- player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
+ player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
+ player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);