+ facing = 0;
+ facing.z = -1;
+
+ XYZ flatfacing = DoRotation(facing, 0, Person::players[i]->yaw + 180, 0);
+ facing = flatfacing;
+
+ if (Person::players[i]->aitype == attacktypecutoff) {
+ Person::players[i]->targetheadyaw = 180 - roughDirectionTo(Person::players[i]->coords, Person::players[0]->coords);
+ Person::players[i]->targetheadpitch = pitchTo(Person::players[i]->coords, Person::players[0]->coords);
+ } else if (Person::players[i]->howactive >= typesleeping) {
+ Person::players[i]->targetheadyaw = Person::players[i]->targetyaw;
+ Person::players[i]->targetheadpitch = 0;
+ } else {
+ if (Person::players[i]->interestdelay <= 0) {
+ Person::players[i]->interestdelay = .7 + (float)(abs(Random() % 100)) / 100;
+ Person::players[i]->headtarget = Person::players[i]->coords;
+ Person::players[i]->headtarget.x += (float)(abs(Random() % 200) - 100) / 100;
+ Person::players[i]->headtarget.z += (float)(abs(Random() % 200) - 100) / 100;
+ Person::players[i]->headtarget.y += (float)(abs(Random() % 200) - 100) / 300;
+ Person::players[i]->headtarget += Person::players[i]->facing * 1.5;
+ }
+ Person::players[i]->targetheadyaw = 180 - roughDirectionTo(Person::players[i]->coords, Person::players[i]->headtarget);
+ Person::players[i]->targetheadpitch = pitchTo(Person::players[i]->coords, Person::players[i]->headtarget);
+ }
+ }
+}
+
+
+
+void updateSettingsMenu()
+{
+ char sbuf[256];
+ if ((float)newscreenwidth > (float)newscreenheight * 1.61 || (float)newscreenwidth < (float)newscreenheight * 1.59)
+ sprintf (sbuf, "Resolution: %d*%d", (int)newscreenwidth, (int)newscreenheight);
+ else
+ sprintf (sbuf, "Resolution: %d*%d (widescreen)", (int)newscreenwidth, (int)newscreenheight);
+ Menu::setText(0, sbuf);
+ Menu::setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
+ if (newdetail == 0) Menu::setText(1, "Detail: Low");
+ if (newdetail == 1) Menu::setText(1, "Detail: Medium");
+ if (newdetail == 2) Menu::setText(1, "Detail: High");
+ if (bloodtoggle == 0) Menu::setText(2, "Blood: Off");
+ if (bloodtoggle == 1) Menu::setText(2, "Blood: On, low detail");
+ if (bloodtoggle == 2) Menu::setText(2, "Blood: On, high detail (slower)");
+ if (difficulty == 0) Menu::setText(3, "Difficulty: Easier");
+ if (difficulty == 1) Menu::setText(3, "Difficulty: Difficult");
+ if (difficulty == 2) Menu::setText(3, "Difficulty: Insane");
+ Menu::setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
+ Menu::setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled");
+ Menu::setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
+ Menu::setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No");
+ sprintf (sbuf, "Mouse Speed: %d", (int)(usermousesensitivity * 5));
+ Menu::setText(10, sbuf);
+ sprintf (sbuf, "Volume: %d%%", (int)(volume * 100));
+ Menu::setText(11, sbuf);
+ Menu::setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off");
+ if (newdetail == detail && newscreenheight == (int)screenheight && newscreenwidth == (int)screenwidth)
+ sprintf (sbuf, "Back");
+ else
+ sprintf (sbuf, "Back (some changes take effect next time Lugaru is opened)");
+ Menu::setText(8, sbuf);
+}
+
+void updateStereoConfigMenu()
+{
+ char sbuf[256];
+ sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode));
+ Menu::setText(0, sbuf);
+ sprintf(sbuf, "Stereo separation: %.3f", stereoseparation);
+ Menu::setText(1, sbuf);
+ sprintf(sbuf, "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
+ Menu::setText(2, sbuf);
+}
+
+void updateControlsMenu()
+{
+ Menu::setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey)));
+ Menu::setText(1, (string)"Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey)));
