- static int i,k,j,l,m;
- static XYZ facing,flatfacing,absflatfacing;
- static XYZ rotatetarget;
- static bool oldkey;
- static float oldtargetrotation;
- static int target, numgood;
- static XYZ tempcoords1,tempcoords2;
- static XYZ test;
- static XYZ test2;
- static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
- static int whichhit;
- static bool oldjumpkeydown;
-
- int templength;
-
- float headprop,bodyprop,armprop,legprop;
-
- for(i=0;i<15;i++){
- displaytime[i]+=multiplier;
- }
-
- keyboardfrozen=0;
-
- if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
- if (Input::isKeyDown(SDLK_LSHIFT)) {
- stereoreverse=true;
- } else {
- stereoreverse=false;
- }
-
- if (stereoreverse) {
- printf("Stereo reversed\n");
- } else {
- printf("Stereo unreversed\n");
- }
- freezetogglekeydown=1;
- }
-
- if (Input::isKeyDown(SDLK_F7)) {
- if (Input::isKeyDown(SDLK_LSHIFT)) {
- stereoseparation -= 0.001;
- } else {
- stereoseparation -= 0.010;
- }
-
- printf("Stereo decreased increased to %f\n", stereoseparation);
- }
-
- if (Input::isKeyDown(SDLK_F8)) {
- if (Input::isKeyDown(SDLK_LSHIFT)) {
- stereoseparation += 0.001;
- } else {
- stereoseparation += 0.010;
- }
-
- printf("Stereo separation increased to %f\n", stereoseparation);
- }
-
-
- if(!console){
- if(mainmenu&&endgame==1)mainmenu=10;
- if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
- && !mainmenutogglekeydown
- && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
- ) { // go back
- selected=-1;
- if(mainmenu==1||mainmenu==2||mainmenu==0){
- if(mainmenu==0&&!winfreeze)mainmenu=2;
- else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
- else if(mainmenu==0&&winfreeze){
-
- }
- else if(mainmenu==1||mainmenu==2)mainmenu=0;
- if(mainmenu&&musictoggle){
- if(mainmenu==1||mainmenu==2||mainmenu==100){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- OPENAL_SetPaused(channels[music1], true);
- }
- }
- if(!mainmenu){
- OPENAL_SetPaused(channels[stream_music3], true);
- OPENAL_SetPaused(channels[music1], false);
- }
- }
- if(mainmenu==3){
- fireSound();
-
- flash();
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- SaveSettings(*this);
- }
- if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
- fireSound();
-
- flash();
- }
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- if(mainmenu==4)mainmenu=3;
- if(mainmenu==6)mainmenu=5;
- if(mainmenu==7)mainmenu=1;
- if(mainmenu==9)mainmenu=5;
- if(mainmenu==10)mainmenu=5;
- if(mainmenu==100){
- mainmenu=5;
- gameon=0;
- winfreeze=0;
- }
- mainmenutogglekeydown=1;
- }
- if(!Input::isKeyDown(SDLK_ESCAPE)){
- mainmenutogglekeydown=0;
- }
- }
-
- static bool minimaptogglekeydown;
- if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
- if(tutorialstage!=51)
- tutorialstagetime=tutorialmaxtime;
- PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
- OPENAL_SetVolume(channels[consolefailsound], 128);
- OPENAL_SetPaused(channels[consolefailsound], false);
- minimaptogglekeydown=1;
- }
- if(!Input::isKeyDown(SDLK_TAB)){
- minimaptogglekeydown=0;
- }
-
- if(mainmenu){
- //menu buttons
- if(mainmenu==1||mainmenu==2){
- if(Input::Button()&&!oldbutton&&selected==1){
- if(!gameon){
- fireSound(firestartsound);
-
- flash();
-
- //new game
- if(accountactive) {
- mainmenu=5;
- } else {
- mainmenu=7;
- }
- selected=-1;
- }
- else
- {
- //resume
- mainmenu=0;
- OPENAL_SetPaused(channels[stream_music3], true);
- OPENAL_SetPaused(channels[music1], false);
- }
- }
-
- if(Input::Button()&&!oldbutton&&selected==2){
- fireSound();
-
- flash();
-
- //options
-
- mainmenu=3;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
-
- if(Input::Button()&&!oldbutton&&selected==3){
- fireSound();
-
- flash();
-
- if(!gameon){
- //quit
- tryquit=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- else{
- //end game
- gameon=0;
- mainmenu=1;
- }
- }
- }
- if(mainmenu==3){
- if(Input::Button()&&!oldbutton&&selected!=-1){
- fireSound();
- }
- if(Input::Button()&&!oldbutton&&selected==0){
-
- extern SDL_Rect **resolutions;
- bool isCustomResolution = true;
- bool found = false;
- for (int i = 0; (!found) && (resolutions[i]); i++)
- {
- if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
- isCustomResolution = false;
-
- if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
- {
- i++;
- if (resolutions[i] != NULL)
- {
- newscreenwidth = (int) resolutions[i]->w;
- newscreenheight = (int) resolutions[i]->h;
- }
- else if (isCustomResolution)
- {
- if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- else
- {
- newscreenwidth = screenwidth;
- newscreenheight = screenheight;
- }
- }
- else
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- found = true;
- }
- }
-
- if (!found)
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
-
-
- }
- if(Input::Button()&&!oldbutton&&selected==1){
- newdetail++;
- if(newdetail>2)newdetail=0;
- }
- if(Input::Button()&&!oldbutton&&selected==2){
- bloodtoggle++;
- if(bloodtoggle>2)bloodtoggle=0;
- }
- if(Input::Button()&&!oldbutton&&selected==3){
- difficulty++;
- if(difficulty>2)difficulty=0;
- }
- if(Input::Button()&&!oldbutton&&selected==4){
- ismotionblur=1-ismotionblur;
- }
- if(Input::Button()&&!oldbutton&&selected==5){
- decals=1-decals;
- }
- if(Input::Button()&&!oldbutton&&selected==6){
- musictoggle=1-musictoggle;
-
- if(!musictoggle){
- OPENAL_SetPaused(channels[music1], true);
- OPENAL_SetPaused(channels[stream_music2], true);
- OPENAL_SetPaused(channels[stream_music3], true);
-
- for(i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
-
- if(musictoggle){
- PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
- }
- if(Input::Button()&&!oldbutton&&selected==9){
- invertmouse=1-invertmouse;
- }
- if(Input::Button()&&!oldbutton&&selected==10){
- usermousesensitivity+=.2;
- if(usermousesensitivity>2)usermousesensitivity=.2;
- }
- if(Input::Button()&&!oldbutton&&selected==11){
- volume+=.1f;
- if(volume>1.0001f)volume=0;
- OPENAL_SetSFXMasterVolume((int)(volume*255));
- }
- if(Input::Button()&&!oldbutton&&selected==7){
- /*fireSound();
- */
- flash();
-
- //options
-
- mainmenu=4;
- selected=-1;
- keyselect=-1;
- }
- if(Input::Button() && !oldbutton && selected == 12) {
- flash();
-
- newstereomode = stereomode;
- mainmenu=18;
- keyselect=-1;
- }
- if(Input::Button() && !oldbutton && selected == 13) {
- showdamagebar=!showdamagebar;
- }
- if(Input::Button()&&!oldbutton&&selected==8){
- fireSound();
-
- flash();
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
-
- SaveSettings(*this);
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- }
- }
- if(mainmenu==4){
- if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
- fireSound();
- if(selected<9&&keyselect==-1)
- keyselect=selected;
- if(keyselect!=-1)
- setKeySelected();
- if(selected==9){
- flash();
-
- mainmenu=3;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
- }
- }
-
- if(mainmenu==5){
-
- if(endgame==2){
- accountactive->endGame();
- endgame=0;
- }
-
- if(Input::Button()&&!oldbutton&&selected==1){
- fireSound();
-
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=-1;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(-1);
- }
-
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
- fireSound();
-
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=7;
- if(firstload) TickOnceAfter();
- else LoadStuff();
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
- whichchoice=selected-7-accountactive->getCampaignChoicesMade();
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- //Loadlevel(campaignmapname[levelorder[selected-7]]);
- campaign=1;
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Input::Button()&&!oldbutton&&selected==4){
- fireSound();
-
- flash();
-
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- }
- if(Input::Button()&&!oldbutton&&selected==5){
- fireSound();
-
- flash();
-
- mainmenu=7;
- }
- if(Input::Button()&&!oldbutton&&selected==3){
- fireSound();
-
- flash();
-
- mainmenu=6;
- }
- if(Input::Button()&&!oldbutton&&selected==2){
- fireSound();
-
- flash();
-
- mainmenu=9;
- }
- }
- else if(mainmenu==9){
- if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
- fireSound();
-
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(selected);
- }
- campaign=0;
-
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
- fireSound();
-
- flash();
-
- mainmenu=5;
- }
- }
- if(mainmenu==10){
- endgame=2;
- if(Input::Button()&&!oldbutton&&selected==3){
- fireSound();
-
- flash();
-
- mainmenu=5;
- }
- }
-
- if(mainmenu==6){
- if(Input::Button()&&!oldbutton) {
- if(selected>-1){
- fireSound();
- if(selected==1) {
- flash();
- accountactive = Account::destroy(accountactive);
- mainmenu=7;
- } else if(selected==2) {
- flash();
- mainmenu=5;
- }
- }
- }
- }
- if(mainmenu==7){
- if(Input::Button()&&!oldbutton) {
- if(selected!=-1){
- fireSound();
- if(selected==0&&Account::getNbAccounts()<8){
- entername=1;
- } else if (selected<Account::getNbAccounts()+1) {
- accountactive=Account::get(selected-1);
- mainmenu=5;
- flash();
- } else if (selected==Account::getNbAccounts()+1) {
- flash();
-
- mainmenu=1;
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- }
- }
- }
- }
- if(mainmenu==8){
- if(Input::Button()&&!oldbutton&&selected>-1){
- fireSound();
-
- if(selected<=2)
- accountactive->setDifficulty(selected);
-
- mainmenu=5;
-
- flash();
-
- }
- }
- if (mainmenu==18) {
- if(Input::Button()&&!oldbutton&&selected==0) {
- newstereomode = (StereoMode)(newstereomode + 1);
- while(!CanInitStereo(newstereomode)) {
- printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
- newstereomode = (StereoMode)(newstereomode + 1);
- if ( newstereomode >= stereoCount ) {
- newstereomode = stereoNone;
- }
- }
- }
-
- if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
- stereoseparation+=0.001;
- }
- if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
- stereoseparation-=0.001;
- }
-
- if(Input::Button()&&!oldbutton&&selected==2) {
- stereoreverse =! stereoreverse;
- }
-
- if(Input::Button()&&!oldbutton&&selected==3) {
- flash();
-
- stereomode = newstereomode;
- InitStereo(stereomode);
-
- mainmenu=3;
- }
- }
-
-
- if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
- else oldbutton=0;
-
- if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- SaveSettings(*this);
- }
- }
-
- if(mainmenu==1||mainmenu==2){
- if(loaddistrib>4)transition+=multiplier/8;
- if(transition>1){
- transition=0;
- anim++;
- if(anim>4)anim=0;
- loaddistrib=0;
- }
- }
- OPENAL_SetFrequency(channels[stream_music3], 22050);
-
- if(entername) {
- inputText(displaytext[0],&displayselected,&displaychars[0]);
- if(!waiting) { // the input as finished
- if(displaychars[0]){ // with enter
- accountactive = Account::add(string(displaytext[0]));
-
- mainmenu=8;
-
- flash();
-
- fireSound(firestartsound);
-
- for(i=0;i<255;i++){
- displaytext[0][i]=' ';
- }
- displaychars[0]=0;
-
- displayselected=0;
- } else { // with escape or empty
- mainmenutogglekeydown=1;
- }
- entername=0;
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
- }
-
- if(!mainmenu){
- if(hostile==1)hostiletime+=multiplier;
- else hostiletime=0;
- if(!winfreeze)leveltime+=multiplier;
- if(Input::isKeyDown(SDLK_ESCAPE)){
- chatting=0;
- console=0;
- freeze=0;
- displaychars[0]=0;
- }
-
- if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
- chatting=1;
- chattogglekeydown=1;
- }
-
- if(!Input::isKeyDown(chatkey)){
- chattogglekeydown=0;
- }
-
- if(chatting){
- inputText(displaytext[0],&displayselected,&displaychars[0]);
- if(!waiting) {
- if(displaychars[0]){
- for(int j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- }
- chatting=0;
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
-
- if(chatting)keyboardfrozen=1;
-
- if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
- freeze=1-freeze;
- if(freeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- }
- freezetogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
- freezetogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
- console=1-console;
