8&&player[i].jumppower>=5)
+ player[i].jumpkeydown=1;
+ }
+
+ //retreiving a weapon on the ground
+ if(player[i].aitype==getweapontype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].lastchecktime-=multiplier;
+
+ if(player[i].aiupdatedelay<0){
+ player[i].aiupdatedelay=.2;
+
+ //ALLY IS WEPON
+ if(player[i].ally<0){
+ int closest=-1;
+ float closestdist=-1;
+ for(int k=0;k<weapons.size();k++)
+ if(weapons[k].owner==-1){
+ float distance=findDistancefast(&player[i].coords,&weapons[k].position);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=k;
+ }
+ closest=k;
+ }
+ if(closest!=-1)
+ player[i].ally=closest;
+ else
+ player[i].ally=-1;
+ }
+
+ player[i].lastseentime=12;
+
+ if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
+ if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ if(!player[0].dead)
+ if(player[i].ally>=0){
+ if(weapons[player[i].ally].owner!=-1||
+ findDistancefast(&player[i].coords,&weapons[player[i].ally].position)>16){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ //TODO: factor these out as moveToward()
+ player[i].targetrotation=roughDirectionTo(player[i].coords,weapons[player[i].ally].position);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=1;
+ player[i].crouchkeydown=0;
+ if(player[i].targetanimation!=crouchremoveknifeanim&&
+ player[i].targetanimation!=removeknifeanim)
+ player[i].throwtogglekeydown=0;
+ player[i].drawkeydown=0;
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+ }
+
+ if(player[i].aitype==attacktypecutoff){
+ player[i].aiupdatedelay-=multiplier;
+ //dodge or reverse rabbit kicks, knife throws, flips
+ if(player[i].damage<player[i].damagetolerance*2/3)
+ if((player[0].targetanimation==rabbitkickanim||
+ player[0].targetanimation==knifethrowanim||
+ (player[0].isFlip()&&
+ normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&
+ !player[0].skeleton.free&&
+ (player[i].aiupdatedelay<.1)){
+ player[i].attackkeydown=0;
+ if(player[i].isIdle())
+ player[i].crouchkeydown=1;
+ if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
+ if(weapons[player[0].weaponids[0]].getType()==knife){
+ if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
+ if(abs(Random()%2==0))
+ player[i].setAnimation(backhandspringanim);
+ else
+ player[i].setAnimation(rollanim);
+ player[i].targetrotation+=90*(abs(Random()%2)*2-1);
+ player[i].wentforweapon=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim)
+ player[i].setAnimation(flipanim);
+ }
+ }
+ player[i].forwardkeydown=0;
+ player[i].aiupdatedelay=.02;
+ }
+ //get confused by flips
+ if(player[0].isFlip()&&
+ !player[0].skeleton.free&&
+ player[0].targetanimation!=walljumprightkickanim&&
+ player[0].targetanimation!=walljumpleftkickanim){
+ if(findDistancefast(&player[0].coords,&player[i].coords)<25)
+ if((1-player[i].damage/player[i].damagetolerance)>.5)
+ player[i].stunned=1;
+ }
+ //go for weapon on the ground
+ if(player[i].wentforweapon<3)
+ for(int k=0;k<weapons.size();k++)
+ if(player[i].creature!=wolftype)
+ if(player[i].num_weapons==0&&
+ weapons[k].owner==-1&&
+ weapons[i].velocity.x==0&&
+ weapons[i].velocity.z==0&&
+ weapons[i].velocity.y==0){
+ if(findDistancefast(&player[i].coords,&weapons[k].position)<16) {
+ player[i].wentforweapon++;
+ player[i].lastchecktime=6;
+ player[i].aitype=getweapontype;
+ player[i].ally=-1;
+ }
+ }
+ //dodge/reverse walljump kicks
+ if(player[i].damage<player[i].damagetolerance/2)
+ if(animation[player[i].targetanimation].height!=highheight)
+ if(player[i].damage<player[i].damagetolerance*.5&&
+ ((player[0].targetanimation==walljumprightkickanim||
+ player[0].targetanimation==walljumpleftkickanim)&&
+ ((player[i].aiupdatedelay<.15&&
+ difficulty==2)||
+ (player[i].aiupdatedelay<.08&&
+ difficulty!=2)))){
+ player[i].crouchkeydown=1;
+ }
+ //walked off a ledge (?)
+ if(player[i].isRun()&&!player[i].onground)
+ if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
+ XYZ test2=player[i].coords+player[i].facing;
+ test2.y+=5;
+ XYZ test=player[i].coords+player[i].facing;
+ test.y-=10;
+ j=checkcollide(test2,test,player[i].laststanding);
+ if(j==-1)
+ j=checkcollide(test2,test);
+ if(j==-1) {
+ player[i].velocity=0;
+ player[i].setAnimation(player[i].getStop());
+ player[i].targetrotation+=180;
+ player[i].stunned=.5;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ } else
+ player[i].laststanding=j;
+ }
+ //lose sight of player in the air (?)
+ if(player[0].coords.y>player[i].coords.y+5&&
+ animation[player[0].targetanimation].height!=highheight&&
+ !player[0].onterrain){
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ //it's time to think (?)
+ if(player[i].aiupdatedelay<0&&
+ !animation[player[i].targetanimation].attack&&
+ player[i].targetanimation!=staggerbackhighanim&&
+ player[i].targetanimation!=staggerbackhardanim&&
+ player[i].targetanimation!=backhandspringanim&&
+ player[i].targetanimation!=dodgebackanim){
+ //draw weapon
+ if(player[i].weaponactive==-1&&player[i].num_weapons>0)
+ player[i].drawkeydown=Random()%2;
+ else
+ player[i].drawkeydown=0;
+ player[i].rabbitkickenabled=Random()%2;
+ //chase player
+ XYZ rotatetarget=player[0].coords+player[0].velocity;
+ XYZ targetpoint=player[0].coords;
+ if(findDistancefast(&player[0].coords,&player[i].coords)<
+ findDistancefast(&rotatetarget,&player[i].coords))
+ targetpoint+=player[0].velocity*
+ findDistance(&player[0].coords,&player[i].coords)/findLength(&player[i].velocity);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,targetpoint);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.2+fabs((float)(Random()%100)/1000);
+
+ if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))
+ player[i].forwardkeydown=1;
+ else if((findDistancefast(&player[i].coords,&player[0].coords)>16||
+ findDistancefast(&player[i].coords,&player[0].coords)<9)&&
+ player[0].weaponactive!=-1)
+ player[i].forwardkeydown=1;
+ else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))
+ player[i].forwardkeydown=1;
+ else
+ player[i].forwardkeydown=0;
+ //chill out around the corpse
+ if(player[0].dead){
+ player[i].forwardkeydown=0;
+ if(Random()%10==0)
+ player[i].forwardkeydown=1;
+ if(Random()%100==0){
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ }
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ //attack!!!
+ if(Random()%2==0||player[i].weaponactive!=-1||player[i].creature==wolftype)
+ player[i].attackkeydown=1;
+ else
+ player[i].attackkeydown=0;
+ if(player[i].isRun()&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)
+ player[i].attackkeydown=0;
+
+ //TODO: wat
+ if(player[i].aitype!=playercontrolled&&
+ (player[i].isIdle()||
+ player[i].isCrouch()||
+ player[i].isRun())){
+ int target=-2;
+ for(int j=0;j<numplayers;j++)
+ if(j!=i&&!player[j].skeleton.free&&
+ player[j].hasvictim&&
+ (tutoriallevel==1&&reversaltrain||
+ Random()%2==0&&difficulty==2||
+ Random()%4==0&&difficulty==1||
+ Random()%8==0&&difficulty==0||
+ player[j].lastattack2==player[j].targetanimation&&
+ player[j].lastattack3==player[j].targetanimation&&
+ (Random()%2==0||difficulty==2)||
+ (player[i].isIdle()||player[i].isRun())&&
+ player[j].weaponactive!=-1||
+ player[j].targetanimation==swordslashanim&&
+ player[i].weaponactive!=-1||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim))
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==sweepanim||
+ player[j].targetanimation==spinkickanim||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim||
+ player[j].targetanimation==winduppunchanim||
+ player[j].targetanimation==upunchanim||
+ player[j].targetanimation==wolfslapanim||
+ player[j].targetanimation==knifeslashstartanim||
+ player[j].targetanimation==swordslashanim&&
+ (findDistancefast(&player[j].coords,&player[i].coords)<2||
+ player[i].weaponactive!=-1))){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ if(target>=0)
+ player[target].Reverse();
+ }
+
+ if(player[i].collided<1)
+ player[i].jumpkeydown=0;
+ if(player[i].collided>.8&&player[i].jumppower>=5||
+ findDistancefast(&player[i].coords,&player[0].coords)>400&&
+ player[i].onterrain&&
+ player[i].creature==rabbittype)
+ player[i].jumpkeydown=1;
+ //TODO: why are we controlling the human?
+ if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
+ player[0].jumpkeydown=0;
+ if(player[0].targetanimation==jumpdownanim&&
+ findDistancefast(&player[0].coords,&player[i].coords)<40)
+ player[i].crouchkeydown=1;
+ if(player[i].jumpkeydown)
+ player[i].attackkeydown=0;
+
+ if(tutoriallevel==1)
+ if(!canattack)
+ player[i].attackkeydown=0;
+
+
+ XYZ facing=player[i].coords;
+ XYZ flatfacing=player[0].coords;
+ facing.y+=player[i].getJointFor(head).position.y*player[i].scale;
+ flatfacing.y+=player[0].getJointFor(head).position.y*player[0].scale;
+ if(player[i].occluded>=2)
+ if(-1!=checkcollide(facing,flatfacing)){
+ if(!player[i].pause)
+ player[i].lastseentime-=.2;
+ if(player[i].lastseentime<=0&&
+ (player[i].creature!=wolftype||
+ player[i].weaponstuck==-1)){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[0].coords;
+ player[i].lastseentime=12;
+ }
+ }else
+ player[i].lastseentime=1;
+ }
+ }
+ if(animation[player[0].targetanimation].height==highheight&&
+ (player[i].aitype==attacktypecutoff||
+ player[i].aitype==searchtype))
+ if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
+ XYZ test=player[0].coords;
+ test.y-=40;
+ if(-1==checkcollide(player[0].coords,test))
+ player[i].stunned=1;
+ }
+ //stunned
+ if(player[i].aitype==passivetype&&!(player[i].numwaypoints>1)||
+ player[i].stunned>0||
+ player[i].pause&&player[i].damage>player[i].superpermanentdamage){
+ if(player[i].pause)
+ player[i].lastseentime=1;
+ player[i].targetrotation=player[i].rotation;
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+
+ XYZ facing;
+ facing=0;
+ facing.z=-1;
+
+ XYZ flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+ facing=flatfacing;
+
+ if(player[i].aitype==attacktypecutoff){
+ player[i].targetheadrotation=180-roughDirectionTo(player[i].coords,player[0].coords);
+ player[i].targetheadrotation2=pitchTo(player[i].coords,player[0].coords);
+ }else if(player[i].howactive>=typesleeping){
+ player[i].targetheadrotation=player[i].targetrotation;
+ player[i].targetheadrotation2=0;
+ }else{
+ if(player[i].interestdelay<=0){
+ player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
+ player[i].headtarget=player[i].coords;
+ player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
+ player[i].headtarget+=player[i].facing*1.5;
+ }
+ player[i].targetheadrotation=180-roughDirectionTo(player[i].coords,player[i].headtarget);
+ player[i].targetheadrotation2=pitchTo(player[i].coords,player[i].headtarget);
+ }
+ }
+}