- if (Object::checkcollide(lowpoint7, lowpointtarget7) == -1)
- if (Object::checkcollide(lowpoint6, lowpointtarget6) == -1)
- if ( Object::objects[i]->model.LineCheckPossible(&lowpoint2, &lowpointtarget2,
- &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1 &&
- Object::objects[i]->model.LineCheckPossible(&lowpoint3, &lowpointtarget3,
- &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1 &&
- Object::objects[i]->model.LineCheckPossible(&lowpoint4, &lowpointtarget4,
- &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1 &&
- Object::objects[i]->model.LineCheckPossible(&lowpoint5, &lowpointtarget5,
- &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1)
+ }
+ if (Object::checkcollide(lowpoint7, lowpointtarget7) == -1) {
+ if (Object::checkcollide(lowpoint6, lowpointtarget6) == -1) {
+ if (Object::objects[i]->model.LineCheckPossible(&lowpoint2, &lowpointtarget2,
+ &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1 &&
+ Object::objects[i]->model.LineCheckPossible(&lowpoint3, &lowpointtarget3,
+ &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1 &&
+ Object::objects[i]->model.LineCheckPossible(&lowpoint4, &lowpointtarget4,
+ &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1 &&
+ Object::objects[i]->model.LineCheckPossible(&lowpoint5, &lowpointtarget5,
+ &colpoint, &Object::objects[i]->position, &Object::objects[i]->yaw) != -1) {