- if(console){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- } else {
- freeze=0;
- waiting=false;
- }
- consoletogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_BACKQUOTE)){
- consoletogglekeydown=0;
- }
-
- if(console)freeze=1;
-
- if(console&&!Input::isKeyDown(SDLK_LMETA)){
- inputText(consoletext[0],&consoleselected,&consolechars[0]);
- if(!waiting) {
- archiveselected=0;
- cmd_dispatch(this, consoletext[0]);
- if(consolechars[0]>0){
-
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- consolechars[0]=0;
- consoleselected=0;
- }
- }
-
- consoleblinkdelay-=multiplier;
- if(consoleblinkdelay<=0){
- consoleblinkdelay=.3;
- consoleblink=1-consoleblink;
- }
- }
-
- if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- SaveSettings(*this);
- }
- }
-
- static int oldwinfreeze;
- if(winfreeze&&!oldwinfreeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- if(winfreeze==0)oldwinfreeze=winfreeze;
- else oldwinfreeze++;
-
- if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
- if(winfreeze)winfreeze=0;
- oldjumpkeydown=1;
- }
- if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
- if(winfreeze){
- mainmenu=9;
- gameon=0;
- }
- }
- if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
- oldjumpkeydown=1;
- }
- if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
-
- if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
-
- static bool oldbuttondialogue;
-
- if(indialogue!=-1)talkdelay=1;
- talkdelay-=multiplier;
-
- if(talkdelay<=0)
- if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
- for(i=0;i<numdialogues;i++){
- int realdialoguetype;
- bool special;
- if(dialoguetype[i]>49){
- realdialoguetype=dialoguetype[i]-50;
- special=1;
- }
- else if(dialoguetype[i]>39){
- realdialoguetype=dialoguetype[i]-40;
- special=1;
- }
- else if(dialoguetype[i]>29){
- realdialoguetype=dialoguetype[i]-30;
- special=1;
- }
- else if(dialoguetype[i]>19){
- realdialoguetype=dialoguetype[i]-20;
- special=1;
- }
- else if(dialoguetype[i]>9){
- realdialoguetype=dialoguetype[i]-10;
- special=1;
- }
- else {
- realdialoguetype=dialoguetype[i];
- special=0;
- }
- if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
- if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
- whichdialogue=i;
- for(j=0;j<numdialogueboxes[whichdialogue];j++){
- player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].velocity=0;
- player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
- player[participantfocus[whichdialogue][j]].targetframe=0;
- }
- directing=0;
- indialogue=0;
- dialoguetime=0;
- dialoguegonethrough[i]++;
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
- }
- }
- }
-
- windvar+=multiplier;
- smoketex+=multiplier;
- tutorialstagetime+=multiplier;
-
- static float hotspotvisual[40];
- if(numhotspots){
- XYZ hotspotsprite;
- if(editorenabled)
- for(i=0;i<numhotspots;i++)
- hotspotvisual[i]-=multiplier/320;
-
- for(i=0;i<numhotspots;i++){
- //if(hotspottype[i]<=10)
- while(hotspotvisual[i]<0){
- hotspotsprite=0;
- hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
- hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
- hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
- hotspotsprite+=hotspot[i];
- Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
- hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
- }
- }
-
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]<=10&&hotspottype[i]>0){
- hotspot[i]=player[hotspottype[i]].coords;
- }
- }
- }
-
- //Tutorial
- if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
- tutorialstage++;
- tutorialsuccess=0;
- if(tutorialstage<=1){
- canattack=0;
- cananger=0;
- reversaltrain=0;
- }
- if(tutorialstage==1){
- tutorialmaxtime=5;
- } else if(tutorialstage==2){
- tutorialmaxtime=2;
- } else if(tutorialstage==3){
- tutorialmaxtime=600;
- } else if(tutorialstage==4){
- tutorialmaxtime=1000;
- } else if(tutorialstage==5){
- tutorialmaxtime=600;
- } else if(tutorialstage==6){
- tutorialmaxtime=600;
- } else if(tutorialstage==7){
- tutorialmaxtime=600;
- } else if(tutorialstage==8){
- tutorialmaxtime=600;
- } else if(tutorialstage==9){
- tutorialmaxtime=600;
- } else if(tutorialstage==10){
- tutorialmaxtime=2;
- } else if(tutorialstage==11){
- tutorialmaxtime=1000;
- } else if(tutorialstage==12){
- tutorialmaxtime=1000;
- } else if(tutorialstage==13){
- tutorialmaxtime=2;
- } else if(tutorialstage==14){
- tutorialmaxtime=3;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- player[1].coords=(temp+temp2)/2;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- } else if(tutorialstage==15){
- tutorialmaxtime=500;
- } else if(tutorialstage==16){
- tutorialmaxtime=500;
- } else if(tutorialstage==17){
- tutorialmaxtime=500;
- } else if(tutorialstage==18){
- tutorialmaxtime=500;
- } else if(tutorialstage==19){
- tutorialstage=20;
- //tutorialmaxtime=500;
- } else if(tutorialstage==20){
- tutorialmaxtime=500;
- } else if(tutorialstage==21){
- tutorialmaxtime=500;
- if(bonus==cannon){
- bonus=Slicebonus;
- againbonus=1;
- }
- else againbonus=0;
- } else if(tutorialstage==22){
- tutorialmaxtime=500;
- } else if(tutorialstage==23){
- tutorialmaxtime=500;
- } else if(tutorialstage==24){
- tutorialmaxtime=500;
- } else if(tutorialstage==25){
- tutorialmaxtime=500;
- } else if(tutorialstage==26){
- tutorialmaxtime=2;
- } else if(tutorialstage==27){
- tutorialmaxtime=4;
- reversaltrain=1;
- cananger=1;
- player[1].aitype=attacktypecutoff;
- } else if(tutorialstage==28){
- tutorialmaxtime=400;
- } else if(tutorialstage==29){
- tutorialmaxtime=400;
- player[0].escapednum=0;
- } else if(tutorialstage==30){
- tutorialmaxtime=4;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- } else if(tutorialstage==31){
- tutorialmaxtime=13;
- } else if(tutorialstage==32){
- tutorialmaxtime=8;
- } else if(tutorialstage==33){
- tutorialmaxtime=400;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- } else if(tutorialstage==34){
- tutorialmaxtime=400;
- } else if(tutorialstage==35){
- tutorialmaxtime=400;
- } else if(tutorialstage==36){
- tutorialmaxtime=2;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- } else if(tutorialstage==37){
- damagedealt=0;
- damagetaken=0;
- tutorialmaxtime=50;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- } else if(tutorialstage==38){
- tutorialmaxtime=4;
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
- } else if(tutorialstage==39){
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.numweapons++;
- } else if(tutorialstage==40){
- tutorialmaxtime=300;
- } else if(tutorialstage==41){
- tutorialmaxtime=300;
- } else if(tutorialstage==42){
- tutorialmaxtime=8;
- } else if(tutorialstage==43){
- tutorialmaxtime=300;
- } else if(tutorialstage==44){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
-
- tutorialmaxtime=300;
- } else if(tutorialstage==45){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- tutorialmaxtime=300;
- } else if(tutorialstage==46){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.type[0]=sword;
-
- tutorialmaxtime=300;
- } else if(tutorialstage==47){
- tutorialmaxtime=10;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=sword;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.numweapons++;
- } else if(tutorialstage==48){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=15;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
- else weapons.type[0]=staff;
-
- weapons.numweapons++;
- } else if(tutorialstage==49){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=200;
-
- weapons.position[1]=1000;
- weapons.tippoint[1]=1000;
-
- weapons.numweapons=1;
- weapons.owner[0]=0;
- player[1].weaponactive=-1;
- player[1].num_weapons=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=0;
-
- weapons.type[0]=knife;
-
- weapons.numweapons++;
- } else if(tutorialstage==50){
- tutorialmaxtime=8;
-
- XYZ temp,temp2;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- player[1].num_weapons=0;
- player[1].weaponstuck=-1;
- player[1].weaponactive=-1;
-
- weapons.numweapons=0;
-
- weapons.owner[0]=-1;
- weapons.velocity[0]=0.1;
- weapons.tipvelocity[0]=-0.1;
- weapons.missed[0]=1;
- weapons.hitsomething[0]=0;
- weapons.freetime[0]=0;
- weapons.firstfree[0]=1;
- weapons.physics[0]=1;
- } else if(tutorialstage==51){
- tutorialmaxtime=80000;
- }
- if(tutorialstage<=51)tutorialstagetime=0;
- }
-
- //Tutorial success
- if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
- if(tutorialstage==3){
- if(deltah||deltav)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==4){
- if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==5){
- if(player[0].jumpkeydown)tutorialsuccess=1;
- }
- if(tutorialstage==6){
- if(player[0].isCrouch())tutorialsuccess=1;
- }
- if(tutorialstage==7){
- if(player[0].targetanimation==rollanim)tutorialsuccess=1;
- }
- if(tutorialstage==8){
- if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==9){
- if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==11){
- if(player[0].isWallJump())tutorialsuccess=1;
- }
- if(tutorialstage==12){
- if(player[0].targetanimation==flipanim)tutorialsuccess=1;
- }
- if(tutorialstage==15){
- if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==16){
- if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==17){
- if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==18){
- if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
- }
- if(tutorialstage==19){
- if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==20){
- if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==21){
- if(bonus==cannon)tutorialsuccess=1;
- }
- if(tutorialstage==22){
- if(bonus==spinecrusher)tutorialsuccess=1;
- }
- if(tutorialstage==23){
- if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==24){
- if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
- }
- if(tutorialstage==25){
- if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
- }
- if(tutorialstage==28){
- if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
- }
- if(tutorialstage==29){
- if(player[0].escapednum==2){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==33){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==34){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==35){
- if(animation[player[0].targetanimation].attack==reversal){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==40){
- if(player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==41){
- if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==43){
- if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
- }
- if(tutorialstage==44){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==45){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==46){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==49){
- if(player[1].weaponstuck!=-1)tutorialsuccess=1;
- }
- if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
-
-
- if(tutorialstagetime==tutorialmaxtime-3){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
-
- if(tutorialsuccess>=1){
- if(tutorialstage==34||tutorialstage==35)
- tutorialstagetime=tutorialmaxtime-1;
- }
- }
-
- if(tutoriallevel){
- if(tutorialstage<14||tutorialstage>=50){
- player[1].coords.y=300;
- player[1].velocity=0;
- }
- }
-
- if(tutoriallevel!=1){
- if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- }
- else
- if(bonustime==0){
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- }
- if(bonustime==0){
- if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
- else bonusnum[bonus]+=0.15;
- if(tutoriallevel)bonusvalue=0;
- bonusvalue/=bonusnum[bonus];
- bonustotal+=bonusvalue;
- }
- bonustime+=multiplier;
-
- if(environment==snowyenvironment){
- precipdelay-=multiplier;
- while(precipdelay<0){
- precipdelay+=.04;
- if(!detail)precipdelay+=.04;
- XYZ footvel,footpoint;
-
- footvel=0;
- footpoint=viewer+viewerfacing*6;
- footpoint.y+=((float)abs(Random()%1200))/100-6;
- footpoint.x+=((float)abs(Random()%1200))/100-6;
- footpoint.z+=((float)abs(Random()%1200))/100-6;
- Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
- }
- }
- for(k=0;k<numplayers;k++){
- if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
- if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
-
- if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- }
-
-
- if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
- player[k].turnspeed*=2;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=2;
- }
-
- if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
- player[k].turnspeed*=4;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=4;
- }
-
- /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
- if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
- if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
- bool tempcollide=0;
-
- if(player[k].collide<-.3)player[k].collide=-.3;
- if(player[k].collide>1)player[k].collide=1;
- player[k].collide-=multiplier*30;
-
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
- lowpoint=player[k].coords;
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
- else lowpoint.y+=1.3;
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
- player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
- */
- if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- flatfacing=lowpoint-player[k].coords;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.3;
- player[k].collide=1;
- tempcollide=1;
- if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
- tempcoords1=lowpoint;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpleftanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumprightanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpbackanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint-player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpfrontanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].rotation+=180;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- }
- }
- }
- }
- }
- }
- else if(objects.type[i]==rocktype){
- lowpoint2=player[k].coords;
- lowpoint=player[k].coords;
- lowpoint.y+=2;
- if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
- player[k].coords=colpoint;
- player[k].collide=1;
- tempcollide=1;
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
- if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
-
- if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
- player[k].target=0;
- player[k].targetframe=0;
- player[k].onterrain=1;
-
- if(player[k].id==0){
- OPENAL_SetPaused(channels[whooshsound], true);
- OPENAL_SetVolume(channels[whooshsound], 0);
- }
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
- if(player[k].isFlip())player[k].jumppower=-4;
- player[k].targetanimation=player[k].getLanding();
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( landsound, samp[landsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
- OPENAL_SetVolume(channels[landsound], 128);
- OPENAL_SetPaused(channels[landsound], false);
- if(k==0){
- envsound[numenvsounds]=player[k].coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
-
- }
- }
- }
- }
- }
- if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- lowpoint=player[k].coords;
- lowpoint.y+=1.35;
- if(objects.type[i]!=rocktype)
- if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.35;
- player[k].collide=1;
-
- if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=player[k].coords;
- objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
- lowpoint=player[k].coords;
- lowpoint.y+=.05;
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,0,player[k].targetrotation+180,0);
- lowpointtarget=lowpoint+facing*1.4;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1){
- lowpoint=player[k].coords;
- lowpoint.y+=.1;
- lowpointtarget=lowpoint+facing*1.4;
- lowpoint2=lowpoint;
- lowpointtarget2=lowpointtarget;
- lowpoint3=lowpoint;
- lowpointtarget3=lowpointtarget;
- lowpoint4=lowpoint;
- lowpointtarget4=lowpointtarget;
- lowpoint5=lowpoint;
- lowpointtarget5=lowpointtarget;
- lowpoint6=lowpoint;
- lowpointtarget6=lowpointtarget;
- lowpoint7=lowpoint;
- lowpointtarget7=lowpoint;
- lowpoint2.x+=.1;
- lowpointtarget2.x+=.1;
- lowpoint3.z+=.1;
- lowpointtarget3.z+=.1;
- lowpoint4.x-=.1;
- lowpointtarget4.x-=.1;
- lowpoint5.z-=.1;
- lowpointtarget5.z-=.1;
- lowpoint6.y+=45/13;
- lowpointtarget6.y+=45/13;
- lowpointtarget6+=facing*.6;
- lowpointtarget7.y+=90/13;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(objects.friction[i]>.5)
- if(whichhit!=-1){
- //if(k==0){
- if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
- if(checkcollide(lowpoint7,lowpointtarget7)==-1)
- if(checkcollide(lowpoint6,lowpointtarget6)==-1)
- if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
- for(j=0;j<45;j++){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.4;
- if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
- if(j<=6){
- j=100;
- }
- /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
- j=100;
- }*/
- if(j<=25&&player[k].targetanimation==jumpdownanim){
- j=100;
- }
- if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
- if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.3;
- flatfacing=player[k].coords;
- player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
- player[k].coords.y=lowpointtarget.y-.07;
- player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
-
- if(j>10||!player[k].isRun()){
- if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
- }
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- OPENAL_SetVolume(channels[jumpsound], 128);
- OPENAL_SetPaused(channels[jumpsound], false);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
-
- //player[k].velocity=lowpointtarget*.03;
- player[k].velocity=0;
-
- if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
- //player[k].currentanimation=climbanim;
- player[k].targetanimation=climbanim;
- player[k].jumppower=0;
- player[k].jumpclimb=1;
- }
- player[k].transspeed=6;
- player[k].target=0;
-
- //player[k].currentframe=1;
- player[k].targetframe=1;
- if(j>25){
- //player[k].currentframe=0;
- player[k].targetframe=0;
- //player[k].currentanimation=hanganim;
- player[k].targetanimation=hanganim;
- player[k].jumppower=0;
- }
- }
- j=100;
- }
- }
- }
- }
- //}
- }
- }
- }
- }
- }
- if(player[k].collide<=0){
- if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
- if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
- if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
- player[k].targetanimation=jumpdownanim;
- player[k].targetframe=0;
- player[k].target=0;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- if(k==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- }
- }
- player[k].velocity.y+=gravity;
- }
- }
- }
- }
- player[k].realoldcoords=player[k].coords;
- }
-
- static XYZ oldviewer;
-
- if(indialogue==-1){
- player[0].forwardkeydown=Input::isKeyDown(forwardkey);
- player[0].leftkeydown=Input::isKeyDown(leftkey);
- player[0].backkeydown=Input::isKeyDown(backkey);
- player[0].rightkeydown=Input::isKeyDown(rightkey);
- player[0].jumpkeydown=Input::isKeyDown(jumpkey);
- player[0].crouchkeydown=Input::isKeyDown(crouchkey);
- player[0].drawkeydown=Input::isKeyDown(drawkey);
- player[0].throwkeydown=Input::isKeyDown(throwkey);
- }
- else
- {
- player[0].forwardkeydown=0;
- player[0].leftkeydown=0;
- player[0].backkeydown=0;
- player[0].rightkeydown=0;
- player[0].jumpkeydown=0;
- player[0].crouchkeydown=0;
- player[0].drawkeydown=0;
- player[0].throwkeydown=0;
- }
-
- if(!player[0].jumpkeydown)player[0].jumpclimb=0;
-
-
- static bool endkeydown;
- if(indialogue!=-1){
- cameramode=1;
- if(directing){
- facing=0;
- facing.z=-1;
-
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
-
- flatfacing=0;
- flatfacing.z=-1;
-
- flatfacing=DoRotation(flatfacing,0,-rotation,0);
-
- if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
- if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
- if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
- if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
- if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
- if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
- if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
- ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
- ||Input::isKeyDown(SDLK_MINUS))){
- int whichend;
- if(Input::isKeyDown(SDLK_1))whichend=1;
- if(Input::isKeyDown(SDLK_2))whichend=2;
- if(Input::isKeyDown(SDLK_3))whichend=3;
- if(Input::isKeyDown(SDLK_4))whichend=4;
- if(Input::isKeyDown(SDLK_5))whichend=5;
- if(Input::isKeyDown(SDLK_6))whichend=6;
- if(Input::isKeyDown(SDLK_7))whichend=7;
- if(Input::isKeyDown(SDLK_8))whichend=8;
- if(Input::isKeyDown(SDLK_9))whichend=9;
- if(Input::isKeyDown(SDLK_0))whichend=0;
- if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
- if(whichend!=-1){
- participantfocus[whichdialogue][indialogue]=whichend;
- participantlocation[whichdialogue][whichend]=player[whichend].coords;
- participantrotation[whichdialogue][whichend]=player[whichend].rotation;
- }
- if(whichend==-1){
- participantfocus[whichdialogue][indialogue]=-1;
- }
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- dialoguecamera[whichdialogue][indialogue]=viewer;
- dialoguecamerarotation[whichdialogue][indialogue]=rotation;
- dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
- indialogue++;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- }
-
- for(j=0;j<numplayers;j++){
- participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
- }
-
- endkeydown=1;
- }
- if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
- ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
- )){
- int whichend;
- if(Input::isKeyDown(SDLK_KP1))whichend=1;
- if(Input::isKeyDown(SDLK_KP2))whichend=2;
- if(Input::isKeyDown(SDLK_KP3))whichend=3;
- if(Input::isKeyDown(SDLK_KP4))whichend=4;
- if(Input::isKeyDown(SDLK_KP5))whichend=5;
- if(Input::isKeyDown(SDLK_KP6))whichend=6;
- if(Input::isKeyDown(SDLK_KP7))whichend=7;
- if(Input::isKeyDown(SDLK_KP8))whichend=8;
- if(Input::isKeyDown(SDLK_KP9))whichend=9;
- if(Input::isKeyDown(SDLK_KP0))whichend=0;
- participantfacing[whichdialogue][indialogue][whichend]=facing;
- }
- if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
- &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
- &&!Input::isKeyDown(SDLK_MINUS)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- if(!directing){
- OPENAL_SetPaused(channels[whooshsound], true);
- viewer=dialoguecamera[whichdialogue][indialogue];
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
- }
- rotation=dialoguecamerarotation[whichdialogue][indialogue];
- rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
- if(dialoguetime>0.5)
- if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
- ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
- ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
- indialogue++;
- endkeydown=1;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
- if(dialogueboxsound[whichdialogue][indialogue]!=-5){
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-5){
- hotspot[numhotspots]=player[0].coords;
- hotspotsize[numhotspots]=10;
- hotspottype[numhotspots]=-1;
-
- numhotspots++;
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-6){
- hostile=1;
- }
-
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- }
- }
- if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
- &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
- &&!Input::isKeyDown(SDLK_MINUS)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
- hostile=1;
- }
- if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
- windialogue=1;
- }
- if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
- hostile=1;
- for(i=1;i<numplayers;i++){
- player[i].aitype = attacktypecutoff;
- }
- }
- }
- }
- }
-
- if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
- else oldbuttondialogue=1;
-
- static float keyrefreshdelay=0,bigrefreshdelay=0;
-
- if(!player[0].jumpkeydown){
- player[0].jumptogglekeydown=0;
- }
- if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
-
-
- dialoguetime+=multiplier;
- skybox.cloudmove+=multiplier;
- hawkrotation+=multiplier*25;
- realhawkcoords=0;
- realhawkcoords.x=25;
- realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
- hawkcalldelay-=multiplier/2;
-
- if(hawkcalldelay<=0)
- {
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=realhawkcoords.x;
- gLoc[1]=realhawkcoords.y;
- gLoc[2]=realhawkcoords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( hawksound, samp[hawksound], NULL, true);
- OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
- OPENAL_SetVolume(channels[hawksound], 128);
- OPENAL_SetPaused(channels[hawksound], false);
-
- hawkcalldelay=16+abs(Random()%8);
- }
- static float temptexdetail;
-
-
- if(Input::isKeyDown(SDLK_h)&&debugmode){
- player[0].damagetolerance=200000;
- player[0].damage=0;
- player[0].burnt=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- }
-
- if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
- environment++;
- if(environment>2)environment=0;
- Setenvironment(environment);
-
- envtogglekeydown=1;
- }
-
-
- if(!Input::isKeyDown(SDLK_j)){
- envtogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
- cameramode=1-cameramode;
- cameratogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_c)){
- cameratogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
- if(player[0].num_weapons>0){
- if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
- else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
- else weapons.type[player[0].weaponids[0]]=sword;
- if(weapons.type[player[0].weaponids[0]]==sword){
- weapons.mass[player[0].weaponids[0]]=1.5;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
-
- if(weapons.type[player[0].weaponids[0]]==knife){
- weapons.mass[player[0].weaponids[0]]=1;
- weapons.tipmass[player[0].weaponids[0]]=1.2;
- weapons.length[player[0].weaponids[0]]=.25;
- }
- }
- detailtogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].num_weapons)
- {
- if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
- else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
- else weapons.type[player[closest].weaponids[0]]=sword;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- if(!player[closest].num_weapons)
- {
- player[closest].weaponids[0]=weapons.numweapons;
- weapons.owner[weapons.numweapons]=closest;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.numweapons++;
- player[closest].num_weapons=1;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- }
- detailtogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_u)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
-
- player[closest].rotation+=multiplier*50;
- player[closest].targetrotation=player[closest].rotation;
- }
-
-
- if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(Input::isKeyDown(SDLK_LCTRL))closest=0;
-
- if(closest!=-1){
- player[closest].whichskin++;
- if(player[closest].whichskin>9)player[closest].whichskin=0;
- if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
-
- LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
- &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
-
- if(player[closest].numclothes){
- for(i=0;i<player[closest].numclothes;i++){
- tintr=player[closest].clothestintr[i];
- tintg=player[closest].clothestintg[i];
- tintb=player[closest].clothestintb[i];
- AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
- }
-
- detailtogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].creature==wolftype){
- headprop=player[closest].proportionhead.x/1.1;
- bodyprop=player[closest].proportionbody.x/1.1;
- armprop=player[closest].proportionarms.x/1.1;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
- if(player[closest].creature==rabbittype){
- headprop=player[closest].proportionhead.x/1.2;
- bodyprop=player[closest].proportionbody.x/1.05;
- armprop=player[closest].proportionarms.x/1.00;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
-
- if(player[closest].creature==rabbittype){
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=wolftype;
-
- player[closest].proportionhead=1.1;
- player[closest].proportionbody=1.1;
- player[closest].proportionarms=1.1;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.1;
- player[closest].scale=.23*5*player[0].scale;
-
- player[closest].damagetolerance=300;
- }
- else
- {
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=rabbittype;
-
- player[closest].proportionhead=1.2;
- player[closest].proportionbody=1.05;
- player[closest].proportionarms=1.00;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.05;
- player[closest].scale=.2*5*player[0].scale;
-
- player[closest].damagetolerance=200;
- }
-
- if(player[closest].creature==wolftype){
- player[closest].proportionhead=1.1*headprop;
- player[closest].proportionbody=1.1*bodyprop;
- player[closest].proportionarms=1.1*armprop;
- player[closest].proportionlegs=1.1*legprop;
- }
-
- if(player[closest].creature==rabbittype){
- player[closest].proportionhead=1.2*headprop;
- player[closest].proportionbody=1.05*bodyprop;
- player[closest].proportionarms=1.00*armprop;
- player[closest].proportionlegs=1.1*legprop;
- player[closest].proportionlegs.y=1.05*legprop;
- }
-
- }
- detailtogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_x)){
- detailtogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- slomo=1-slomo;
- slomodelay=1000;
- slomotogglekeydown=1;
- }
-
-
- if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144&&!player[i].headless)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah = player[i].coords;
- }
- }
-
- if(closest!=-1){
- XYZ headspurtdirection;
- int i = player[closest].skeleton.jointlabels[head];
- for(k=0;k<player[closest].skeleton.num_joints; k++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
- Normalise(&headspurtdirection);
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
- flatvelocity2+=headspurtdirection*8;
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
- }
- Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 100);
- OPENAL_SetPaused(channels[breaksound2], false);
-
- if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].headless=1;
- player[closest].DoBloodBig(3,165);
-
- camerashake+=.3;
- }
-
- explodetogglekeydown=1;
- }
-
- if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah=player[i].coords;
- }
- }
-
- if(closest!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
-
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 600);
- OPENAL_SetPaused(channels[breaksound2], false);
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
- Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- XYZ temppos;
- for(j=0;j<numplayers; j++){
- if(j!=closest){
- if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
- player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
- if(player[j].skeleton.free==2)player[j].skeleton.free=1;
- player[j].skeleton.longdead=0;
- player[j].RagDoll(0);
- for(i=0;i<player[j].skeleton.num_joints; i++){
- temppos=player[j].skeleton.joints[i].position+player[j].coords;
- if(findDistancefast(&temppos,&player[closest].coords)<25){
- flatvelocity2=temppos-player[closest].coords;
- Normalise(&flatvelocity2);
- player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
- }
- }
- }
- }
- }
-
- player[closest].DoDamage(10000);
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].coords=20;
- player[closest].skeleton.free=2;
-
- camerashake+=.6;
-
- }
-
- explodetogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_i)){
- explodetogglekeydown=0;
- }
-
- if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
- slomotogglekeydown=0;
- }
-
-
- if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
- player[0].onfire=1-player[0].onfire;
- if(player[0].onfire){
- player[0].CatchFire();
- }
- if(!player[0].onfire){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_SetPaused(channels[stream_firesound], true);
- }
- slomotogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- //player[closest]=player[numplayers-1];
- //player[closest].skeleton=player[numplayers-1].skeleton;
- numplayers--;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(max_objects>1)
- for(i=1;i<max_objects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- objects.position[closest].y-=500;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
- //drawmode++;
- //if(drawmode>2)drawmode=0;
- if(objects.numobjects<max_objects-1){
- XYZ boxcoords;
- boxcoords.x=player[0].coords.x;
- boxcoords.z=player[0].coords.z;
- boxcoords.y=player[0].coords.y-3;
- if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
- if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
- //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
- float temprotat,temprotat2;
- temprotat=editorrotation;
- temprotat2=editorrotation2;
- if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
- if(temprotat2<0)temprotat2=Random()%360;
-
- objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
- if(editortype==treetrunktype)
- objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
- }
-
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
- if(numplayers<maxplayers-1){
- player[numplayers].scale=.2*5*player[0].scale;
- player[numplayers].creature=rabbittype;
- player[numplayers].howactive=editoractive;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
-
- //texsize=512*512*3/texdetail/texdetail;
- //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
- //player[numplayers].skeleton.skinText.resize(texsize);
-
- k=abs(Random()%2)+1;
- if(k==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=0;
- }
- else if(k==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=1;
- }
- else {
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=2;
- }
-
- LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
- player[numplayers].power=1;
- player[numplayers].speedmult=1;
- player[numplayers].currentanimation=bounceidleanim;
- player[numplayers].targetanimation=bounceidleanim;
- player[numplayers].currentframe=0;
- player[numplayers].targetframe=1;
- player[numplayers].target=0;
- player[numplayers].bled=0;
- player[numplayers].speed=1+(float)(Random()%100)/1000;
-
- player[numplayers].targetrotation=player[0].targetrotation;
- player[numplayers].rotation=player[0].rotation;
-
- player[numplayers].velocity=0;
- player[numplayers].coords=player[0].coords;
- player[numplayers].oldcoords=player[numplayers].coords;
- player[numplayers].realoldcoords=player[numplayers].coords;
-
- player[numplayers].id=numplayers;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].updatedelay=0;
- player[numplayers].normalsupdatedelay=0;
-
- player[numplayers].aitype=passivetype;
- player[numplayers].aitarget=0;
-
- if(player[0].creature==wolftype){
- headprop=player[0].proportionhead.x/1.1;
- bodyprop=player[0].proportionbody.x/1.1;
- armprop=player[0].proportionarms.x/1.1;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[0].creature==rabbittype){
- headprop=player[0].proportionhead.x/1.2;
- bodyprop=player[0].proportionbody.x/1.05;
- armprop=player[0].proportionarms.x/1.00;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[numplayers].creature==wolftype){
- player[numplayers].proportionhead=1.1*headprop;
- player[numplayers].proportionbody=1.1*bodyprop;
- player[numplayers].proportionarms=1.1*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- }
-
- if(player[numplayers].creature==rabbittype){
- player[numplayers].proportionhead=1.2*headprop;
- player[numplayers].proportionbody=1.05*bodyprop;
- player[numplayers].proportionarms=1.00*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- player[numplayers].proportionlegs.y=1.05*legprop;
- }
-
- player[numplayers].headless=0;
- player[numplayers].onfire=0;
-
- if(cellophane){
- player[numplayers].proportionhead.z=0;
- player[numplayers].proportionbody.z=0;
- player[numplayers].proportionarms.z=0;
- player[numplayers].proportionlegs.z=0;
- }
-
- player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
-
- player[numplayers].damagetolerance=200;
-
- player[numplayers].protectionhead=player[0].protectionhead;
- player[numplayers].protectionhigh=player[0].protectionhigh;
- player[numplayers].protectionlow=player[0].protectionlow;
- player[numplayers].armorhead=player[0].armorhead;
- player[numplayers].armorhigh=player[0].armorhigh;
- player[numplayers].armorlow=player[0].armorlow;
- player[numplayers].metalhead=player[0].metalhead;
- player[numplayers].metalhigh=player[0].metalhigh;
- player[numplayers].metallow=player[0].metallow;
-
- player[numplayers].immobile=player[0].immobile;
-
- player[numplayers].numclothes=player[0].numclothes;
- if(player[numplayers].numclothes)
- for(i=0;i<player[numplayers].numclothes;i++){
- strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
- player[numplayers].clothestintr[i]=player[0].clothestintr[i];
- player[numplayers].clothestintg[i]=player[0].clothestintg[i];
- player[numplayers].clothestintb[i]=player[0].clothestintb[i];
- tintr=player[numplayers].clothestintr[i];
- tintg=player[numplayers].clothestintg[i];
- tintb=player[numplayers].clothestintb[i];
- AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- }
- if(player[numplayers].numclothes){
- player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
- }
-
- player[numplayers].power=player[0].power;
- player[numplayers].speedmult=player[0].speedmult;
-
- player[numplayers].damage=0;
- player[numplayers].permanentdamage=0;
- player[numplayers].superpermanentdamage=0;
- player[numplayers].deathbleeding=0;
- player[numplayers].bleeding=0;
- player[numplayers].numwaypoints=0;
- player[numplayers].waypoint=0;
- player[numplayers].jumppath=0;
- player[numplayers].weaponstuck=-1;
- player[numplayers].weaponactive=-1;
- player[numplayers].num_weapons=0;
- player[numplayers].bloodloss=0;
- player[numplayers].dead=0;
-
- player[numplayers].loaded=1;
-
- numplayers++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
- if(player[numplayers-1].numwaypoints<90){
- player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
- player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
- player[numplayers-1].numwaypoints++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
- if(numpathpoints<30){
- bool connected,alreadyconnected;
- connected=0;
- if(numpathpoints>1)
- for(i=0;i<numpathpoints;i++){
- if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
- alreadyconnected=0;
- for(j=0;j<numpathpointconnect[pathpointselected];j++){
- if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
- }
- if(!alreadyconnected){
- numpathpointconnect[pathpointselected]++;
- connected=1;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
- }
- }
- }
- if(!connected){
- numpathpoints++;
- pathpoint[numpathpoints-1]=player[0].coords;
- numpathpointconnect[numpathpoints-1]=0;
- if(numpathpoints>1&&pathpointselected!=-1){
- numpathpointconnect[pathpointselected]++;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
- }
- pathpointselected=numpathpoints-1;
- }
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected++;
- if(pathpointselected>=numpathpoints)pathpointselected=-1;
- drawmodetogglekeydown=1;
- }
- if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected--;
- if(pathpointselected<=-2)
- pathpointselected=numpathpoints-1;
- drawmodetogglekeydown=1;
- }
- if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
- if(pathpointselected!=-1){
- numpathpoints--;
- pathpoint[pathpointselected]=pathpoint[numpathpoints];
- numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
- for(i=0;i<numpathpointconnect[pathpointselected];i++){
- pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
- }
- for(i=0;i<numpathpoints;i++){
- for(j=0;j<numpathpointconnect[i];j++){
- if(pathpointconnect[i][j]==pathpointselected){
- pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
- numpathpointconnect[i]--;
- }
- if(pathpointconnect[i][j]==numpathpoints){
- pathpointconnect[i][j]=pathpointselected;
- }
- }
- }
- pathpointselected=numpathpoints-1;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- editorenabled=1-editorenabled;
- if(editorenabled){
- player[0].damagetolerance=100000;
- } else {
- player[0].damagetolerance=200;
- }
- player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editortype--;
- if(editortype==treeleavestype||editortype==10)editortype--;
- if(editortype<0)editortype=firetype;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editortype++;
- if(editortype==treeleavestype||editortype==10)editortype++;
- if(editortype>firetype)editortype=0;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editorrotation-=multiplier*100;
- if(editorrotation<-.01)editorrotation=-.01;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editorrotation+=multiplier*100;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
- editorsize+=multiplier;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
- editorsize-=multiplier;
- if(editorsize<.1)editorsize=.1;
- drawmodetogglekeydown=1;
- }
-
-
- if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
- mapradius-=multiplier*10;
- }
-
- if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
- mapradius+=multiplier*10;
- }
- if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
- editorrotation2+=multiplier*100;
- }
-
- if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
- editorrotation2-=multiplier*100;
- if(editorrotation2<-.01)editorrotation2=-.01;
- }
- if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
- drawmodetogglekeydown=1;
- }
-
-
- if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
- drawmodetogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
- //if(!player[0].skeleton.free)player[0].damage+=500;
- player[0].RagDoll(0);
- //player[0].spurt=1;
- //player[0].DoDamage(1000);
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=player[0].velocity.x;
- vel[1]=player[0].velocity.y;
- vel[2]=player[0].velocity.z;
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- //OPENAL_SetPaused(channels[whooshsound], true);
-
- texturesizetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
-
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- objects.scale[i]*=.9;
- }
- }
- texturesizetogglekeydown=1;
- }
-
- static XYZ relative;
- static int randattack;
- //Attack
- static bool playerrealattackkeydown=0;
-
- if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
- if(!Input::isKeyDown(attackkey))oldattackkey=0;
- if(oldattackkey)player[0].attackkeydown=0;
- if(oldattackkey)playerrealattackkeydown=0;
- if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
- if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
- if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
- for(k=0;k<numplayers;k++){
- if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
- player[k].Reverse();
- }
- }
-
- if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
-
- for(k=0;k<numplayers;k++){
- if(indialogue!=-1)player[k].attackkeydown=0;
- if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
- if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
- if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].jumppower-=2;
- }
- if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
- if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
- player[k].targetanimation=dodgebackanim;
- player[k].target=0;
- player[k].targetframe=0;
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- }
- if(player[k].targetanimation!=dodgebackanim){
- if(k==0)numflipped++;
- player[k].targetanimation=backhandspringanim;
- player[k].target=0;
- player[k].targetframe=0;
- player[k].targetrotation=-rotation+180;
- if(player[k].leftkeydown)player[k].targetrotation-=45;
- if(player[k].rightkeydown)player[k].targetrotation+=45;
- player[k].rotation=player[k].targetrotation;
- player[k].jumppower-=2;
- }
- }
- if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
- player[k].hasvictim=0;
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(!player[k].hasvictim)
- if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].aitype==playercontrolled){
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- else {
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
- if(player[k].weaponactive==-1)randattack=abs(Random()%5);
- else randattack=abs(Random()%5);
- if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
- if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
- }
- if(player[k].weaponactive!=-1){
- if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
- else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- }
- }
- if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
- }
- if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
- if(player[k].weaponactive==-1){
- player[i].targetanimation=sneakattackedanim;
- player[i].currentanimation=sneakattackedanim;
- player[k].currentanimation=sneakattackanim;
- player[k].targetanimation=sneakattackanim;
- player[k].oldcoords=player[k].coords;
- player[k].coords=player[i].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
- player[i].targetanimation=knifesneakattackedanim;
- player[i].currentanimation=knifesneakattackedanim;
- player[k].currentanimation=knifesneakattackanim;
- player[k].targetanimation=knifesneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
- player[i].targetanimation=swordsneakattackedanim;
- player[i].currentanimation=swordsneakattackedanim;
- player[k].currentanimation=swordsneakattackanim;
- player[k].targetanimation=swordsneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targettilt2=0;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].targetrotation=player[i].rotation;
- player[k].rotation=player[i].rotation;
- player[i].targetrotation=player[i].rotation;
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- oldattackkey=1;
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targetanimation=knifefollowedanim;
- player[i].currentanimation=knifefollowedanim;
- player[i].targettilt2=0;
- player[i].targettilt2=player[k].targettilt2;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].currentanimation=knifefollowanim;
- player[k].targetanimation=knifefollowanim;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[k].rotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- }
- }
- }
- bool hasstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
- }
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
- if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
- if(player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].weaponactive!=-1&&tutoriallevel!=1){
- if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
- if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
- if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
- }
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
- player[k].targetanimation=killanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- if(!player[i].dead||musictype!=2)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
- player[k].targetanimation=dropkickanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
- rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
- }
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
- }
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
-
- if(player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=30;
- }
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- }
- }
- if(!player[k].hasvictim){
- for(i=0;i<numplayers;i++){
- if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- }
- if(player[k].hasvictim&&!player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
- player[k].victim=&player[i];
- }
- }
- }
- if(player[k].aitype==playercontrolled)
- if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
- oldattackkey=1;
- player[k].targetanimation=rabbitkickanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(animation[player[k].targetanimation].attack&&k==0){
- numattacks++;
- bool armedstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
- }
- bool armedsword=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
- }
- bool armedknife=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
- }
- if(armedstaff)numstaffattack++;
- else if(armedsword)numswordattack++;
- else if(armedknife)numknifeattack++;
- else numunarmedattack++;
- }
- }
- }
- }
-
- //Collisions
- static float collisionradius;
- if(numplayers>1)
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
- if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
- if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
- if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3){
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].onfire||player[k].onfire){
- if(!player[i].onfire)player[i].CatchFire();
- if(!player[k].onfire)player[k].CatchFire();
- }
- }
-
- tempcoords1=player[i].coords;
- tempcoords2=player[k].coords;
- if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
- if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
- collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[0].hasvictim)
- if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
- if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
- if(k==0)
- if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[k].coords.y=player[i].coords.y;
- player[i].velocity=player[k].velocity;
- player[i].skeleton.free=0;
- player[i].rotation=0;
- player[i].RagDoll(0);
- player[i].DoDamage(20);
- if(k==0)camerashake+=.3;
- player[i].skeleton.longdead=0;
- player[k].lastcollide=1;
- }
- if(i==0)
- if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[i].coords.y=player[k].coords.y;
- player[k].velocity=player[i].velocity;
- player[k].skeleton.free=0;
- player[k].rotation=0;
- player[k].RagDoll(0);
- player[k].DoDamage(20);
- if(i==0)camerashake+=.3;
- player[k].skeleton.longdead=0;
- player[i].lastcollide=1;
- }
-
- if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
- rotatetarget=player[k].velocity-player[i].velocity;
- if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
- if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
- //If hit by body
- if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(tutoriallevel!=1){
- PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
- OPENAL_SetVolume(channels[heavyimpactsound], 256);
- OPENAL_SetPaused(channels[heavyimpactsound], false);
- }
- //player[i].velocity=player[k].velocity;
- //player[k].velocity=player[i].velocity;
-
- player[i].RagDoll(0);
- if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
- award_bonus(0, aimbonus);
- }
- player[i].DoDamage(findLengthfast(&rotatetarget)/4);
- player[k].RagDoll(0);
- if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
- award_bonus(0, aimbonus); // Huh, again?
- }
- player[k].DoDamage(findLengthfast(&rotatetarget)/4);
-
- //if(player[i].skeleton.oldfree){
- for(j=0;j<player[i].skeleton.num_joints;j++){
- player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
- }
- //}
- //if(player[k].skeleton.oldfree){
- for(j=0;j<player[k].skeleton.num_joints;j++){
- player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
- }
- //}
-
- }
- }
- if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
- //If bumped
- if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
- if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- rotatetarget=player[k].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[k].coords=(player[k].coords+player[i].coords)/2;
- player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[k].howactive==typeactive||hostile)
- if(player[k].isIdle()){
- if(player[k].howactive<typesleeping){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
- else if(player[k].howactive==typesleeping)
- {
- player[k].targetanimation=getupfromfrontanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(!editorenabled)player[k].howactive=typeactive;
- }
- if(player[i].howactive==typeactive||hostile)
- if(player[i].isIdle()){
- if(player[i].howactive<typesleeping){
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- }
- else
- {
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
- if(!editorenabled)player[i].howactive=typeactive;
- }
- }
- if(hostile){
- if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
- player[i].velocity=player[k].velocity;
- player[k].velocity=player[k].velocity*-.5;
- //player[i].velocity.y-=10;
- player[k].velocity.y=player[i].velocity.y;
- player[i].DoDamage(20);
- player[i].RagDoll(0);
- player[k].lastcollide=1;
- award_bonus(k, AboveBonus);
- }
- if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
- player[k].velocity=player[i].velocity;
- player[i].velocity=player[i].velocity*-.3;
- //player[k].velocity.y-=10;
- player[i].velocity.y=player[k].velocity.y;
- player[k].DoDamage(20);
- player[k].RagDoll(0);
- player[i].lastcollide=1;
- award_bonus(i, AboveBonus);
- }
- }
- }
- }
- }
- player[i].CheckKick();
- player[k].CheckKick();
- }
- }
- }
- }
-
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
- if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
- player[i].victim=&player[k];
- player[i].targetanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversalanim;
- player[k].targetanimation=jumpreversalanim;
- player[i].targettilt2=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[k].currentframe=0;
- player[k].targetframe=1;
- if(player[i].coords.y<player[k].coords.y+1){
- player[i].targetanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversalanim;
- player[k].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].targettilt2=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[k].targetrotation=player[i].targetrotation;
- player[k].rotation=player[i].targetrotation;
- player[k].victim=&player[i];
- if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
- }
- if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
- player[k].victim=&player[i];
- player[k].targetanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversalanim;
- player[i].targetanimation=jumpreversalanim;
- player[k].targettilt2=0;
- player[i].targettilt2=0;
- player[k].currentframe=0;
- player[k].targetframe=1;
- player[i].currentframe=0;
- player[i].targetframe=1;
- if(player[k].coords.y<player[i].coords.y+1){
- player[k].targetanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversalanim;
- player[i].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].target=0;
- player[k].velocity=0;
- player[i].velocity=0;
- player[i].oldcoords=player[i].coords;
- player[k].coords=player[i].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[i].victim=&player[k];
- if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
- }
- }
- }
- }
- }
-
- for(k=0;k<numplayers;k++)
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
-
- //pile
- if(!Input::isKeyDown(SDLK_n)){
- texturesizetogglekeydown=0;
- }
-
- for(k=0;k<numplayers;k++){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- player[k].DoDamage(1000);
- }
- }
- }
-
- static bool respawnkeydown;
- if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
- targetlevel=whichlevel;
- loading=1;
- leveltime=5;
- }
- if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
- if(Input::isKeyDown(jumpkey))respawnkeydown=1;
-
-
-
-
- if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
- targetlevel++;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- loading=1;
- leveltime=5;
- slomotogglekeydown=1;
- }
- static bool movekey;
- static bool connected;
-
- for(int i=0;i<numplayers;i++){
- if(!player[i].skeleton.free){
- oldtargetrotation=player[i].targetrotation;
- if(i==0&&indialogue==-1){
- if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(!cameramode)player[0].targetrotation=-rotation+180;
- if(cameramode)player[0].targetrotation=0;
- }
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- if(cameramode){facing=flatfacing;}
- else{
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- }
-
- player[0].lookrotation=-rotation;
-
- player[i].targetheadrotation=rotation;
- player[i].targetheadrotation2=rotation2;
- }
- if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
- player[i].targetrotation=-player[i].lookrotation+180;
- }
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
-
- facing=DoRotation(facing,-player[i].lookrotation2,0,0);
- facing=DoRotation(facing,0,0-player[i].lookrotation,0);
-
- player[i].targetheadrotation=player[i].lookrotation;
- player[i].targetheadrotation2=player[i].lookrotation2;
- }
- if(indialogue!=-1){
- rotatetarget=participantfacing[whichdialogue][indialogue][i];
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
-
- bool pause;
-
- if(leveltime<.5)
- numenvsounds=0;
-
- player[i].avoidsomething=0;
-
- for(j=0;j<objects.numobjects;j++){
- if(objects.onfire[j]){
- if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
- {
- if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
-
- //Add avoidwhere to players
-
- for(j=0;j<numplayers;j++){
- if(player[j].onfire){
- if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
- {
- if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
-
- if(player[i].collided>.8)player[i].avoidcollided=0;
- if(player[i].aitype!=playercontrolled&&indialogue==-1){
- player[i].jumpclimb=0;
- //AI
- if(editorenabled)player[i].stunned=1;
-
- player[i].pause=0;
- //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
- if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
-
- /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].jumpkeydown=0;
- player[i].throwkeydown=0;
- }*/
-
- if(player[i].aitype==pathfindtype){
- if(player[i].finalpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- for(j=0;j<numpathpoints;j++){
- if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
- closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
- closest=j;
- player[i].finaltarget=pathpoint[j];
- }
- }
- player[i].finalpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- closestdistance=tempdist*tempdist;
- closest=j;
- player[i].finaltarget=colpoint;
- }
- }
- }
- }
- player[i].finalpathfindpoint=closest;
-
- }
- if(player[i].targetpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- if(player[i].lastpathfindpoint==-1){
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
- closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
- closest=j;
- }
- }
- player[i].targetpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
- closestdistance=tempdist*tempdist;
- closest=j;
- //}
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- else
- {
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
- {
- connected=0;
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
- }
- if(!connected)
- if(numpathpointconnect[player[i].lastpathfindpoint])
- for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
- if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
- }
- if(connected){
- tempdist=findPathDist(j,player[i].finalpathfindpoint);
- if(closest==-1||tempdist<closestdistance){
- closestdistance=tempdist;
- closest=j;
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- }
- player[i].losupdatedelay-=multiplier;
-
- rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- //player[i].aiupdatedelay=.05;
-
- if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
- player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- player[i].lastpathfindpoint=player[i].targetpathfindpoint;
- if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].targetpathfindpoint=-1;
- }
- if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
- player[i].aitype=passivetype;
- }
-
- player[i].forwardkeydown=1;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
-
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
- if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
-
- if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- }
- }
-
- if(player[i].aitype!=passivetype&&leveltime>.5){
- player[i].howactive=typeactive;
- }
-
- if(player[i].aitype==passivetype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- player[i].lastseentime+=multiplier;
- player[i].pausetime-=multiplier;
- if(player[i].lastseentime>1)player[i].lastseentime=1;
-
- if(player[i].aiupdatedelay<0){
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
- rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
-
- if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
- if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
- player[i].waypoint++;
