if (Person::players[i]->weaponactive == -1)
if ((weapons[k].velocity.x == 0 && weapons[k].velocity.y == 0 && weapons[k].velocity.z == 0 ||
Person::players[i]->aitype == playercontrolled) &&
weapons[k].owner == -1 ||
Person::players[i]->victim &&
if (Person::players[i]->weaponactive == -1)
if ((weapons[k].velocity.x == 0 && weapons[k].velocity.y == 0 && weapons[k].velocity.z == 0 ||
Person::players[i]->aitype == playercontrolled) &&
weapons[k].owner == -1 ||
Person::players[i]->victim &&