if (distsqflat(&Person::players[i]->coords, &weapons[j].position) < 2) {
if (distsq(&Person::players[i]->coords, &weapons[j].position) < 2) {
if (Person::players[i]->isCrouch() ||
Person::players[i]->animTarget == sneakanim ||
Person::players[i]->isRun() ||
Person::players[i]->isIdle() ||
if (distsqflat(&Person::players[i]->coords, &weapons[j].position) < 2) {
if (distsq(&Person::players[i]->coords, &weapons[j].position) < 2) {
if (Person::players[i]->isCrouch() ||
Person::players[i]->animTarget == sneakanim ||
Person::players[i]->isRun() ||
Person::players[i]->isIdle() ||