- if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
-
- }
- }
-
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
-
- if(!editorenabled){
- if(player[i].howactive<typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(player[i].howactive==typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(envsoundvol[j]>14)
- if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(player[i].aitype!=passivetype){
- if(player[i].howactive==typesleeping){
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
-
- player[i].howactive=typeactive;
- }
- }
-
- if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
-
- if(player[i].creature==wolftype){
- XYZ windsmell;
- float smelldistance;
- smelldistance=50;
- for(j=0;j<numplayers;j++){
- if(j==0||(player[j].dead&&player[j].bloodloss>0)){
- if(j==0&&player[j].num_weapons>0){
- if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
- if(player[j].num_weapons==2)
- if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
- }
- if(j!=0){
- smelldistance=100;
- }
- windsmell=windvector;
- Normalise(&windsmell);
- windsmell=windsmell*2+player[j].coords;
- if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- }
- }
- }
-
- if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].lastseentime-=.2;
- if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
- else player[i].lastseentime-=.6;
- }
- if(player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- if(player[i].creature==wolftype){
- player[i].stunned=.47;
- player[i].surprised=.47;
- }
- numseen++;
- }
- }
-
- if(player[i].aitype==searchtype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- if(!player[i].pause)player[i].lastseentime-=multiplier;
- player[i].lastchecktime-=multiplier;
-
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[i].aiupdatedelay<0){
- rotatetarget=player[i].lastseen-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
- if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=1;
- player[i].lastseen.x+=(float(Random()%100)-50)/25;
- player[i].lastseen.z+=(float(Random()%100)-50)/25;
- player[i].lastchecktime=3;
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
- if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
- player[i].losupdatedelay=.2;
- if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
- {player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;}
- if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
- if(findDistancefast(&player[i].coords,&player[0].coords)<400)
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- }
- if(player[i].lastseentime<0){
- //player[i].aitype=passivetype;
- numescaped++;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
-
- if(player[i].aitype!=gethelptype){
- player[i].runninghowlong=0;
- }
-
- if(player[i].aitype==gethelptype){
- player[i].runninghowlong+=multiplier;
- player[i].aiupdatedelay-=multiplier;
-
- if(player[i].aiupdatedelay<0||player[i].ally==0){
- player[i].aiupdatedelay=.2;
-
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
-
- if(!player[i].ally){
- for(j=0;j<numplayers;j++){
- if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- distance=findDistancefast(&player[i].coords,&player[j].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=0;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
-
-
- player[i].lastchecktime=12;
- //player[i].lastseentime-=.5;
-
- facing=player[i].coords;
- flatfacing=player[player[i].ally].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
- if(-1!=checkcollide(facing,flatfacing))
- player[i].lastseentime-=.1;
-
- if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- }
-
- if(player[i].ally>0){
- rotatetarget=player[player[i].ally].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
- if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- player[player[i].ally].aitype=searchtype;
- if(player[player[i].ally].lastseentime<player[i].lastseentime){
- player[player[i].ally].lastseen=player[i].lastseen;
- player[player[i].ally].lastseentime=player[i].lastseentime;
- player[player[i].ally].lastchecktime=player[i].lastchecktime;
- }
- }
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
-
- if(player[i].aitype==getweapontype){
- player[i].aiupdatedelay-=multiplier;
- player[i].lastchecktime-=multiplier;
-
- if(player[i].aiupdatedelay<0){
- player[i].aiupdatedelay=.2;
-
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
-
- if(player[i].ally<0){
- for(j=0;j<weapons.numweapons;j++){
- if(weapons.owner[j]==-1){
- distance=findDistancefast(&player[i].coords,&weapons.position[j]);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=-1;
- }
-
- player[i].lastseentime=12;
-
- if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
- if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- if(!player[0].dead)
- if(player[i].ally>=0){
- if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- rotatetarget=weapons.position[player[i].ally]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=1;
- player[i].crouchkeydown=0;
- if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
- player[i].drawkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
-
- if(player[i].aitype==attacktypecutoff){
- player[i].aiupdatedelay-=multiplier;
- if(player[i].damage<player[i].damagetolerance*2/3)
- if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
- player[i].attackkeydown=0;
- if(player[i].isIdle())player[i].crouchkeydown=1;
- if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
- if(weapons.type[player[0].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
- if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
- else player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].targetrotation+=90*(abs(Random()%2)*2-1);
- player[i].wentforweapon=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
- player[i].targetanimation=flipanim;
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=.02;
- }
- if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(findDistancefast(&player[0].coords,&player[i].coords)<25)
- if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
- }
- if(player[i].wentforweapon<3)
- for(j=0;j<weapons.numweapons;j++){
- if(player[i].creature!=wolftype)
- if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
- player[i].wentforweapon++;
- player[i].lastchecktime=6;
- player[i].aitype=getweapontype;
- player[i].ally=-1;
- }
- }
- }
- if(player[i].damage<player[i].damagetolerance/2)
- if(animation[player[i].targetanimation].height!=highheight)
- if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
- player[i].crouchkeydown=1;
- }
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
- else player[i].drawkeydown=0;
- player[i].rabbitkickenabled=Random()%2;
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
- if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
- else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
-
- oldkey=player[i].forwardkeydown;
- if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
- else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
- else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- if(player[0].dead){
- player[i].forwardkeydown=0;
- if(Random()%10==0)player[i].forwardkeydown=1;
- if(Random()%100==0){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
- else player[i].attackkeydown=0;
- if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
-
- if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
- target=-2;
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- }
-
- if(player[i].collided<1)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- player[0].jumpkeydown=0;
- if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
- if(player[i].jumpkeydown)player[i].attackkeydown=0;
- //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
-
- if(tutoriallevel==1){
- if(!canattack)player[i].attackkeydown=0;
- }
-
-
- facing=player[i].coords;
- flatfacing=player[0].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
- if(player[i].occluded>=2)
- if(-1!=checkcollide(facing,flatfacing)){
- if(!player[i].pause)player[i].lastseentime-=.2;
- if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
- }
- else player[i].lastseentime=1;
- }
- }
- if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
- if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
- test=player[0].coords;
- test.y-=40;
- if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
- }
- }
- // NOTE: Ask about logic of this call : NOTE
- if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
- player[i].stunned>0 ||
- (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
- {
- if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
- player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
-
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- facing=flatfacing;
-
- if(player[i].aitype==attacktypecutoff){
- rotatetarget=player[0].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- //player[i].targetheadrotation2=0;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- else if(player[i].howactive>=typesleeping){
- player[i].targetheadrotation=player[i].targetrotation;
- player[i].targetheadrotation2=0;
- }
- else {
- if(player[i].interestdelay<=0){
- player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
- player[i].headtarget=player[i].coords;
- player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
- player[i].headtarget+=player[i].facing*1.5;
- }
- rotatetarget=player[i].headtarget-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- //if(whichlevel==2)player[i].jumpkeydown=0;
- }
- if(animation[player[i].targetanimation].attack==reversed){
- //player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- //player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
-
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
-
- if(player[i].collided<-.3)player[i].collided=-.3;
- if(player[i].collided>1)player[i].collided=1;
- player[i].collided-=multiplier*4;
- player[i].whichdirectiondelay-=multiplier;
- if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
- player[i].avoidcollided=-.3;
- player[i].whichdirection=abs(Random()%2);
- player[i].whichdirectiondelay=.4;
- }
- if(player[i].avoidcollided>1)player[i].avoidcollided=1;
- player[i].avoidcollided-=multiplier/4;
- if(!player[i].skeleton.free)player[i].stunned-=multiplier;
- if(!player[i].skeleton.free)player[i].surprised-=multiplier;
- if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
-
- if(!player[i].throwkeydown){
- player[i].throwtogglekeydown=0;
- }
- if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
- if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
- for(j=0;j<weapons.numweapons;j++){
- if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].hasvictim=0;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
-
- //for(i=0;i<weapons.numweapons;i++){
- if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[j]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
-
- player[i].weaponactive=0;
- weapons.owner[j]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=j;
- }
- }
- //}
- }
- }
- else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=removeknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
-
- for(k=0;k<weapons.numweapons;k++){
- if(player[i].weaponactive==-1)
- if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
-
- player[i].weaponactive=0;
- weapons.owner[k]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(player[i].weaponactive==-1)
- if(j!=i)
- if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
- if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- int k = player[j].weaponids[0];
- if(player[i].hasvictim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- bool fleshstuck;
- fleshstuck=0;
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- fleshstuck=1;
- }
- }
- if(!fleshstuck){
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
- }
- if(fleshstuck){
- PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
- OPENAL_SetVolume(channels[fleshstabremovesound], 128);
- OPENAL_SetPaused(channels[fleshstabremovesound], false);
- }
-
- player[i].weaponactive=0;
- if(weapons.owner[k]!=-1){
- if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
- else player[i].victim->num_weapons=1;
-
- player[i].victim->skeleton.longdead=0;
- player[i].victim->skeleton.free=1;
- player[i].victim->skeleton.broken=0;
-
- for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
- player[i].victim->skeleton.joints[l].velchange=0;
- player[i].victim->skeleton.joints[l].locked=0;
- }
-
- XYZ relative;
- relative=0;
- relative.y=10;
- Normalise(&relative);
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons.position[k];
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- weapons.bloody[k]=2;
- weapons.blooddrip[k]=5;
- player[i].victim->weaponstuck=-1;
- player[i].victim->bloodloss+=2000;
- player[i].victim->DoDamage(2000);
- }
- }
- if(player[i].victim->num_weapons>0){
- if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
- if(player[i].victim->weaponids[0]==k)
- player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
- }
-
- player[i].victim->weaponactive=-1;
-
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
- }
- weapons.owner[k]=i;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(weapons.type[player[i].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(i!=j)
- if(tutoriallevel!=1||tutorialstage==49)
- if(hostile)
- if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].targetanimation=knifethrowanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
-
- player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- if(player[i].isFlip()){
- if(player[i].weaponactive!=-1){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- XYZ aim;
- weapons.owner[player[i].weaponids[0]]=-1;
- aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
- Normalise(&aim);
-
- aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
-
- weapons.velocity[player[i].weaponids[0]]=aim*50;
- weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
- weapons.missed[player[i].weaponids[0]]=0;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=0;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- }
- player[i].weaponactive=-1;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
- {
- player[i].throwtogglekeydown=1;
- weapons.owner[player[i].weaponids[0]]=-1;
- weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
- if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
- weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
- weapons.missed[player[i].weaponids[0]]=1;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=1;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
- }
-
- player[i].weaponactive=-1;
- for(j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
- }
- }
-
- }
-
- if(i==0||!player[0].dead||player[i].weaponactive!=-1)
- if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
- //Setenvironment(1-environment);
- bool isgood;
- isgood=1;
- if(player[i].weaponactive!=-1){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
- }
- if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
- if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=drawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
- player[i].targetanimation=drawleftanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=crouchdrawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- }
- }
- if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
- if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].hasvictim=0;
- //player[i].attacktogglekeydown=1;
- }
- }
-
- if(!player[i].drawkeydown){
- player[i].drawtogglekeydown=0;
- }
-
- if(i==0){
- absflatfacing=0;
- absflatfacing.z=-1;
-
- absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
- }
- else absflatfacing=flatfacing;
-
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
- movekey=0;
- //Do controls
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(!player[i].forwardkeydown){
- player[i].forwardstogglekeydown=0;
- }
- if(player[i].crouchkeydown){
- //Crouch
- target=-2;
- if(i==0){
- player[i].superruntoggle=1;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- if(findDistancefast(&player[j].coords,&player[i].coords)<16){
- player[i].superruntoggle=0;
- }
- }
- }
- }
-
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].lowreversaldelay=.5;
-
- if(player[i].isIdle()){
- player[i].targetanimation=player[i].getCrouch();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
- player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=20;
- }
- }
- if(!player[i].crouchkeydown){
- //Uncrouch
- if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
- target=-2;
- if(player[i].isCrouch()){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].highreversaldelay=.5;
-
- if(player[i].isCrouch()){
- if(!player[i].wasCrouch()){
- player[i].currentanimation=player[i].getCrouch();
- player[i].currentframe=0;
- }
- player[i].target=0;
- player[i].targetanimation=player[i].getIdle();
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getIdle();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].forwardkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
- else player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
- player[i].targetanimation=climbanim;
- player[i].target=0;
- player[i].targetframe=1;
- player[i].jumpclimb=1;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=absflatfacing*5*multiplier;
- }
- player[i].forwardstogglekeydown=1;
- movekey=1;
- }
- if (player[i].rightkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch()) player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation-=90;
- if(player[i].forwardkeydown)player[i].targetrotation+=45;
- if(player[i].backkeydown)player[i].targetrotation-=45;
- movekey=1;
- }
- if ( player[i].leftkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation+=90;
- if(player[i].forwardkeydown)player[i].targetrotation-=45;
- if(player[i].backkeydown)player[i].targetrotation+=45;
- movekey=1;
- }
- if(player[i].backkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=absflatfacing*5*multiplier;
- }
- if(player[i].targetanimation==hanganim){
- player[i].currentanimation=jumpdownanim;
- player[i].targetanimation=jumpdownanim;
- player[i].target=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[i].velocity=0;
- player[i].velocity.y+=gravity;
- player[i].coords.y-=1.4;
- player[i].grabdelay=1;
- }
- if ( !player[i].leftkeydown&&!player[i].rightkeydown)
- player[i].targetrotation+=180;
- movekey=1;
- }
- if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
- if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
- player[i].jumpstart=0;
- player[i].targetanimation=jumpupanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].rotation=player[i].targetrotation;
- player[i].transspeed=20;
- player[i].FootLand(0,1);
- player[i].FootLand(1,1);
-
- facing=0;
- facing.z=-1;
- flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
-
- if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
- if(!movekey)player[i].velocity=0;
-
- //Dodge sweep?
- target=-2;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[i].velocity.y=1;
- else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
- player[i].velocity.y=7;
- player[i].crouchtogglekeydown=1;
- }
- else player[i].velocity.y=5;
-
- if(mousejump&&i==0&&debugmode){
- if(!player[i].isLanding())player[i].tempdeltav=deltav;
- if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
- }
-
- player[i].coords.y+=.2;
- player[i].jumppower-=1;
-
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
-
- if(i==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- }
-
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- OPENAL_SetVolume(channels[jumpsound], 128);
- OPENAL_SetPaused(channels[jumpsound], false);
- }
- if((player[i].isIdle())&&player[i].jumppower>1){
- player[i].targetanimation=player[i].getLanding();
- player[i].landhard=0;
- player[i].target=0;
- player[i].targetframe=2;
- player[i].jumpstart=1;
- player[i].tempdeltav=deltav;
- }
- if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
- if(player[i].jumppower>multiplier*6){
- player[i].velocity.y+=multiplier*6;
- player[i].jumppower-=multiplier*6;
- }
- if(player[i].jumppower<=multiplier*6){
- player[i].velocity.y+=player[i].jumppower;
- player[i].jumppower=0;
- }
- }
- if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
- }
-
- if(!movekey){
- if(player[i].isRun()||player[i].targetanimation==walkanim){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getCrouch();
- if(player[i].currentanimation==sneakanim)player[i].target=0;
- player[i].targetframe=0;
- }
- }
- if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isRun()&&(player[i].aitype==passivetype)){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
- }
-
- //Rotation
- for(k=0;k<numplayers;k++){
- if(abs(player[k].rotation-player[k].targetrotation)>180){
- if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
- else player[k].rotation+=360;
- }
-
- if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
-
- if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
- player[k].targettilt=0;
- }
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
- player[k].targettilt=0;
- if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
- player[k].jumppower+=multiplier*7;
- if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
- //*(1-(player[k].damage/player[k].damagetolerance))
- if(player[k].jumppower>5)player[k].jumppower=5;
- }
-
- if(player[k].isRun()){
- player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
- }
-
- if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
- else if(player[k].tilt>player[k].targettilt){
- player[k].tilt-=multiplier*150;
- }
- else if(player[k].tilt<player[k].targettilt){
- player[k].tilt+=multiplier*150;
- }
-
- player[k].grabdelay-=multiplier;
- }
-
- for(k=0;k<numplayers;k++){
- player[k].DoAnimations();
- player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
- }
-
- objects.DoStuff();
-
- for(j=numenvsounds-1;j>=0;j--){
- envsoundlife[j]-=multiplier;
- if(envsoundlife[j]<0){
- numenvsounds--;
- envsoundlife[j]=envsoundlife[numenvsounds];
- envsound[j]=envsound[numenvsounds];
- }
- }
- if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
- else OPENAL_SetFrequency(OPENAL_ALL, 22050);
-
- if(tutoriallevel==1){
- XYZ temp;
- XYZ temp2;
- XYZ temp3;
- XYZ oldtemp;
- XYZ oldtemp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- temp3.x=1038;
- temp3.y=76;
- temp3.z=453;
- oldtemp=temp;
- oldtemp2=temp2;
- if(tutorialstage>=51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-
- PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=5;
-
- fireSound();
-
- flash();
- }
- if(tutorialstage<51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- player[0].coords=(oldtemp+oldtemp2)/2;
-
- flash();
- }
- if(tutorialstage>=14&&tutorialstage<50)
- if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- player[1].coords=(oldtemp+oldtemp2)/2;
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- player[1].skeleton.joints[i].velocity=0;
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
- }
- }
-
-
- //3d sound
- static float gLoc[3];
- gLoc[0]=viewer.x;
- gLoc[1]=viewer.y;
- gLoc[2]=viewer.z;
- static float vel[3];
- vel[0]=(viewer.x-oldviewer.x)/multiplier;
- vel[1]=(viewer.y-oldviewer.y)/multiplier;
- vel[2]=(viewer.z-oldviewer.z)/multiplier;
-
- //Set orientation with forward and up vectors
- static XYZ upvector;
- upvector=0;
- upvector.z=-1;
-
- upvector=DoRotation(upvector,-rotation2+90,0,0);
- upvector=DoRotation(upvector,0,0-rotation,0);
-
- facing=0;
- facing.z=-1;
-
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
-
-
- static float ori[6];
- ori[0] = -facing.x;
- ori[1] = facing.y;
- ori[2] = -facing.z;
- ori[3] = -upvector.x;
- ori[4] = upvector.y;
- ori[5] = -upvector.z;
-
- OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
- OPENAL_Update();
-
- oldviewer=viewer;
- }
- }
-
- if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
- Screenshot();
- freezetogglekeydown=1;
- }