+ Menu::setText(2, (string)"Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey)));
+ Menu::setText(3, (string)"Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey)));
+ Menu::setText(4, (string)"Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey)));
+ Menu::setText(5, (string)"Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey)));
+ Menu::setText(6, (string)"Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey)));
+ Menu::setText(7, (string)"Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey)));
+ Menu::setText(8, (string)"Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey)));
+ if (debugmode)
+ Menu::setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey)));
+}
+
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Game::LoadMenu()
+{
+ Menu::clearMenu();
+ switch (mainmenu) {
+ case 1:
+ case 2:
+ Menu::addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128);
+ Menu::addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32);
+ Menu::addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32);
+ Menu::addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32);
+ break;
+ case 3:
+ Menu::addButton( 0, "", 10 + 20, 440);
+ Menu::addButton(14, "", 10 + 400, 440);
+ Menu::addButton( 1, "", 10 + 60, 405);
+ Menu::addButton( 2, "", 10 + 70, 370);
+ Menu::addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
+ Menu::addButton( 4, "", 10 , 335);
+ Menu::addButton( 5, "", 10 + 60, 300);
+ Menu::addButton( 6, "", 10 + 70, 265);
+ Menu::addButton( 9, "", 10 , 230);
+ Menu::addButton(10, "", 20 , 195);
+ Menu::addButton(11, "", 10 + 60, 160);
+ Menu::addButton(13, "", 30 , 125);
+ Menu::addButton( 7, "-Configure Controls-", 10 + 15, 90);
+ Menu::addButton(12, "-Configure Stereo -", 10 + 15, 55);
+ Menu::addButton(8, "Back", 10, 10);
+ updateSettingsMenu();
+ break;
+ case 4:
+ Menu::addButton(0, "", 10 , 400);
+ Menu::addButton(1, "", 10 + 40, 360);
+ Menu::addButton(2, "", 10 + 40, 320);
+ Menu::addButton(3, "", 10 + 30, 280);
+ Menu::addButton(4, "", 10 + 20, 240);
+ Menu::addButton(5, "", 10 + 40, 200);
+ Menu::addButton(6, "", 10 + 40, 160);
+ Menu::addButton(7, "", 10 + 30, 120);
+ Menu::addButton(8, "", 10 + 20, 80);
+ if (debugmode)
+ Menu::addButton(9, "", 10 + 10, 40);
+ Menu::addButton(debugmode ? 10 : 9, "Back", 10, 10);
+ updateControlsMenu();
+ break;
+ case 5: {
+ LoadCampaign();
+ Menu::addLabel(-1, accountactive->getName(), 5, 400);
+ Menu::addButton(1, "Tutorial", 5, 300);
+ Menu::addButton(2, "Challenge", 5, 240);
+ Menu::addButton(3, "Delete User", 400, 10);
+ Menu::addButton(4, "Main Menu", 5, 10);
+ Menu::addButton(5, "Change User", 5, 180);
+ Menu::addButton(6, "Campaign : " + accountactive->getCurrentCampaign(), 200, 420);
+
+ //show campaign map
+ //with (2,-5) offset from old code
+ Menu::addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400);
+ //show levels
+ int numlevels = accountactive->getCampaignChoicesMade();
+ numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1;
+ for (int i = 0; i < numlevels; i++) {
+ XYZ midpoint = campaignlevels[i].getCenter();
+ float itemsize = campaignlevels[i].getWidth();
+ const bool active = i >= accountactive->getCampaignChoicesMade();
+ if (!active)
+ itemsize /= 2;
+
+ if (i >= 1) {
+ XYZ start = campaignlevels[i - 1].getCenter();
+ Menu::addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0);
+ }
+ Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture,
+ midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0);
+
+ if (active) {
+ Menu::addMapLabel(-2, campaignlevels[i].description,
+ campaignlevels[i].getStartX() + 10,
+ campaignlevels[i].getStartY() - 4);
+ }