- if (Person::players[i]->creature != wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)"Skeleton/Basic Figure",
- (char *)"Skeleton/Basic Figurelow",
- (char *)"Skeleton/Rabbitbelt",
- (char *)"Models/Body.solid",
- (char *)"Models/Body2.solid",
- (char *)"Models/Body3.solid",
- (char *)"Models/Body4.solid",
- (char *)"Models/Body5.solid",
- (char *)"Models/Body6.solid",
- (char *)"Models/Body7.solid",
- (char *)"Models/Bodylow.solid",
- (char *)"Models/Belt.solid", 0);
- } else {
- if (Person::players[i]->creature != wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)"Skeleton/Basic Figure",
- (char *)"Skeleton/Basic Figurelow",
- (char *)"Skeleton/Rabbitbelt",
- (char *)"Models/Body.solid",
- (char *)"Models/Body2.solid",
- (char *)"Models/Body3.solid",
- (char *)"Models/Body4.solid",
- (char *)"Models/Body5.solid",
- (char *)"Models/Body6.solid",
- (char *)"Models/Body7.solid",
- (char *)"Models/Bodylow.solid",
- (char *)"Models/Belt.solid", 1);
- Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
- }
- if (Person::players[i]->creature == wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)"Skeleton/Basic Figure Wolf",
- (char *)"Skeleton/Basic Figure Wolf Low",
- (char *)"Skeleton/Rabbitbelt",
- (char *)"Models/Wolf.solid",
- (char *)"Models/Wolf2.solid",
- (char *)"Models/Wolf3.solid",
- (char *)"Models/Wolf4.solid",
- (char *)"Models/Wolf5.solid",
- (char *)"Models/Wolf6.solid",
- (char *)"Models/Wolf7.solid",
- (char *)"Models/Wolflow.solid",
- (char *)"Models/Belt.solid", 0);
- }