- if(mainmenu==15||mainmenu==16){
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- if(mainmenu==15)mainmenu=5;
- else mainmenu=12;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
-
- if(mainmenu==12){
- endgame=2;
- if(Button()&&!oldbutton&&selected==3){
- if(tryquit)quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=5;
- }
-
- if(Button()&&!oldbutton&&selected==4){
- registernow=1;
- quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
-
-
- if(Button()&&!oldbutton&&selected==5){
- tryquit=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], FALSE);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=13;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }