Person::players[i]->animTarget != getupfrombackanim &&
(Person::players[i]->animTarget != staggerbackhighanim &&
(Person::players[i]->animTarget != staggerbackhardanim ||
Person::players[i]->animTarget != getupfrombackanim &&
(Person::players[i]->animTarget != staggerbackhighanim &&
(Person::players[i]->animTarget != staggerbackhardanim ||